I haven't yet ported the physic in FGM. In fact, I need to
progressively migrate IsoEngine to FGM. I would rather prefer starting
with really small simple games without physic first. Games we could
finish in 1 or 2 weeks.
I started a mini Kawaii course wich uses the Kawaii graphics of
BladSquad to imitate a mario and sonic olympiq where you press
alternatively to key in order to run. The faster you press the faster
is your player running. Seems easy. I will go for this one hope
BladeSquad will provide the graphics soon. In parallel we have Healou
working on another game but I am not sur yet of the content. He will
soon explain himself.
I am disposed to help people to create their own mini games with FGM
as I did for Healou. I could settle the basics and explain on Skype
how to do it. Just to say that in 4 hours I could create the games
they were working on for few months. That is the main advantage of
using FGM you save time ! I put the demo on the blog try it there:
http://flashgamemakeras3.blogspot.com/