Introducing FlaExporter, free for the next 7 days

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Bruno Garcia

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Jun 17, 2016, 7:20:33 PM6/17/16
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Hi all,

FlaExporter is a new tool I've been working on that extends Adobe Flash and Animate, allowing you to export high-performance animations with advanced features like masking, motion tweens, and blend modes.

I'm excited to offer Flambe users early access this week before the official launch.

For the next 7 days Flambe users have the ability to download FlaExporter and leverage all features free of charge.

Key FlaExporter benefits you can't get with Flump:
  • Save hours spent restructuring animation and learning workarounds. Now Flash and Animate .fla files work out of the box!
  • Smaller output file sizes.
  • One-click installer for Windows and Mac. No AIR dependency.
  • Advanced features like mask layers, blend modes, and timeline ActionScript.
  • One-click preview and publish for HTML5.

Advanced FlaExporter features you don't have with Flump:
  • Mask Layers
  • Blend Modes
  • Tinting
  • Timeline ActionScript
  • Frame Labels
  • Classic, Motion, and Shape Tweens
  • Graphics, MovieClips,and Shapes
  • Scenes
  • Preview and Publish directly from Flash or Animate
  • No Adobe Air required
  • No SWF files required

Download it from: http://www.fla-exporter.com/fla-exporter-flambe-guide

Thanks,
Bruno

Aris Kostakos

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Jun 18, 2016, 8:32:35 AM6/18/16
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Hello Bruno,

Thanks for this tool, it looks like a vast improvement over Flump. I'd gladly pay for it when it's released to support development.

I couldn't help but notice that the installer is called "2DKit_Fla_Exporter". Can you share some info on 2DKit, and what does that mean for Flambe?

Thanks,
Aris

PS: Happy to hear from you again.

Bruno Garcia

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Jun 18, 2016, 12:05:32 PM6/18/16
to Aris Kostakos, Flambe
Hi Aris,

2DKit is the company behind FlaExporter. Look forward to more news in the coming weeks about other 2DKit products! In the meantime it would be great to get your feedback on FlaExporter.

Bruno
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Aris Kostakos

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Jun 19, 2016, 1:11:17 PM6/19/16
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We've been using Spriter so far, but I've passed it along to my animator, since she does prefer Flash, but Flump was a bit of a pain to work with. I'll make sure you get her feedback after she's tried it.

Jeremy McCurdy

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Jun 20, 2016, 3:59:29 PM6/20/16
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Is the pricing available to view anywhere yet?
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ΜΑΡΙΝΑ ΔΙΑΜΑΝΤΑΡΗ

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Jun 23, 2016, 11:01:16 AM6/23/16
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Hello! 

I’m working with Aris Kostakos on a game project. My part is making some in-game animations, using Flash CS6[*] . I was very excited to hear about FlaExporter from Aris, the possibilities it offers are much appreciated, but I haven’t been able to try it yet. 

I have downloaded and installed FlaExporter, and though I can see the extra options under “Command”, every time I click on one of the options (ex “FlaExporter - Export Library”), Flash crashes… Plus, the first time I clicked on this option, I got a message window saying something about this being an evaluation version, that I was to expect red outlines in the animations and that I had to get a free product key… But that message was never shown again and I never managed to make any exports at all. What could be the problem or am I doing something wrong? 

Screenshots and crash log are provided.

[*Adobe Flash Professional CS6 Version 12.0.2.529] 

Thanks!
FlaExporter_exportProbs.zip

Bruno Garcia

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Jun 23, 2016, 11:47:17 AM6/23/16
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Hi,

Thanks for trying FlaExporter! Yesterday we fixed this issue that
affected some versions of Flash CS6. Can you try downloading the latest
version of FlaExporter and let me know if that works?

Bruno
> Screenshots and crash log are available if needed.

Bruno Garcia

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Jun 23, 2016, 11:52:37 AM6/23/16
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We don't have anything to announce with pricing yet, but it'll be competitive with similar technologies such as Spriter. The goal is to allow us to support ourselves and continue development, while being fair to our users.
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mjp...@gmail.com

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Jun 23, 2016, 12:01:15 PM6/23/16
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Does this mean rumors of Flambe's demise have been greatly exaggerated, or is this something tangential to Flambe?

Bruno Garcia

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Jun 23, 2016, 8:29:45 PM6/23/16
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Both FlaExporter and other new products I'm planning to announce in the
coming weeks are highly relevant to Flambe users. Stay tuned.
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Marina Diamantari

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Jun 24, 2016, 3:33:19 AM6/24/16
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Hello again :)

Thank you for your immediate response! I downloaded FlaExporter again, reinstalled it and though this time Flash doesn't crash, I still can't get any exports. I see the same message warning me about red outlines because of the evaluation version and then it takes me to the site where I can purchase the key...

Ooooh... I'm so eager to finally see how this works! :D

Bruno Garcia

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Jun 24, 2016, 10:23:24 AM6/24/16
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Hi Marina,

On that popup that asks you to get a product key, you should be able to just hit cancel to continue with the preview or export.

The red outlines are part of some watermarking in the free version. Getting a product key is free (for a limited time), and once you get one from the site you can paste it into the dialog that comes up when you pick "FlaExporter - Enter Product Key" from the Commands menu in Flash.

Bruno


On 06/24/2016 03:29 AM, Marina Diamantari wrote:
Hello again :)

Thank you for your immediate response! I downloaded FlaExporter again, reinstalled it and though this time Flash doeasn't crash, I still can't get any exports. I see the same message warning me about red outlines because of the evaluation version and then it takes me to the site where I can purchase the key...

Ooooh... I'm so eager to finally see how this works! :D

Τη Πέμπτη, 23 Ιουνίου 2016 - 6:47:17 μ.μ. UTC+3, ο χρήστης Bruno Garcia έγραψε:
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Marina Diamantari

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Jun 24, 2016, 5:42:53 PM6/24/16
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Hi Bruno,

Many thanks again for the quick response! Back at work I've kept the screenshot of that popup and to be honest... I don't remember having any option to just continue (without the requested product key), I think there was only an "ok" (and then it would just take me to the site), but I could be wrong...

The thing is, I just tried -simply out of curiosity- downloading FlaExporter on my laptop, home, and everything worked out fine! No popups, no link coming up and finally...those precious exports are right before my eyes ;)

Still I have to wait till Monday to see how everything works on the actual project at work, so I'm gonna be back with proper feedback!

Cheers!

Bruno Garcia

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Jun 25, 2016, 10:48:43 AM6/25/16
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Nice, let us know if things look good in the preview window on Monday.

If you have any issues, feel free to contact me directly.

Marina Diamantari

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Jun 28, 2016, 2:47:22 AM6/28/16
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Hi Bruno,

First of all, I have to admit you were right, I should have clicked "cancel" (on the popup), it was there... Yesterday I got the free key and everything worked out fine.

So, I made a few previews and exports, testing some of the FlaExporter features. Though I have little experience with tools like that for exporting animations, I am very familiar with the painful method of workarounds, due to limitations for exports made from Flash alone.

Here is what amazes me about FlaExporter:

1) There's no need to turn any graphics to mc's (so that "export for actionscript" and "class name" are available). I had to do that for a large number of library items, when using Flump.
2) It is much more convenient when it comes to exporting specific mc's (not the entire fla library). I place a mc on the stage and that's it (and/or make other layers -containing other mc's- guides). Using Flump, I had to selectively add or remove the class names from the corresponding symbols in my library each time, otherwise the entire library would be exported.
3) I’m finally allowed to use actionscript , I no longer have to deal with extensive timelines and unnecessary repeats.
4) Even more helpful, in my opinion/experience, is allowing the use of nested movieclips. If something is moving inside something else and then they are all moving together...it would take a lot of time and effort to make it work, unless using one mc inside another.
5) Motion tweens, shape tweens, masks... they help spice things up quick and easy, nice to have them available!

Regarding motion tweens, shape tweens and masks, I've had some issues I would like help with please:

a) Masks -> the preview works fine, yet there's a warning message in the flash output tab : "WARNING: Mask layers are supported in 2DKit only.
Tip: for best compatibility with FlaExporter, review the troubleshooting guide: http://2dkit.com/internal/flaexporter-troubleshooting". I'm not sure what that means, since the preview is ok :S I also tried the link for info but it doesn't work...
b) Motion Tweens -> movement on path is fine, but -at least in the preview- rotation, orientation and easing were ignored. I took a look at the json file, trying to figure out if this is something that will be ok in the final outcome (just not working in the preview) or it is not supported at all and I didn't see anything relevant to those characteristics. Could I be missing something or are they not supported indeed?
c) Shape Tween -> this is where things got complicated. Again, I'm not sure if everything will look good in the final outcome and the problem is just in the preview... So, in the preview, movement flow is weird, as if there isn't a tween from one keyframe to another. Back at the flash file, after clicking either "preview html" or "export library", all of my shape tweens (not just those in the exported mc) get "broken", dots appear between keyframes instead of lines. Yet, the atlas png seems to include every image/"step" of the tween and the json file refers to those inbetween "steps" as individual symbols... Should I worry or not?

Should you need the source files btw, let me know and I'll email them to you :)

Overall, I do see great potential in this tool. As far as I am concerned, it holds important benefits compared to others, so I salute your work and will definetely support development ;)

Many thanks!

Bruno Garcia

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Jun 28, 2016, 3:02:19 PM6/28/16
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On 06/28/2016 02:47 AM, Marina Diamantari wrote:
> Here is what amazes me about FlaExporter:
>
> 1) There's no need to turn any graphics to mc's (so that "export for
> actionscript" and "class name" are available). I had to do that for a
> large number of library items, when using Flump.
> 2) It is much more convenient when it comes to exporting specific mc's
> (not the entire fla library). I place a mc on the stage and that's it
> (and/or make other layers -containing other mc's- guides). Using
> Flump, I had to selectively add or remove the class names from the
> corresponding symbols in my library each time, otherwise the entire
> library would be exported.
> 3) I’m finally allowed to use actionscript , I no longer have to deal
> with extensive timelines and unnecessary repeats.
> 4) Even more helpful, in my opinion/experience, is allowing the use of
> nested movieclips. If something is moving inside something else and
> then they are all moving together...it would take a lot of time and
> effort to make it work, unless using one mc inside another.
> 5) Motion tweens, shape tweens, masks... they help spice things up
> quick and easy, nice to have them available!

Thanks for the feedback! Making Flash content "just work" has been one
of our goals from the beginning.

> a) Masks -> the preview works fine, yet there's a warning message in
> the flash output tab : "WARNING: Mask layers are supported in 2DKit only.
> Tip: for best compatibility with FlaExporter, review the
> troubleshooting guide:
> http://2dkit.com/internal/flaexporter-troubleshooting". I'm not sure
> what that means, since the preview is ok :S I also tried the link for
> info but it doesn't work...

There were some issues with those messages last week, it should be fixed
in the latest version.

> b) Motion Tweens -> movement on path is fine, but -at least in the
> preview- rotation, orientation and easing were ignored. I took a look
> at the json file, trying to figure out if this is something that will
> be ok in the final outcome (just not working in the preview) or it is
> not supported at all and I didn't see anything relevant to those
> characteristics. Could I be missing something or are they not
> supported indeed?
> c) Shape Tween -> this is where things got complicated. Again, I'm not
> sure if everything will look good in the final outcome and the problem
> is just in the preview... So, in the preview, movement flow is weird,
> as if there isn't a tween from one keyframe to another. Back at the
> flash file, after clicking either "preview html" or "export library",
> all of my shape tweens (not just those in the exported mc) get
> "broken", dots appear between keyframes instead of lines. Yet, the
> atlas png seems to include every image/"step" of the tween and the
> json file refers to those inbetween "steps" as individual symbols...
> Should I worry or not?
>
> Should you need the source files btw, let me know and I'll email them
> to you :)

Both of those seem like possible edge cases, can you please directly
email me the fla files?

Thanks,
Bruno

Erin Gunn

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Jun 29, 2016, 2:22:44 PM6/29/16
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I just downloaded and installed.  I am receiving an error that says "FlaExporter on Mac requires Flash CC or higher."  I can't justify purchasing a subscription to software that I already own.

Bruno Garcia

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Jun 29, 2016, 10:40:00 PM6/29/16
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We touched base about this on another thread but we're posting this info here so others are aware. You're certainly not the first to voice the concern that since you've already purchased Adobe Flash CS6 or similar you shouldn't have to then pay a subscription for Adobe Flash or Animate Creative Cloud.  It's completely understandable.

We do support Adobe Flash CS6 for Windows users and had planned to do the same for Mac CS6. Unfortunately some nasty Adobe bugs made supporting CS6 for Mac impossible today. We plan to invest some time into exploring workarounds down the road but for now using CS6 on Windows or upgrading to CC are the only real options for Adobe Flash CS6 on Mac.
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gerald...@twcable.com

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Sep 14, 2016, 6:07:40 PM9/14/16
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I downloaded to test. How do I uninstall?

glu...@gmail.com

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Oct 11, 2016, 5:58:34 AM10/11/16
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Hi,
I just tested it today and it looks great! Best FLA export as far as I know.
Definitely keep an eye on this :)

scripting support seems enough for ads, but how to use fla-exporter as a powerful asset management system and use it in more complex projects (eg games)?

- is there a forum or a group related to fla-exporter?

Some feedbacks:

- tried to export "in the cloud", but I had to enter an email and I received no mail.
- tried simple scripts with 3 mcs named mc1,mc2,m3 and 2 lines of as3
mc3.rotation = 30;
mc2.alpha = 0.5;
But in the HTML5 preview, the line 2 is applied to mc1 instead of mc2.
The JSON+atlas seems correct, probably the problem is in the viewer.

gdes...@gmail.com

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Jul 10, 2017, 10:01:29 AM7/10/17
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Hi Bruno,

I am the creator of "Organic ChemWare", a collection of 245 HTML5 animations for teaching and learning organic chemistry (http://www.nelson.com/orgchem). Originally created in Flash/AS3, the collection was converted seamlessly with Google Swiffy prior to July 2016. As I move forward with the ChemWare project, I need to create and convert new assets. I tried fla-exporter but it does not fully convert my animations. Is fla-exporter still being developed and improved? A successful conversion pathway for ChemWare could be of great mutual benefit. I'd be happy to provide you some samples and further communicate off-group.

Best Regards,

Ghislain Deslongchamps

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