Hi Diego,
FGAR is a dead project, since I've moved to ARtisan, so there won't be
any more updates.
Most of Eric's answers go for ARtisan as well, so I'll answer where
there are differences.
1. Preloader) Not built in, but the examples on our site have the
OneZeroThrice preloader built in, from which you can paste in your own
movieclip.
5. Positions) ARtisan is set up to give marker positions in XYZ
without any extra work from the developer. Just make the return type
XYZ in the component declaration. As for the camera position,
FLARToolkit returns it as a Papervision3D matrix in FLARParam, so you
could convert FLARParam to a PV3D matrix and pass it to the
XYZCalculator class to get the position in XYZ. I'll probably be
adding this as automatic functionality in the next update.
6. Engines) ARtisan comes bundled with Papervision3D, but can be used
with any 3D engine, since it returns XYZ locations and rotations.
7. Builder) ARtisan was built for Flex, taking advantage of mxml
structure and components to simplify development. A pure AS3 version
is on the way, as soon as I'm comfortable with the adjustments for
it's lack of power compared to Flex.
Hope this helps.
- Blake
> marker positions, yes:
http://transmote.com/flar/reference/com/transmote/flar/marker/FLARMar...