Scene 1 – the Cell
--Montage with the following VO, cutting between Etienne (protagonist)
and Gael (the mentor) sitting in a cell (characters’ location should
be obscure to the audience at this moment)
---- I have a dream, and as wild as it stirs in my eyes, as it pulses
my hands into expression, it will live. My vision is of peace, so
listen carefully.
---- I'm talking about the things that are unseen all around us. The
ghosts of many. How a bird in flight gives form to a formless sky,
sculpting the wind with its wings. We commonly think of magic as the
art of creating illusions. Real magic however, is that which destroys
them.
---- I could speak now of the Shunners or the haunting reality of my
dreams, but for that story, I must start somewhere else, before the
storm.
Gael: Close your eyes Etienne, concentrate. What do you see?
(Screen fades to white)
Etienne: I see nothing.
Gael: Nothing? You must see something... What do you see?
Etienne: White, everything's white.
Gael: (Pause) Concentrate.
(Screen still white, music slowly builds up. Gradually an environment
comes into view)
Scene 2 – the “Other” Cell
--It is still the same cell, but unrecognizable. The stonework is now
massive, bulging, twisted trees, bare and littered with thorns. Cell
bars are a spider web of thick barbed vines, resembling a loosely
woven bird’s nest. The chamber outside the cell is a gloomy meadow,
the fire pit - a glowing orb. The torture devices in the back of the
room are contorted statues, grinning, howling, screaming. A forest
looms behind them.
--Aglae (Etienne’s sister, means splendor, beauty) is standing in the
center of the heath. Etienne’s eyes widen. He reaches to her. 20’
separate them. 2 soldiers slowly materialize, hastily heading away
from Etienne, directly at her. They run right through the vines. She
falls to her knees, slouching to one side. Etienne jump up to his
feet.
Aglae (almost whispers): No, I didn’t do anything. Please…
--The soldiers approach her, take her one on each side, stand her up
and head into the forest (into the chamber wall, basically) past the
grotesque statues. She’s still facing Etienne as they carry her
away. Her feet are almost dragging.
Etienne (screams): No!! Aglae! Stop!! Where are you taking her?!
--He runs up to the blockade, vines prevent him from following. Barbs
dig into his arms as he forces them through the openings. He keeps
reaching and calling for her, blind to the pain.
Scene 3 – Outside the Bastion
--A small fleet approaches the bastion, full sail, flags drawn. Dawn
is but a sliver on the horizon and the ships are still engulfed in
darkness.
Scene 4 – the “Other” Cell
--Etienne lowers his arms. His head hangs, staring into the floor.
Blood trickles down his arms. His fists clench.
Gael: You have to let it go Etienne. Nothing can be done. Anger
only stalls your progress.
--Etienne looks over at the old man. Gael’s eyes slowly glaze over
black. His hair, beard and dingy, worn clothes flutter as if in the
wind. His voice distorts as he speaks.
Gael: You must learn to let go. I’ve taught you everything I can, but
this… it is all in your hands now. You must conquer it… to be free.
--Gael is glowing now. His hair and beard are fire.
Etienne: They took her away, and for what?! An empty accusation of a
jealous neighbor, who envied her happiness? She was so young, so in
love and that hag… that old, squeaky rat snuffed out the light in her
life with but a word!
--Noise of approaching guards (snaps them out of their trance).
-Jump Cut-
Scene 5 – the Cell
--Etienne is sitting where he was at the beginning – he is neither
cut nor bleeding; Gael is kneeling next to him, in his normal form.
The cell is back to its original shape (this should be the first time
players would see where the characters really are). The torture
devices are stained with yesterday’s victims. Pokers glow in the
flame of the fire pit. Loose hay litters the cell floor. A hole in
the floor the size of a melon serves as a toilet. The sun is nearing
dawn.
--The old man gets up, turns around, closes his eyes and, after a
moment, phases back into his cell, adjoining Etienne’s. Hay twirls
through the air in his trail. He sits back down in his usual place.
Closes his eyes and dips his head. Etienne is still trembling with
anger. He takes a deep breath and composes himself.
--Three guards come in (Harasser, Skinny and Shorty – to keep it
simple). They are carrying their rations for the day.
--(Interactive)-- A game of words plays out between Etienne and the
guards. Harasser starts picking at the dry loaf of bread, which is
the prisoners’ meal, while badmouthing Etienne. The other two are
there for the chuckles. Players need to say the right things within a
certain time, or all will get eaten. If successful, the guard will
break the loaf in two, tossing one half into Etienne’s cell.
[A] -- If the “bread” game was won, Harasser then walks over to
Gael’s pen and tries to do the same with him. Gael doesn’t wiggle a
whisker, eyes closed still. Realizing his attempts at more
entertainment are fruitless, sour-faced, he tosses the rest of the
bread in. It bounces up to Gael’s feet.
[B] -- If the “bread” game was lost, Harasser walks up to Gael’s cage
and gives him some tongue, but to the same result – Gael ignores him.
-- Meanwhile, Skinny walks over to a barrel near the pit, gets two
filthy tin mugs and fills them with stale water out of the keg. He
hands one to Harasser, who puts it down by the cell bars. Then Skinny
walks back to Etienne’s chamber and sets the mug down, then shoves it
with his foot towards the prisoner, spilling half of it. Grins.
Harasser walks back over to the group.
[A] -- If the “bread” game was won:
Harasser: You should learn from him, maybe your portion would have
been bigger.
[B] -- If the “bread” game was lost:
Harasser: I think the bag of bones is dead. He hasn’t left that spot
in two weeks. If he starts to stink… well, you just enjoy that.
Scene 6 – Ship Deck POV
--A catapult (or something similar) is getting loaded. The sun is
clipping the top of the bastion. The small village at its heels is
still sleeping.
Scene 7 – the Cell
--A rat runs up to the lump of bread and starts sampling. Etienne
gets up and walks over to pick it up. The rat doesn’t care, keeps
feasting. The guards smirk. Etienne bends down to get it.
--The rooster cock-a-doodles. The rat takes off, spooked. A head-
sized boulder crashes through the cell window, knocking one of its
bars out. It hits the cell door, bending it slightly, and chips into
pieces. The busted out bar hits Harasser, knocking him out cold and
lands back in the cell. Etienne ducks, covering his head with his
hands. (That should all play out almost simultaneously). Gael
doesn’t flinch.
Shorty (shouts): Holy mother of…
--He runs out the way they came in. Skinny stands there, startled,
looking at Harasser stretched out on the floor. After a moment Shorty
runs back into the chamber. He glances at Harasser, then back up at
Skinny.
Shorty (growls): What are you standing there for?! We’re under
attack! Come on!
--Skinny looks up at the gaping hole between the window bars. (The
window is right under the ceiling).
Skinny: But what about the prisoners? He can get out now.
--Shorty bends down, takes off Harasser’s sword and key ring,
straightens out, drilling Skinny with his eyes. Fuming.
Shorty: And what? Climb this slimy wall to the ceiling just to jump
to his death? Come on you idiot, they need us out there!! The
Shunners are retaliating!
--Skinny hesitates, looks back and forth at Etienne and Shorty, then
they both dash out of the chamber. Etienne looks over at Gael, who is
still motionless. Panicking voices reach the cell. The town has had
a rude and loud awakening.
--(Interactive)-- Here the players have to find a way to get out.
They need the window bar and a good shaped, chipped piece of rock from
the wrecked projectile. Then they need to pull Harasser over to the
pen and strip off his clothes, short of his knickers, of course (we
should set up the camera angles, so we don’t actually see the process
– otherwise it would be a pain, work-wise, for us). If they examine
the clothes, they would see that’s they’re falling apart at the
seams. They need to rip it up into strips (minigame?) When they
start doing so, Gael speaks up.
Gael: Hurry, my son. Time is on their side.
--(Interactive)-- After he rips up the clothes, players need to bind
them together end to end. That would make a crude rope, 3-4 dozen
feet. They tie one end to the bar and another to the rock. Then they
tuck the bar perpendicular to the rods of the cell and throw the rock
out the window opening (another mini-game?)
Scene 8 – At the Base of the Bastion
--A guard stands on duty, warily looking out to the sea, as the
bombardment continues. Itching to get into action. A rock comes in
view, swinging at an arc towards him. He freezes. The rock plasters
him against the wall. He drops like a sack. The rock comes to a halt,
dangling a few feet off the ground.
Scene 9 – the Cell
--Etienne tugs at the rope, it’s tight, he can climb to the window.
He looks over at Gael.
Etienne: Come on Gael, let’s make our getaway. They will be far too
busy to worry about us.
--Gael looks up at him, smiles with his eyes through the bars.
Gael: I’m staying here. But you must make haste.
Etienne (dreadfully): No!! You must come. There’s still so much I
don’t understand. Come quickly.
--Etienne motions for him to come. Gael smirks, shakes his head.
Gael: Do you think these walls stopped me from leaving this dreadful
place? This IS my escape. Escape from the horrors of that (he points
outward) world. I’m old and tired. I fulfilled what was written for
me. I’m ready to rest.
Etienne (pleading): Your story doesn’t have to end here Gael.
Please, I beg of you, come with me!
Gael: Go my friend, leave this place at once. My mind is set. Go.
Now!
[A] -- If the “bread” game was won, Etienne walks up to the bars and
passes Gael his half of the loaf. Gael leans in and takes it. Nods.
Gael: My last meal is a bountiful one. I will enjoy it.
--Etienne smiles, semi-miserable.
[B] -- If the “bread” game was lost, Gael looks up at him.
Gael: If only I could have had my last meal, oh what a joy it would
be.
--Etienne’s head drops.
Etienne: I’m sorry. I should have been more wise. Forgive me.
--(interactive)-- Players then climb the rope to the window.
Scene 10 – Outside the Cell Window
--Etienne sticks himself out of the opening and looks up, then down.
The roof is a few feet away, the ground - 30 feet down. The guard
still lays there. A villager runs by and steals the sword, looks at
the rock, then up at Etienne for a moment, then takes off without a
word.
--(interactive)-- Players have the option to try and climb up, but
Etienne almost slips and falls, after which he would say “I’m not
trying that again” or “no way”. Players must proceed down. He
rappels down the wall. A boulder crashes into a wall 20 feet away
from him. He shields his eyes from the ricocheting shards.
Scene 11 – at the Base of the Bastion
--Etienne hops down to the ground. He straightens up and comes face
to face with a man. He has his hands full with stuff stolen in the
turmoil of the attack. They stare for a moment. The Thief readies to
scream for help.
--(interactive)-- Players must talk him out of calling for the
guards. The game plays off of the fear that this man will be caught
stealing, if the soldiers do come.
[A] -- If the “call for help” game was won, the Thief takes off,
shifty eyed and hurried. Etienne carefully heads towards the huts,
disappearing behind one. Two soldiers run by, towards the battle
grounds, but Etienne and the Thief are out of sight.
[B] -- If the “call for help” game was lost, the man yells for help
and Etienne jets towards the huts, disappearing behind one. Two
soldiers running to the battle grounds pass by and stop to check out
the commotion. They immediately look down at his goods. He mumbles
about the escapee and stutters, looks down at his hands filled with
newly acquired treasures, then looks back up at them. One of the
warriors puts his hand on the hilt, ready to draw his weapon. The
Thief stalls for a moment, then suddenly drops his cargo and zips
towards the trees behind the bastion. “You go after him, I must go
help the others” - says one to the other. They split up.
--Harasser comes running out the bastion gate, almost bare, red faced
and out of breath. A giant imprint of the bar is glowing on his
chest. He looks over at the knocked out guard and without hesitation
strips him. He looks around, the street is empty. Through the racket
of the bombardment he hears a woman scream and heads in that
direction.
Scene 12 – the Hut
--Etienne runs in and quickly shuts the door behind him. He turns
around, glancing over the place, looking for a nook to hide in. The
hut is run down. Fire’s glow illuminates the shack. There’s a curtain
blocking off a corner. A cleaver sticks out of a wooden block. There
are some fruit on the table. Etienne walks up to it and quickly
shoves ne in his mouth.
--(interactive)-- Players look around, but all they can do is eat more
fruit, but not store them in the inventory - “I don’t want this
squashed in my pocket”. They can’t leave - “What are you crazy?” or
“I’m not going back out there”. If they try to take the cleaver, his
response would be “That’s not going to help me hide” or “I’m not a
butcher”. They will eventually look behind the curtain.
--There’s a scared Maiden pressed into the corner, eyes full of fear,
caught off guard by the barrage on the village. Knitting spokes at
the ready. Unfinished socks and a ball of wool on the floor. She
does not attack. She screams.
--(interactive)-- He tries to calm her down. She stands up, still
pointing the needles at him, wary. The game involves relaxing her
through dialogue. After she lets her guard down, there can be a
button matching sequence, to whisk the needle out of her hand.
Repeated for the other needle. If Etienne has a fruit in his hand
(assuming he didn’t eat them all), he can offer it to her. She will
accept and drop one of the needles on the floor to free up one of her
hands (reduces the mini game, if done while both hands hold needles).
There’s a limited amount of wrong responses and/or failed button
matching attempts. When it nears the end, over Etienne’s shoulder we
see Harasser walking by the window behind him. He stops and presses
his face to the mica (glass-like substance) in the window. Sees him.
Grins.
--Harasser bursts in through the door. Etienne jumps startled, spins
around to face him. The Maiden shrieks.
[A] -- If the “needles” game was won, he protectively spreads his
arms, the Maiden peeking from behind his back.
[B] -- If the “needles” game was lost, she hops away from them, back
into the corner. She moves her hands back and forth, not sure who she
needs more protection from. After a little while, she slides down the
wall to the floor, arms still raised, bewildered.
--The rumpus outside continues. Players start to hear wailing of the
widows and orphans, cries of the wounded and dying.
--Harasser looks around and plucks the cleaver out of the wood. He
then heads toward Etienne, slapping the broadside of the blade against
his other palm.
Harasser: You didn’t think you were going to get far, did you? You
should take your monthly bathing more seriously. We worry about the
well being of our guests (chuckles). I can smell you a hundred yards
away.
--Etienne closes his eyes and concentrates.
Harasser: Praying will get you nowhere, lad.
--He raises the cleaver, winds up to strike our hero down.
(Screen fades to white)
-Jump Cut-
Scene 13 – the “Other” Hut
--Etienne opens his eyes. The hut, the village, the bastion, the
dusty streets - all gone. It’s a field of wild grass, mushrooms and
flowers, all of giant proportions. The forests are waving in the
background. Grand butterflies flutter flower to flower.
[A] -- If the “needles” game was won, next to him will be a beautiful,
blue (for now), colossal-size flower with two giant leaves on the
stalk (should stand out from the others in the field).
[B] -- If the “needles” game was lost, a tree stump will be a few feet
away.
--Where Harasser stood, there’s a big, distorted, wax clump. Mildly
resembling his shape, it melts/contorts under the sun. The cleaver is
coming down on Etienne slowly.
--(interactive)-- Etienne has an inner dialogue with himself. His
positive side quarrels with his negative. Gael reappears, trying to
assist him with words of advice. As the argument starts heading in a
positive direction, a faint glow, somewhere around where the heart
would be, appears at the center of the melting statue. It
intensifies, slowly becoming almost a solid sphere. At a certain
point, players get the option to touch it.
--When Etienne does so, players see a montage of stills over music -
Harasser with his baby daughter, smiling. His wife - puffy, with rosy
cheeks, waving to him. His mom - a wrinkled, sweet old lady - smiling
toothless, playing with the baby as the wife watches from the shade.
Seeing a plume coming up over his village. The Shunners burning his
house down, with his family in it. His daughter, slightly older now,
pressing into the glass of the window as the flames engulf her,
screaming silently. Village in ashes, chimneys like tombstones, the
few survivors spread around, mourning the dead. Harasser’s face,
emotionless, dead eyed, with the town remains smoldering in the
background.
Etienne: I understand now… your anger. You were also happy once.
(Pause). This war has no victors - only the lost, the orphaned, the
widowed… the dead. Shunners or the Divine, we all bleed. We all
hurt. (Pause). I need your pain; for me it is a fuel of hope. Let
me alleviate you.
--Etienne takes out the orb, holds it to his chest and looks over his
shoulder. In the distance, through the grass he sees Aglae, his
sister, waving him over with both arms, smiling. He smiles back. The
cleaver is almost upon him.
Gael: Goodbye Etienne. May you bring a difference upon this world.
--Etienne nods to him.
[A] -- If the “needles” game was won, he takes the blue flower by one
of its leaves and presses the orb into his chest. It melts as it goes
in.
[B] -- If the “needles” game was lost, he presses the orb into his
chest. It melts going in.
(Screen fades to white)
-Jump Cut-
Scene 14 – the Hut
[A] -- If the “needles” game was won, Etienne disappears with the
Maiden, whose hand he is holding. Their spirits (FX?) darts out the
window as the cleaver comes down on the spot Etienne just occupied.
[B] -- If the “needles” game was lost, Etienne disappears. His
spirit darts out the window as the cleaver comes down on the spot
Etienne just occupied. Maiden drops her needle(s) and covers her
mouth, holding back a yell. Eyes bursting out of orbits (not
literally).
--The curtain whirls in the gust. Harasser falls back, stunned.
Harasser (gasps): Demon!!
--He puts one hand on his heart. Looks down at the floor, confused
and weakened. The Maiden looks at him, hands over mouth still ([B] --
if the “needles” game was lost).
Scene 15 – Outside the Village
[A] -- If the “needles” game was won, Etienne reappears in the
pasture, the Maiden by his side. They are a few hundred yards away
from town, in tall grass, where he saw his sister stand. Maiden
plucks her hand out of his.
Maiden: Demon! Keep away from me!
--(interactive)-- Players attempt to talk her out of going back to
the city. She is scared to go back, but even more of him. They can
also pick a nearby flower while talking and present her with it
(reduces the mini game). He tries to tell her she will be safer in
the forest.
[A] -- If the “no way back” game is won, she heads into the forest.
He follows her with his eyes, until the trees swallow her.
[B] -- If the “no way back” game is lost, she runs back to the
village. He sighs and shakes his head, arms dangling helplessly.
{ Scene 15a – Outside the Village
[B] -- If the “needles” game was lost, Etienne reappears in the
pasture, a few hundred yards away from town, where he saw his sister
stand. }
--Etienne looks up at the village. A plume of smoke hangs over it.
He focuses on the bastion. Boulders pummel it relentlessly. A well
aimed shot knocks the stones out of the tower. The roof suddenly
collapses, rubble showering the village below.
Etienne: No!!
--He drops to his knees. Sits there for some time. He looks back up
at the tower, hoping it wasn’t real. It is. His eyes water, he looks
down. Again he looks up from the tall grass.
[B] -- If the “call for help” game was lost, Etienne spots the Thief
being led back into town by the soldier. He is torn up and holding
his shoulder. Blood dirties his shirt.
--Etienne closes his eyes and lowers his head. VO starts.
---- I have a dream, and as wild as it stirs in my eyes, as it pulses
my hands into expression, it will live.
---- My master taught me well. I see the light in the darkest of
hearts. Fear derails you off the path of justice. Anger leads to a
path of vengeance and wickedness. Live, knowing that those you love
will always revere your pursuit of truth and righteousness.
---- Watch out, spreaders of loathing. Turn back, bringers of pain.
Retreat, chaperons of hatred. The storm has begun.
--Etienne compresses into a glowing ball and disappears. Tall grass
chimes in his wake.
(Screen fades to white/black)
The Other Plane
Credits
Ok guys, here’s my draft. Took me a couple of days, but I’m really
happy with it. It might not be to everyone’s liking, so feel free to
modify/critique/change it.
Notes—
1) Those named Cathars I had changed to Shunners – the Crusaders to
the Divine. I’ve made them more aggressive, but they still only
attack when provoked. I did not feel the need to follow the
historical references too strictly after all our posts, hope it’s
cool.
2) Holy mother of and Demon are stand-ins. They ring too close a bell
to reality for me. I will attempt to layout an original, religion-
esque scheme for the game, so we wouldn’t be pulling too many
expressions out of the real world. Religion is a sensitive subject,
as we all know, and I believe this would be a good move. For example,
I thought about replacing Demon with Malignant or the Unholy. It’s
not all that great, but not used as often as Demon or Devil.
3) Even though it is a violent world, the character is not actually
fighting, as requested. Maybe I’m bending the rules a bit, but I feel
it adds some flavor – in this Chaos, our hero tries to do good,
positive things. It makes for a sharper contrast.
4) Fades and Jump Cuts are put together in such a way, that it would
require no morphing or real time transformations of the environment.
Don’t get the idea that I’m booting Chris’ suggestion for the
transitions and how the Other Plane should progressively look like,
but as I was writing this, it felt more natural to me that our
character’s visions start off being more realistic or primitive, if
you will. Like a kid starts with drawing stick people, then he grows
to make fine art, then to surrealism. So does our hero start off
envisioning simple things, like thorny plants and oversized mushrooms,
behemoth butterflies. Further down the road his visions could get
even more demented/twisted/stylized.
5) This is written in font size 11 and runs slightly over ten pages.
When making a script you type size 12. 1 page = 1 minute of runtime
in that format. I’ve formatted it best I could to estimate playtime
(glad those screenwriting classes are finally coming in handy). So
if players know exactly what to do, it would take about 11-12
minutes. If they don’t, between the dialogues, games and the puzzles
it would run 20-25 minutes. I think that would be a good length demo.
6) I’ve left some of the dialogues (mostly, the interactive
conversations in mini games) open to suggestions, because I was kind
of stuck on them and I wanted to move forward and layout the story.
Any help would be appreciated.
7) Even though Gael dies in the beginning, Etienne should revisit him
on a regular basis throughout the adventure. I feel that it would be
better a-la flashbacks, as opposed to talking with his spirit (which
would once again reference the religious perspective). Flashbacks
would give it more of a meditative, spiritual flavor.
8) I envisioned the photo-montage in the end (when Etienne sees
Harasser’s past) as a series of illustrations. Two reasons: one, it
will relieve us from modeling all that extra stuff for the sake of 30
seconds of footage. Secondly, it will be much more expressive to see
(for example) the look in Harasser’s daughter’s eyes, as she roasts in
the burning building, than we will ever achieve with bones/blend
shapes.
9) The bigger picture. You will see the direct result of your
actions, when Gael responds to the outcome of the “bread” game - “My
last meal is a bountiful one. I will enjoy it.” or “If only I could
have had my last meal, oh what a joy it would be.” As for the rest of
them, the Thief, Harasser, Maiden, the outcome will only make a
difference in the full game. I couldn’t not think ahead and I was
picturing all these people you encounter, if you play your cards
right, come of service to you later. You can run into Harasser at a
later time and he is living the proper life now, and as thanks might
give you a piece of info, otherwise inaccessible. Or the Thief, who
would otherwise rot in jail (if you fail the game), might take you to
a merchant who sells you a vial for storing spirits, or expand you
inventory by one (off the wall examples).
10) Last but not least, the Character/Environment list:
Characters
Etienne
Gael
Aglae
Harasser
Skinny
Shorty
Guard under the bastion
Villager who takes his sword
Thief + 2 soldiers dealing with him
Maiden
3-4 generic soldiers loading the catapult on the ships
Environments
the Cell
the Other Cell
the Ships
the Village and Bastion
the Hut
the Other Hut
the Pasture outside of Town
16 Characters + 7 Environments in total
Comments? Critiques? Thoughts?
Gera (sending you all word doc’s too, ‘cuz the forum will screw up the
format)