Dante Sun 1/13/08 4:09 PM:
** First, some clarification. Any mention of stats and such from me,
should only be in the Tech threads, where I'm citing examples. Whether
we have stats on NPCs is still to be discussed, depending on the
development of the IP. And, I think we all agreed already on no
combat. So if we have stats, they will not be combat related. If we do
have any stats like Strength or Dexterity, they will determine game
events and story (Think Quest for Glory). I'm not assuming anything on
this yet.
** I was under the impression this is an Adventure game, not a
traditional RPG. So I also vote for keeping the project steered toward
adventure. But, our adventure game is very different than a
traditional point n click. Firstly, we are in full 3d. Just that fact
gives us a lot of options in deciding what is in the game.
** To go with the IP we have so far, I want to put in a vote for a non-
traditional economy system. We can't let this get out of hand and get
beyond the scope of an adventure project. But... what if the character
collects objects in the magic plane, like orbs or something, that can
be used to cash in on items that advance the game. Or if you receive
money for doing things in the real world that allow you to get items
that advance the game. This could make it seem like there is an
economy system, but really we are just putting in checks to make sure
the player has done certain conditions before the story continues.
( I.E. Player can only have the 4 orbs needed if he completed the
necessary story arcs to continue). Thoughts?
** I like the idea of separate inventory slots for items. If the
player finds something that will interact with the environment, he
could say something like. "I think this will come in handy for
something important", and place the object in a quest items slot
instead of the standard slot. Whatever fills the non-quest intractable
items slot should depend on stuff we develop AFTER the main game is
complete. Extra junk, wearable items, etc... etc... this is all polish
and aesthetics, add-ons. We don't need this stuff, but we should keep
a space in inventory for this stuff for the option to add it in, also
we might end up needing other types of items depending on our IP
development. Options are good.
Thoughts? Agreements? Disagreements?