Game Studio

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AngelStreet

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Oct 1, 2010, 6:58:06 PM10/1/10
to FlashGameMaker
I am trying to interest game studio to FGM. They could be interested
in the engine and give us good clue on where we should improve. I will
post here the conversations.

AngelStreet

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Oct 1, 2010, 7:00:53 PM10/1/10
to FlashGameMaker
------------- D-PAD Studio ------------------------------
http://www.dpadstudio.com/
-----------------------------------------------------------------

---------- Forwarded message ----------
From: Djibril Tavares <joachim_djib...@hotmail.com>
Date: 2010/10/2
Subject: RE: OWLBOY
To: thegermanlowri...@gmail.com

Hey,
I am happy that you liked the demo. The graphic was made by BladeSquad
a
really good artist. He worked for Ankama Studio (creator of the famous
mmorpg Dofus).
For the keys config they are totally customizable you just have to
change
the settings on the Config Screen presented at the beginning. My
keyboard is
AZERTY and most of the people testing my game find my config odd
because
they are QUERTY. I didn't put any music yet but I will fix this soon.
I will
may be need in the next 2 or 3 weeks coming some critical advice on
the
engine and maybe on marketing and business plan. I will contact you
then.
Thanks for your help

> Date: Fri, 1 Oct 2010 11:22:52 -0700
> Subject: Re: OWLBOY
> From: thegermanlowri...@gmail.com
> To: joachim_djib...@hotmail.com

> Hey thanks for the email, yes we are still working. We had some
> internal politics kinda mess up our momentum but we're getting back to
> speed and going for deadlines. Your engine is very cool! the demo was
> pretty solid. My computer isn't very modern so I had a bit of trouble
> playing smoothly but I could see the engine working and it didn't go
> bonkers on me at all. Maybe use WASD instead of spreading the controls
> out, it's much easier & comfortable to WASD + arrows and allows
> controls to be mirrored for left handed players.
> The art was fantastic, did you do it yourself? My hair is all wet so I
> couldn't put my headphones on and listen to the music.
> It looks like it's gonna be a interesting project so keep in touch
> when you need something looked at.

AngelStreet

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Oct 1, 2010, 7:06:30 PM10/1/10
to FlashGameMaker
------------ We Are Multiplayer --------------------
htpp://wearemultiplayer.com
-------------------------------------------------------------

Date: Fri, 1 Oct 2010 18:47:52 +0100
Subject: Re: Kongregate
From: rene...@saybox.co.uk
To: joachim...@hotmail.com

Hey,

Thanks for your email.

I don't speak French so I can't tell what Kawaii-Fight is about. Is it
going to be an MMORPG (currently we don't write about those), or
something else?

FlashGameMaker looks interesting but there isn't enough information on
your site for the non-technical user (probably your target audience)
to be able to get an idea of what the current status is. If you can
tell me a bit more about it - status, what can already be made with
it, any sample games, etc - we'd be happy to write up an article about
it. I'd also suggest putting a few nice pictures on the frontpage of
your blog, because that keeps users around longer.

- Renegade
http://saybox.co.uk
htpp://wearemultiplayer.com


From: joachim...@hotmail.com
To: rene...@saybox.co.uk
Subject: Kongregate
Date: Fri, 1 Oct 2010 13:22:34 +0200

Hi,
I have seen that you were interesting in online games. I am an AS3
programmer and I am working on Kawaii-Fight and an other project
FlashGameMaker. Both project are multiplayer and can provide
persistency.
Kawaii-Fight was based on IsoEngine an isometric open source engine.
But, it will be ported on an architecture entity-component provided by
FlashGameMaker.
Hope that you will be curious enough to check this out here !! (For
the multi-player you need to download the Java XmlSocket Server and
allow the swf to communicate with it, if you want to just mail me back)
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