Hey all,
As I'm sure you all know about my recent dive into trying out the
Torque engine, I would like to propose it for Flashover. The reasoning
for this proposal is A. I think this will allow us to complete the
project much faster and B. It would be a lot less work for me, seeing
that it is not likely that we will find more coding help anytime soon.
I think this could make our lives easier with this project because
Torque is a full middleware solution, out of the box. It has a built
in in-game world editor and terrain editor, which is much better than
any other indie priced or free package out there. It has built in
support for portals, to make performance improvements for wide open
spaces as well. The engine has tons of optimizations, which means we
can have Flashover be one huge open world if we want. And all basic
common code systems are already in place for things like options menus
and character animation features.
So far I have implemented a smart camera that follows the player in
3rd person, and lags a little behind (Like Assasin's Creed). A object
sensing targeting crosshair, that makes selection boxes and pops up
names of interactable NPCs and objects. A Dialog system fully
implemented and ready to use. And I just recently implemented the
basics of our quest system.
In a few weeks I have surpassed the work done with Irrlicht by at
least 2x fold.
For the art direction, I think you guys would have an easier time as
well because there are plenty of resources available on
www.garagegames.com,
and I can give you already defined art standards for how to work
instead of learning through trial and error.
Please let me know your thoughts on this, as I am very excited to take
hold of this engine for our project.
Also, it is Torque Game Engine Advanced, which means we can still have
our Normal Mapping support.
-Dante