Mark Knol
unread,Nov 3, 2015, 4:03:31 PM11/3/15Sign in to reply to author
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to Flambe
I use Flump for all my assets/animations. You can export it at different resolutions. I always use 3 scales, 100%, 75% and 50%. You have to apply the scale manually on each sprite creation, i calculate the best scale based on resolution and devicepixel ratios. In general this improves the performance quite a lot, since rendering is most of the times the bottleneck.