Fixed!
The problem was the iPad restriction on playing sounds until a user input plays a sound. WE have buttons that have click sounds, but for this project we hadn't put them in yet. Once I added a click sound everything was back to normal.
I also had to add @:keep to button subclasses to keep DCE from removing my constructors.
In the end, I have our applications now fire a silent (actually a file with no audio, not a sound at zero volume - the sound must have a non-zero volume!) sound on the first user mouse down. Voila! Audio on the iPad