SQLite is built into iOS:
https://developer.apple.com/technologies/ios/data-management.html
RT
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> 1. Data storage for Flash/AIR apps (iOS in particular) (Joel Johnson)
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> ----------------------------------------------------------------------
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> Message: 1
> Date: Fri, 27 Sep 2013 19:09:16 +0530
> From: Joel Johnson <
joeljohn...@gmail.com>
> Subject: [Flashcoders] Data storage for Flash/AIR apps (iOS in
> particular)
> To: Flash Coders List <
flash...@chattyfig.figleaf.com>
> Message-ID:
> <CAJeAmY_YC6pcddaGNarp7A213Qs6AU=
CCevy6DV8...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hey everyone,
>
> I need to be able to save some game data and load it when the app is
> relaunched (either on browser or a mobile device, iOS in particular here...)
>
> I've been looking at shared objects, but I seem to come across info that
> it's not a reliable storage method for devices. The last thing I'd want is
> for someone playing the game on their iOS device, and suddenly finding all
> the progress they've made is lost.
>
> I've also been looking into File methods, and that seems more appropriate.
>
> I thought it'd be best to get your thoughts on this. Do you have anything
> that I should keep in mind? What would be appropriate for use?
>
> Regards,
> Joel.
>
>
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> End of Flashcoders Digest, Vol 72, Issue 9
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