Production Milestones

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Dante

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Feb 13, 2008, 12:05:48 PM2/13/08
to FLASHOVER - Game Project
Milestone 1: Goal Completion Date: End of March.
- Completion of the Story Design part of the Game Design Document.
- 2 Game Systems Designed for the Game Design Document.
- Base Engine Tech Requirements Complete
- Engine Scalability and Level Testing
- Art Production Pipeline Mapped Out for Milestone 2
- Looking for a Concept Artist to join the project
- Looking for another C++ Coder to join the project

Story Design, Production Pipeline:
- George: Writes a detailed first draft of a chapter in the game.
Passes draft to Dante.
- Dante: Edits the draft, notes and edits tech, edits and adds dialog
into the draft. Passes draft to Chris.
- Chris: Edits the draft, works and reworks game-play ideas into the
draft, finalizes draft as sees fit.

Game Systems Design, Pipeline:
- Chris: Finish Design of Inventory System, unless blocked (Then
choose a different system)
- JT: Design a Dialog System

Engine Tech Required:
- FMOD Audio Integration
- Lighting and Normal Map Systems
- Confirmed Support for Skeletal Animations

Scalability and Level Testing Pipeline:
- Tyler/George: Produce sample 3d objects and character(s) to hand off
to J.T. and Dante for testing.
- JT/Chris: Use irrEdit to create relatively large levels full of
sample objects. Pass levels to Dante.
- Dante: Load Levels into Engine, test for frame-rate issues and tech
that needs optimization.
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