@erick: You can use externs for all the native functionality. Same goes for
using existing C++ or Java libs.
On 23 June 2014 10:53, tom rhodes <
tom.r...@gmail.com> wrote:
> @David:
>
> You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all
> teh native targets, the html5 target is still not 100% there, but there's a
> new backend for it which has improved things massively. Bitmap animation is
> no problem, either using OpenFL or the createJS extensions if you just want
> to ttarget JS.
>
> You can compile your Haxe code to AS3, not just to a swf if you want.
> Coming from AS3 their are tools to convert your AS3 to Haxe, in general
> these are good, but don't expect to port a massive codebase over withtou
> getting your hands dirty.
>
> Yes you can compile to PHP for your server side work, or nodeJS, Neko,
> C++, C#, Java and there's a Python target too now :)
>
> This is my favourite thing abotu Haxe, writing for server and client in
> the same language. You can communicate via remoting, sockets, whatever, and
> you use the EXACT SAME classes at either end. Not 2 diff represetations, or
> a 3rd protocol just to communicate. You can also easily move logic from
> client to server and back depending on where it fits best etc. It's awesome
> :)
>
> @Cedric:
>
> Nice to see you on board the Haxe train! Not seen you in the mailing list?