As @jbyrne2007 mentioned, from your DAE snippet it looks as though
your materials are linked as being in the same file as your DAE file,
so first, make sure they are in that same folder.
Another option that should work is to load your materials in in your
AS file and pass them on to your model.
Something along the lines of:
var materialList = new MaterialsList ();
bitmapFileMaterial = new BitmapFileMaterial ('path to your texture');
materialList.addMaterial(bitmapFileMaterial, "all");
Then pass this material onto your collada model when you load it in,
all should work fine:
var collada = new DAE();
this.collada.load('path to your model', materialList);
this.collada.scale = 150;
This will override any materials that you have exported with your
model, and has the added bonus of if you want to change the material
on your model, you can do so by changing the path to your material
without having touch your DAE file.
> I am facing the same problem. When I open thedaefiles, I was able to
> see the model, animation and the textures on it. However, when I run
> Flarmanager with it. I was unable.
>
> <library_images>
> <image id="file3-image" name="file3">
> <init_from>CubeHuman1.jpg</init_from>
> </image>
> </library_images>
>
> --------------------------------------------------------------------------
>
> var model:DAE= newDAE(true, "model", true);