here's something kinda similar done with FLARToolkit/Manager:
http://www.aetv.com/5-lives-of-criss-angel/5-lives-augmented-reality/
your supervisor should be more supportive and less of a skeptic. if
you have 0 knowledge of FLARToolkit / AR, then s/he must have -1.
therefore, it's your job to educate your supervisor :)
chances are, the project you linked to uses something like ARToolkit.
you should contact the developer of that project to find out what tech
s/he used. if it is indeed ARToolkit, that's all the proof you need
right there -- FLARToolkit is a port of ARToolkit, and functions more
or less exactly the same (if a bit slower). there are plenty of
examples of ARToolkit that can do something similar, and it's also
developed by and well-respected by the academic community.
the biggest question here is not if it's possible, but *when* -- it
will take you a bit of time to get ramped up on the various
technologies you'd need to make this a reality. if i may so humbly
suggest FLARManager, it will get you started much quicker than digging
through FLARToolkit.
hope that helps.
-eric
not sure about syntax but away3d is now the best choice of all
open-source engines for other reasons.
as for alternativa3d, I used it because there were available sources
for maze game. in practice, such combination imposes $3K licensing
costs (for engine + flartoolkit) so you can't really sell it :(
basically they have the ball atm.
since ralph left papervision and took paperx with him, papervision
team is left many months behind away progress. at the same time, away
have seen several boosts over last months (new features and new team
members). it is not only one man opinion, anyone who's subscribed to
both mailing lists can see 5 to 10 times more new emails in away
mailing list right now.