Script

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AngelStreet

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Oct 20, 2010, 1:54:13 PM10/20/10
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Hi,
A new feature has been added to FGM. It is called a Script. It is
really powerfull. Basically, it is a simple class which will
instanciate the elements of the games and control its gameplay. For
instance, I made 3 scripts, one for each games: Kawaii
Fight(AngelStreet), Kawaii Island(Healou) and Kawaii
Olympic(AngelStreet). To use a script you can either use the
NavigatorComponent or directly lauch the script with a simple
instantiation new ScriptKawaiiFight() for example. This concept of
script can be associated with a macro.
Any question?

Raynold van Heyningen

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Oct 20, 2010, 2:38:28 PM10/20/10
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So if i understand correctly its something like importing components only on a smaller scale then (scripts)? something like lua scripting inside of AAA engines?

2010/10/20 AngelStreet <ndoye....@gmail.com>

Luffy ONE PIECE

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Oct 20, 2010, 10:27:52 PM10/20/10
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I don't know about LUA. Let just Imagine that components are the elements of a game they care players background and eerything. Th script will be the storyline and the gameplay. Which element do wa add to the game and how they interact togeher. We will have a main script for a game and mini script to lauch some routines. Does it make sense?

FantasyJam

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Dec 10, 2010, 7:27:50 PM12/10/10
to FlashGameMaker
If I could remember where the source download was (and currently is),
I would definitely try this script component out. My only complaint
about it is that it's too specific. I would like to see it get even
more specific if you continue making scripts, however. A default tile-
based RPG script (complete with a simple story, random battles, and
dialogue boxes) would be helpful, even to me.

joachim N'DOYE

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Dec 10, 2010, 11:56:02 PM12/10/10
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http://code.google.com/p/flashgamemaker/
Taht is for the sources or more specificly https://flashgamemaker.googlecode.com/svn/trunk/flashgamemaker
And if you dont remember put the blog http://flashgamemakeras3.blogspot.com/ on your bookmarkthere is already 1 tutorial and more coming when I will get time.
Regarding the RPGTextComponent it is a simple component displaying text. And yes it is specific. That is the advantage of component you can do specific or generic code.
Also a script and a component are quite different. I use the term script to define a specific class calling others components and making them communicate (for instance myGame will call bitmapPlayerComponent and configure it). A component is therefore the little elements of the game.
ANy suggestions?
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