Well, you're probably tired of hearing people say this by now, but
it's true: Islands of Adventure is unbelievable!
I went over to the park today at about 1:00 and got my annual pass
upgraded to a 2-Park Seasonal Pass. It was a good deal - only $129
and it gets you into both parks nine months out of the year (only the
most miserably crowded times of the year are blacked out). Also, as a
bonus, the pass doesn't expire until May 8, 2000. So I basically got
the month of April for free! The 2-Park Annual Pass, in case anyone
wants to know, is $179 - and of course gets you in all year long.
Both passes include free parking.
I had been reading other people's trip reports before coming to the
park and heard about how well the theming was done on this new park,
and how it was Disney-quality. And to be honest, I was skeptical
about this before I actually got there. I mean, nobody up until now
has been able to pull off the level of quality that Disney has
managed. However, I can honestly say that the minute you walk into
the gates of IOA, you'll completely forget that you're in a non-Disney
park. The level of detail is amazing. The Port of Entry - the first
area you walk through once you get into the park - is eye-candy. The
pictures I've seen posted on the net just don't do any justice. I'm
not going to go into detail, but if you're the type that goes to theme
parks for atmosphere, you will NOT be disappointed.
The Port of Entry, of course, is just the first of the six major
segments of the park. For those unfamiliar with IOA, the overall
theme is similar to the Magic Kingdom - different "lands" based on
individual, non-related themes. The "lands" in IOA are, of course,
islands. And these islands surround a lagoon, all connected by
bridges. As you come out of the Port of Entry and face the lagoon,
starting to your left and moving clockwise are Marvel Super Hero
Island, Toon Lagoon, Jurassic Park, The Lost Continent, and then Seuss
Landing connects back to the Port of Entry to your right.
Before I go into detail on each island, I'll give a quick summary of
the attractions by type and quantity. Feel free to correct me if I
get this wrong, but basically there are:
- 3 major rollercoasters (Hulk Coaster, Fire Dragon, Ice Dragon)
- 1 completely unique 3-D roving motion simulator attraction
(Spiderman)
- 2 flume-type water rides (Jurassic Park River Adventure, Dudley
Do-Right's Ripsaw Falls)
- 1 white water raft ride (Popeye's Bilge Rat Barges)
- 1 vertical launch/freefall-type ride (Dr. Doom's Fearfall)
- 1 special effects show w/Fantasmic-type effects (Poseidon's Fury)
- 1 action stunt show (Eighth Voyage of Sinbad)
- 1 Mr.Toad-type ride (Cat in the Hat)
- 1 Dumbo-type ride (One Fish, Two Fish…)
- 3 interactive play (adult & children) areas (Jurassic Park Discovery
Center, Popeye's Ship, If I Ran the Zoo)
- 1 outdoor Honey I Shrunk-type play area (Camp Jurassic)
- 1 elaborate, animatronic merry-go-round (Caro-Seuss-el)
- 1 PeopleMover-type ride (sort-of) (Mr. McBean's Driving Machines)
- 1 cartoon-character musical amphitheater show (Pandemonium Cartoon
Circus)
- 1 unique steel-track skyride-type attraction (Pteranodon Flyers)
- 1 unique interactive animatronic dinosaur encounter (Triceratops
Encounter)
- and tons of shopping, dining, and other miscellaneous minor
attractions (street performers, etc.)
So, in short, this is a full-scale theme park. At the present time,
the park is having a "sneak preview" - meaning that not all the
attractions listed above were operating at the time I went, and the
ones that were running were still being tweaked a bit. So I'll give
reports of the ones I went on, and just a summary of the ones that
aren't open yet, based on what I've seen and heard.
MARVEL SUPER HERO ISLAND
General:
This island is probably the least elaborately designed as far as
theming goes, but still very visually stimulating - especially at
night. The whole area is very comic book-like - lots of bright colors
and 2-dimensional superheroes everywhere. It is designed to look like
you're walking down the street of some semi-futuristic comic book
metropolis. The first thing you notice as you enter Marvel Island
from the Port of Entry is the HUGE green Incredible Hulk Coaster that
winds all over the lagoon and above & under the crossing bridge. Then
you enter the street area that has the Dr. Doom and Spiderman
attractions as well as many restaurants and shops. There are also a
few nice areas where you can look out across the lagoon or watch the
Hulk in action.
The Amazing Adventures of Spiderman:
I'm going to start by saying simply that this is the most
entertaining, innovative, and unique theme park attraction that anyone
has ever dreamed of creating so far. It lives up to every bit of hype
that has surrounded it since its inception. Nobody has really given a
completely accurate description of this attraction yet, and now I know
why - because you simply can't! There is nothing else quite like it,
so it's very hard to explain exactly what it is. But for those who
want a general description, I'll give it a try (WARNING: spoilers
involved).
Spiderman is a complete rework of the motion simulator concept -
except that not all of the motion is simulated. You see, the ride
vehicles in Spiderman are sort-of like 12-person versions of the Back
to the Future ride vehicles (3 rows of 4) - except they actually move
on a track at relatively high speeds through a building (sort of a
cross between a dark ride & motion simulator). BUT, the motion of
these vehicles is EXTREMELY smooth and realistic, unlike BTTF. AND,
not only do the vehicles tilt forward and backward, side to side, and
move up and down - they also have full 360 degree range of spinning
motion. So the vehicle can be moving on its track through the sets
and be tilting, spinning, moving up and down, going backwards,
sideways, slantways, etc. But the scenes you move through aren't just
composed of real materials like other dark rides. You see, large
portions of the visuals aren't real - they're 3-D. Of course, you
wear 3-D glasses while on Spiderman, and as you're moving through the
sets, the real elements are blended almost seamlessly with the 3-D
elements. And by the way, the 3-D on this ride is light years ahead
of anything else so far. You really have to wonder some times whether
what you're looking at is real or 3-D. And as you're moving through
the building in your vehicle, some of the time the motion will be
real, and some of it will be simulated. In other words, there are
times when the motion you're feeling is really happening (you feel
like you're moving quickly through the sets or spinning, and you ARE).
But, other times you'll feel like you're being blasted high into the
air and are free-falling back down onto the street at high speeds -
and it will of course be the motion simulation seamlessly taking over.
The really cool thing about this ride is that it completely fools you.
You never really can tell what's happening for real - whether you're
falling, racing down the streets, or being attacked by villains. And
to top it all off, there are also live-action special effects: real
explosions, water sprayed on you, clouds of steam, heat blasted over
you, etc. Also, I would like to note that despite all the rapid
movement, it is VERY smooth, and likelihood of getting motion sick is
low. Again, though, I want to emphasize that there is no way to
really get a feel for this attraction until you experience it
yourself. My description only touches on it.
I was so dazzled by the technology itself that I can't really remember
much to tell you about the storyline. But basically it involves you
encountering and being chased & attacked by superhero villains - all
the while being aided by Spiderman. The queue area is made to look
like you're in the Daily Bugle(?) newspaper headquarters. They did a
great job of making it look realistic - desks, file cabinets,
edible-looking donuts, etc. It also has the funniest "safety
procedures" pre-boarding film I've seen. In summary: the best theme
park attraction in the world. But enough about Spiderman…
The Incredible Hulk Coaster:
I'll have to admit - I had to talk myself up into going on this one
for a few minutes. It's pretty intimidating looking. I like roller
coasters, but have usually stuck to the more mild ones at Disney. But
I managed to get enough courage to force myself to go, and boy am I
glad I did! This thing is a blast - literally. The ride starts out
by launching you up an inclined tunnel with, according to Universal,
the thrust of an F-16. After you get into your seat, you start slowly
climbing up the inclined track tunnel (like most coasters). But then,
about halfway up the track, you suddenly get blasted to 40mph in TWO
seconds! As you shoot out of the tunnel into the open air, you
immediately enter a 0g roll and from there on it's 6 more inversions
and two and a half minutes of gripping the harness for dear life. The
green track is one big mess of loops, twists, tunnels, and every other
sort of roller coaster maneuver you can imagine. And the G forces are
incredible. My hands were tingling after getting off this ride from
the blood being forced down to my lower extremities. Now, I'm not
trying to scare anyone away from this ride. Trust me - I get motion
sick very easily, and I was fine the whole time on this thing. A
little dizzy at the end, but not a bit nauseous.
As far as the queue area goes, I can't really remember much because
the lines were non-existent - I practically ran through the queue
without stopping and hopped right on the coaster. Plus, it seemed as
if they were still working on it a bit so it would be unfair to make
any comments this early. The launch tunnel is also supposed to be
full of special effects (lasers, smoke, etc. I imagine) before it is
completed. But overall, this is the best intense thrill ride I've
been on.
Dr. Doom's Fearfall:
This one was still being worked on quite a bit when I was there. The
queue area was all lit up with fluorescent construction lights (it's
supposed to be dark), and there was a group of robots in the queue
that looked like they might do something cool in the future, but
presently it still needs some work. Basically this ride is a couple
of Space Shot-type vertical launch/freefall towers (similar to the Big
Shot at the top of the Stratosphere in Las Vegas) with some theming
added in to the mix. Despite the name FearFALL, the biggest
attraction of this ride is the launch - not the fall. You sit in
seats with your legs dangling and your back against the tower (rows of
4 seats on each side of the tower). Then, you get blasted up 150 feet
into the open air and fall back down a ways, bounce back up a little,
fall back down a little, and again until you stop and are lowered back
down the tower. The launch is actually very intense, as well as the
initial fall. But the subsequent bounces are nothing. Don't expect
Tower of Terror here - this is a thrilling ride but is not worthy of
comparison. And it wasn't meant to be a major attraction, from what I
understand. It is simply just another way of giving the theme park
goer more bang for their buck - no technical barriers were trying to
be broken here. So, overall, a fun and thrilling ride but not one of
the things that stands out in my mind as exceptional.
Miscellaneous:
Reading directly from the park map, the Marvel Island dining includes:
Café 4, Freeze, Chill, Fruit Stand, Cotton Candy, and Captain America
Diner. The shopping includes: Comics Shop, Spider-Man Shop, Kingpin's
Arcade, Arcade News, and The Marvel Alterniverse Store. There's also
supposed to be a live-action street battle that takes place during the
day, but I didn't see anything mentioned about it when I was there.
TOON LAGOON
General:
Toon Lagoon was still being worked on quite a bit and none of the
major attractions were operating when I went. This is a well-themed
area based on mostly classic cartoon characters such as Popeye, etc.
Also very colorful, with a cartoon-strip feel to it.
Dudley Do-Right's Ripsaw Falls:
This attraction didn't even have water in it when I was there, so I'm
assuming they're having a few construction delays with this one. But
the theming and detail so far look great. Ripsaw Falls is a flume
ride that looks very much like Splash Mountain. The twist on this
one, from what I've heard, is that on the final drop, you plummet down
through an exploding dynamite shack and actually go below the water
level before you come back up to the surface (you don't actually go
underwater, of course - it's more of a tunnel that goes under the
surface and comes back up). I don't know anything about the ride
preceding the drop except that if it lives up to the quality of the
outside theming, this will be a really good one.
Popeye & Bluto's Bilge-Rat Barges:
This is a river rapids ride similar to Kali Rapids at Animal Kingdom.
There were empty rafts going down the channel when I was there, so I'm
assuming this is just about ready to open. Again, good theming. The
channel wraps its way around Popeye's ship which is also an
interactive play area where kids can shoot at you with water cannons,
winds through rocks and other obstacles, and goes into an enclosed
building at one point. I won't know much else about this attraction
until it opens, but it looks like another good one.
Me Ship, The Olive:
This is the interactive play area I just mentioned. It's shaped like
Popeye's ship, the Olive, and is three levels tall - also has a great
lookout spot at the top if you want to take pictures across the
lagoon. I didn't walk through this, but it looks pretty neat and I'm
sure it will be fun to shoot at people on the Popeye rafts with the
water cannons.
Pandemonium Cartoon Circus:
This is a huge amphitheater where supposedly, according to the park
map, "you can see all your favorite cartoon and comic strip characters
perform live on stage." I don't know anything else about this, so
I'll have to report later when I have more info.
Miscellaneous:
Dining in Toon Lagoon includes: Comic Strip Café, Wimpy's Hamburgers,
Blondie's: Home of the Dagwood, and Cathy's Ice Cream. Shopping: Toon
Toys, WossaMatta U, Gasoline Alley, Photo Funnies, and Toon Extra.
JURASSIC PARK
General:
This IS Jurassic Park. I imagine if they ever could build Jurassic
Park for real, this is what it would look like. In fact, I heard
rumors that Steven Spielberg himself (who is the creative supervisor
for IOA) was so impressed, he is considering filming portions of
Jurassic Park 3 here. This is also, I believe, the biggest of the
islands. As you walk from Toon Lagoon to this island, you pass
through the big 'Jurassic Park' gate that has torches on it, just like
in the movie. And once inside, the Jurassic Park theme music rushes
in, and you really feel like you're there - it just fits together
perfectly. They also designed this island without any visual
references to the other parts of the park (except on one special
lookout area), so nothing disturbs the illusion of being on some
tropical island off the coast of Costa Rica. All kinds of trees,
electric fences, dinosaur snarls and moans surround you. As you look
up when entering the island, you see the Pteranodon Flyers (a
slow-paced steel track skyride shaped like dino-birds). Then there is
an elaborate Honey I Shrunk the Kids-type playground area called Camp
Jurassic. Then, the Jurrassic Park River Adventure followed by the
Triceratops Encounter and Discovery Center as you continue through.
Jurassic Park River Adventure:
If you've been to Jurassic Park: The Ride at Universal Studios
Hollywood, then you've basically been on this before. The Florida
version is slightly improved (the drop was heightened a bit and a few
bugs worked out), but overall very similar. The idea is that you're
on a boat tour of Jurassic Park and then (surprise) something goes
wrong. You go from meeting the brachiosauruses and other gentle
dinos, then get bumped off course and end up encountering all kinds of
unfriendly raptors, spitting dinos, and finally a big-ass T-rex who
nearly bites your head off before you plummet down the steep 85-foot
drop. If you're familiar with the Hollywood version - don't worry -
you won't get nearly as wet on this one. I heard they re-designed the
boats because people were just getting WAY too soaked on the
California version (I can testify to that). There's also a neat
looking restaurant called Thunder Falls Terrace that hangs out over
the waterfall-lined splashdown area. Overall, a great attraction -
best experienced at night.
Pteranodon Flyers
This one is hard to describe. It basically looks like a slow-moving
inverted 2-person rollercoaster/skyride in the shape of a Pteranodon
(sort of like a Pterodactyl). The track it hangs from is elevated
high above the Camp Jurassic playground area, and it makes a circular
path around a small section of the island, swinging side to side as it
rounds corners. Each flyer has 2 seats which are arranged in tandem
under the bird, and your legs dangle underneath. I didn't ride this
one because I assumed the lines were long (being that there were only
a handful flyers running at the time), but it looks interesting.
Probably has a great view of the park, if nothing else.
Triceratops Encounter
This is another attraction that I missed. Remember that triceratops
(3-horned rhino-looking dinosaur) in the original Jurassic Park movie
that was sick, and everyone huddled around it? That's what I believe
this is supposed to be like, from what I hear. They've created a
super-realistic animatronic dinosaur that you can touch and interact
with (its eyes blink and he responds to your touches). And I don't
know if this was a joke or not, but I heard someone say that it even
lays big dino-turds. Well, I won't say anything more about it until I
actually see it…
Jurassic Park Discovery Center
This was lifted right out of the movie. Remember that cool-looking
visitor center in the movie, with the big spiral staircase and t-rex
skeleton in the middle of the lobby? Well, this is basically it.
It's full of interactive exhibits on dinosaurs, and even has a place
where realistic, animatronic baby raptors hatch from their eggs
(again, like the movie). I missed the hatchings - I heard they're
scheduled at specific times during the day. If you pass through to
the lagoon side of the Discovery center, you'll find a great lookout
spot and also be able to catch one of the fancy-looking "Skipper
Tours" boats back to the Port of Entry if you wish.
Camp Jurassic
This is, like I said before, a Jurassic Park-theme variation on the
Honey I Shrunk The Kids and Feivel-type playground area. I didn't go
in, but it looks like they did a great job on it. Torches and all
sorts of stuff line the area, and this is also where you catch the
Pteranodon Flyers.
Miscellaneous:
Dining spots include: Thunder Falls Terrace, Pizza Predattorria, The
Burger Digs, and The Watering Hole. Shops are the Camp Jurassic
Outpost, Jurassic Outfitters, and Dinostore.
THE LOST CONTINENT
General:
This island probably takes the prize for best theming - the theme
being sort of an Arthurian and Greek mythology-type feel, with a
little bit of an Arabian feel at some points. As you walk from
Jurassic Park to this island (assuming you're going clockwise around
the park), you'll see the trees change from the tropical Jurassic Park
variety to the very northern-looking bare-branched trees you'd expect
to see surrounding an old castle as you cross the bridge. As I was
walking into this island, I noticed how perfect the soundtracks mix
together in this park. It's sort of a layered transition. You'll
hear the previous island's theme fade out and as you walk to the next
island, the theme sort of morphs step-by-step into the next one. For
instance, you'll hear a drum beat or something, and then you'll round
a corner and then music rushes in to fill in the beat. And the
musical scoring for this park meets and even exceeds at times, the
Disney benchmark. I really have to applaud the sound engineers and
composers on this - you can tell a lot of work was put into it. But
anyways, the Lost Continent is full of castles, huge ancient Greek
ruins, an amazing-looking theme restaurant called Mythos, fountains,
waterfalls, street performers, markets, etc. - all elaborately
detailed and blended together nicely.
Dueling Dragons:
This is actually two separate inverted (hanging from the track with
your legs dangling) roller coasters that are decorated to look like
dragons. There are two dragons - the Fire Dragon and the Ice Dragon.
Each one has its own unique, completely different track design. They
start off being launched together, and then "duel" each other - coming
within a couple of feet from colliding numerous times during the ride.
This ride takes the prize for best queue area I've seen in almost any
theme park ride. It's also the longest one. The day I went, there
was virtually nobody in the park, but it took what seemed like 10
minutes just to walk through the empty queue area to the coasters.
The first part is just a nice tree-filled outdoor queue which is so
huge it looks like it could hold an entire theme park's load of people
at once. But it is pretty much all straight - no hamster mazes.
Then, after walking forever, you get to the castle - this is the best
part. Inside the dark castle you start out with stained glass windows
and really elaborately designed hallways, etc. When you get to a
certain point, Merlin tells you the story of the dragons - I walked
right past this, though 'cause I was anxious to get on the coaster.
And slowly, the castle gets darker and scarier as you walk through
until you're walking through narrow passageways that look like
catacombs with ultra-realistic looking skulls and bones, etc.
everywhere and moans and eerie noises come from all over (this is
really cool if you are walking through it by yourself with nobody
around, like I was). Finally you reach a point where you must make a
decision: to either go with Fire or Ice. I took Fire, and stood in
line to ride in the front of the coaster because I wanted to see what
was coming at me. I was particularly nervous about this one because
it looked really intense as I watched it from the ground. And it WAS
intense - maybe even more so than Hulk, but I didn't feel sick at all
during or after the ride - and it also seemed a little shorter than
Hulk. This is a great ride - everyone in line with me was on their
third, fourth, or fifth ride it seemed. I asked an employee what the
main difference between the two dragons was, and I was told that Fire
is more drops and Ice is more rolling and looping. But I haven't been
on Ice yet, so I can't say for sure. But anyways, even if you choose
to skip this one, you may want to check out the castle anyways if it
isn't busy - it's a must-see.
Poseidon's Fury: Escape From The Lost City:
This isn't open yet, but from the sound of it, this might be one of
the neatest attractions in the park. I overheard a park employee
telling a group of people what it was, and he was talking about a
40-foot tall vortex of water, all kinds of pyrotechnic effects, water
effects, lasers, etc. Basically, it sounded sort of like an indoors
Fantasmic-type special effects show where Zeus and Poseidon battle for
control of the Lost City. The outside of this thing is incredible -
it looks like the ruins of a huge ancient Greek temple. I can't say
any more about this one until I've actually seen it, but I can't wait
to experience it.
The Eighth Voyage Of Sinbad:
This is the action stunt show at IOA - based on, of course, Sinbad and
his adventures. This wasn't open during the sneak preview, either,
although the park map said that technical rehearsals were showing a
couple times a day. The theater for this show, from what I hear, is
supposed to be amazing. And the outside of the building that houses
it is very elaborate and has a cool fountain out in front. Again,
have to see the show before I can say any more.
Mythos:
This is actually a restaurant, but you'd think it was some sort of
attraction from the looks of it. Outside, it's a huge mountain of
rock with faces carved into it and waterfalls flowing down the sides.
Inside, it looks like a big cave with elegant dining areas and a great
view of the park - it hangs over the water and looks across the lagoon
at the other islands. This is the fanciest (and probably most
expensive) table service restaurant in the park. Wasn't open during
previews, but you can look in the windows at the interior and walk
around to the lagoon side to see it.
Miscellaneous:
Dining, in addition to Mythos, includes: The Enchanted Oak Tavern,
Fire-Eater's Grill, Oasis Coolers, and Frozen Desert. Shopping:
Treasures of Poseidon, The Dragons' Keep, Shop of Wonders, Jests in
Time, Psychic Readings by Conneah, The Coin Mint, Metal Smith, and
Garlands. There are also a bunch of "Pitch & Skill" games in the
area.
SEUSS LANDING
General:
This is a near second to Lost Continent in terms of theming. Seuss
Landing is the most colorful place I've ever seen - it really looks
like a Dr. Seuss book. There's not a single straight line anywhere -
everything is a psychedelic swirl of shapes and colors. Even the
trees that line the shore of the island are crooked - I read that they
brought up a bunch of severely wind-warped trees from Miami that were
a result of hurricane Andrew. There is an elevated track in the sky
that winds all over the island, a huge merry-go-round, Seuss
characters performing in the streets, shops, restaurants - all painted
in extremely vibrant colors. You have to see it - it's amazing.
The Cat in The Hat Ride:
This is a cool Mr. Toad-type ride through a word-by-word retelling of
the classic Dr. Seuss book, Cat in the Hat. You ride on a couch
through the house pictured in the book and watch everything go haywire
as the characters get out of control. The unique thing about this
ride is that the vehicles (2 couches in tandem together) can spin a
full 360 degrees on their base. And spin it does! At times, it
almost feels like you're on the teacups - changing spinning directions
as you enter different "vortices" of flying debris. However, despite
the sometimes rapid spinning, you are not likely to get sick or dizzy
on this ride - I hate the teacups at WDW and I was fine on this one.
And it's not all spinning - most of the spinning motion happens
towards the last half of the ride. Overall, a very fun ride for
adults as well as children.
Mr. McMonkey McBean's Unusual Driving Machines:
This is still under construction, but looks like a very long, skinny
elevated track that winds its way around Seuss Landing. I imagine
that some sort of car-like vehicles will travel around the track
similar to the way the PeopleMover moves around Tommorrowland at MK.
But I don't really have any info on this other than what I could
observe.
Caro-Seuss-el:
This is a Dr. Seuss variation of the big merry-go-round. This is by
far, though, the most impressive merry go round I've ever seen. You
ride on different Seuss characters and they don't just move up and
down like a regular carousel, they also are animatronic (blinking,
moving their heads, etc.). This, like everything else in Seuss
Landing, is eye-candy.
One Fish, Two Fish, Red Fish, Blue Fish:
This is a Dr. Seuss variation on the Dumbo ride at Disney - except
more elaborately decorated. And this one has a twist - as you go
around, fish spit water towards you in synchronization to music that
plays. Supposedly, if you follow the tune right, you can avoid
getting wet by moving your vehicle up and down to avoid the water
sprays. Didn't do this while I was there, but looks like fun!
If I Ran the Zoo:
This is some sort of interactive play area for kids. I must have
walked past it without notice, because I don't rememeber seeing it.
But it is supposed to be right behind the Caro-Seuss-el and has all
sorts of things for kids to play with.
Miscellaneous:
Dining includes: Green Eggs and Ham Café, Circus McGurkus Café
Stoopendous, Hop On Pop, Moose Juice Goose Juice. Shopping: Cats,
Hats, & Things, Mulberry Street Store, Dr. Seuss' All the Books You
Can Read, Picture This!, Snookers & Snookers Sweet Candy Cookers
And that brings us back to….
THE PORT OF ENTRY
This is one of the most elaborately detailed areas of the park, as I
said before. Mainly, it consists of shops and restaurants (sort of
like Main Street in MK). You could spend quite a bit of time just
staring at all the little details in the buildings and shops. The
theme is sort of like an ancient city street.
This is also where you can take an Island Skipper Tours boat ride
across the lagoon to Jurassic Park.
Dining includes: Confisco Grille, Croissant Moon Bakery, Spice Island
Sausages, Artic Express.
Shopping: Universal Studios Islands of Adventure Trading Company,
Ocean Trader Market, De Foto's Expedition Photography, Island Market
and Export, Silk Road Clothiers, Port Provisions.
In summary, you absolutely have to visit this theme park! I don't
care whether you love or hate Universal Studios Florida - this
absolutely is a must-see attraction that is completely unique and
bears no resemblance whatsoever to its sister park. It is well worth
setting aside a day out of your vacation for. I have to congratulate
Universal on taking the initiative to actually SPEND some serious
money on this project with the goal of creating one of the finest
theme parks in the world - and they certainly have met that goal!
- Brian
Rayman
***remove mode when repling***
Ray's Animation Page----Visit now won't you????????
http://users.aol.com/raymation/private/page.htm
<<<
BORING!!!!!!!!!
In future IOA posts can we please assume that we all know the lay out of the
park, the bull shit hype of the park and the rides contained within the park?
To waste our time wading through this shit is sinfull.
Limit it to what you like, dislike or want to see altered...whatever...broad
impressions. I am not interested in reading the vomiting of Uni PR again....
it makes me sick and is an insult to all of us...even Uni lovers.
Teevtee:
Better check that calander again.
The Annual Pass gets you in all year long? I'm confused.
<<However, I can honestly say that the minute you walk into
the gates of IOA, you'll completely forget that you're in a non-Disney
park.>>
I quote this just to have a standard of precedence when throwing out some of
these other lovely gems that demonstrate just how well Uni has hit the Disney
standards:
<<For those unfamiliar with IOA, the overall
theme is different "lands" based on individual, non-related themes>>
<<The "lands" in IOA are, of course, islands.>>
<<The first thing you notice as you enter Marvel Island from the Port of Entry
is the HUGE green Incredible Hulk Coaster that
winds all over the lagoon and above & under the crossing bridge.>>
<<I was so dazzled by the technology itself that I can't really remember much
to tell you about the storyline.>>
<<The green track is one big mess of loops, twists, tunnels, and every other
sort of roller coaster maneuver you can imagine.>>
<<As far as the queue area goes, I can't really remember much because the lines
were non-existent >>
<<And it wasn't meant to be a major attraction, from what I understand. It is
simply just another way of giving the theme park
goer more bang for their buck >>
<<Again, good theming. The channel wraps its way around Popeye's ship which is
also an
interactive play area where kids can shoot at you with water cannons>>
This quote is a two parter:
<<This island is designed so nothing disturbs the illusion of being on some
tropical island off the coast of Costa Rica. >>
Followed by:
<<As you look up when entering the island, you see the Pteranodon Flyers (a
slow-paced steel track skyride shaped like dino-birds)>>
<<The Florida version is slightly improved (the drop was heightened a bit and a
few
bugs worked out),>>
<<And I don't know if this was a joke or not, but I heard someone say that it
even
lays big dino-turds.>>
<<This island probably takes the prize for best theming - the theme being sort
of an Arthurian and Greek mythology-type feel, with a
little bit of an Arabian feel at some points.>>
<<I overheard a park employee
telling a group of people what it was, and he was talking about a 40-foot tall
vortex of water, all kinds of pyrotechnic effects, water effects, lasers,
etc.>>
Gee, it certainly sounds like Universal finally does get it now, doesn't it!
I posted it in 3 groups. I did this because I wanted to make sure
enough people had a chance to view it (not all people who read one
group read the other ones). And yes, of course, it is long (hence the
bold DETAILED word in the header). I agree that maybe "Trip Report"
wasn't the right term since it includes some information about
attractions I didn't experience, but I explicitly mentioned that this
was the case near the beginning of the report. It was meant to be
written for people unfamiliar with IOA. Despite all the discussion
lately, I was surprised at how many people still don't know exactly
what this park is. I wanted to let everyone know that it's not a
dressed-up Six Flags or another USF variation. I assumed anyone
already familiar with IOA would just skim through it or not read it at
all. I'm surprised that it got such a harsh reception here. I posted
it in RADP, of all places, and got nothing but positive feedback for
writing in such detail. And this was not a "vomiting of Universal
PR", like you allege. Almost everything I wrote was either based on
my own personal experience or what I heard from others who experienced
the park (and I pointed out very specifically in the report which
attractions I did and didn't go to).
><<The 2-Park Annual Pass, in case anyone
>wants to know, is $179 - and of course gets you in all year long>>
>
>The Annual Pass gets you in all year long? I'm confused.
>
You'd be surprised how many people in front of me at the ticket booth
at IOA couldn't comprehend the difference between "Annual" and
"Seasonal".
>I quote this just to have a standard of precedence when throwing out some of
>these other lovely gems that demonstrate just how well Uni has hit the Disney
>standards:
>
><<For those unfamiliar with IOA, the overall
>theme is different "lands" based on individual, non-related themes>>
You, of course, clipped my quote. If you're going to quote me, at
least quote each line in its entirety. Here's the original line with
the clipped part in bold:
"For those unfamiliar with IOA, the overall
theme is SIMILAR TO THE MAGIC KINGDOM - different "lands" based on
individual, non-related themes
><<The first thing you notice as you enter Marvel Island from the Port of Entry
>is the HUGE green Incredible Hulk Coaster that
>winds all over the lagoon and above & under the crossing bridge.>>
I'll admit that the Hulk isn't the most attractive coaster I've ever
seen (and does seem a little overbearing). And the above quote was
not meant to be interpreted to mean that I thought it looked
fantastic.
><<I was so dazzled by the technology itself that I can't really remember much
>to tell you about the storyline.>>
I didn't specifically remember the storyline to some of my favorite
Disney rides, either, the first few times I rode them. And in fact, I
can't think of a single Disney thrill ride with a great story, either.
And I don't really care - they are extremely fun nonetheless.
><<The green track is one big mess of loops, twists, tunnels, and every other
>sort of roller coaster maneuver you can imagine.>>
This was not meant to be interpreted that it is a big mess
asthetically - just that it is a complex track full of maneuvers. The
track, like I said, is not a fantastic visual icon, but I don't think
it is the eyesore that everyone thinks it might be - and certainly
doesn't RUIN the rest of the park.
><<As far as the queue area goes, I can't really remember much because the lines
>were non-existent >>
This doesn't mean that the queue area sucked - it simply means that I
didn't pay much attention to it because my attention was on getting to
the rollercoaster. Like I said, the lines for rides that day were so
small that I ran through most of the queues without stopping and
noticing the little details.
><<And it wasn't meant to be a major attraction, from what I understand. It is
>simply just another way of giving the theme park
>goer more bang for their buck >>
Dr. Doom's Fearfall was, like I said, not meant to be a headline
attraction. It was relatively inexpensive to build, and I believe
that Universal was simply trying to give its guests one extra thrill
for the price of admission - nothing fancy. I'm glad they built it
instead of having nothing there at all - it gives me one more thing to
do when I go to the park, even though it's no technical masterpiece.
><<Again, good theming. The channel wraps its way around Popeye's ship which is
>also an
>interactive play area where kids can shoot at you with water cannons>>
What's so odd about this? The very detailed ship, although kids can
play on it, fits very much into the theme of a Popeye attraction. And
this is only a small section of the river path.
>This quote is a two parter:
>
><<This island is designed so nothing disturbs the illusion of being on some
>tropical island off the coast of Costa Rica. >>
>
>Followed by:
>
><<As you look up when entering the island, you see the Pteranodon Flyers (a
>slow-paced steel track skyride shaped like dino-birds)>>
Did you forget that Jurassic Park is supposed to be a THEME PARK?
What would be so odd about going to the real Jurassic Park (if it
existed) and seeing some sort of skyride attraction on the island? It
doesn't ruin the theme a bit.
><<The Florida version is slightly improved (the drop was heightened a bit and a
>few
>bugs worked out),>>
The IOA version of the Jurassic Park ride was slightly improved.
SLIGHTLY improved over an already great design, that is. Just because
the Jurassic Park river adventure doesn't take leaps and bounds over
its predecessor doesn't mean it's a bad attraction.
><<And I don't know if this was a joke or not, but I heard someone say that it
>even
>lays big dino-turds.>>
I would say that if this turns out to be true, I will be very
impressed. After all, a real dinosaur SHOULD take a crap. And that's
what they're aiming for - realism. In terms of theming, this is a
plus - not a minus.
><<This island probably takes the prize for best theming - the theme being sort
>of an Arthurian and Greek mythology-type feel, with a
>little bit of an Arabian feel at some points.>>
Just because the island is sectioned into smaller Arthurian, Greek,
and Arabian sections does not mean that they did a bad job. And
besides, each section is separated enough that they don't clash
together. The main path of the island curves through it in a way that
makes each little section its own distinct theme. It's very nice -
you should visit it yourself before you knock it.
><<I overheard a park employee
>telling a group of people what it was, and he was talking about a 40-foot tall
>vortex of water, all kinds of pyrotechnic effects, water effects, lasers,
>etc.>>
And what about this quote? Poseidon's Fury is a VERY elaborately
themed attraction from the outside - I can only imagine what lies
within. The quote above simply describes the type of show that it is
going to be (an indoor special effects show with Fantasmic-type
effects).
You're RIGHT! Geez, whats Disney thinking? Creating attractions like Tower of
Terror, Splash Mountain and Test Track without even developing a great story
first...
Denise
I love crunchy kitty-tail churros.
http://members.aol.com/tinybeetle/
Link to sites with my photos from AK (including Kali and Asia),
the Disney Magic and Disneyland.
Now I GET it! This is the pinnacle of themeing! WOW, I never really was sure
if I would ever understand the real differences.....but now...I GET IT!!
I can here the designers now.."You know Dino's had to crap.. Well, now that
you mention it, your right!...Hey, we can make that happen!....This will take
themeing to the next level!!!"
And over at Disney " .....uh...Mike?.....yes.......the dino's at IOA can crap
at will.......long pause......Is it real Dino crap?....uh..no sir, its
animatronic...kind of glows and of course thier using the smellorama system we
used on horizons and such to enhance the effect if you catch my
drift.......Alright...get over to Imagineering and see if they can't get us a
couple of copulating T-Rex's for CTX.....we can match IOA turd for turd!"
Kerry
I ain't ready
I can not answer this post because I said I would make no more (new them park
at Uni...don't even want to say it''s name) posts untill I see it. But the
bottom line is we all are very familiar with what they have so limiting posts
to ones opinions and not descriptions is much appreciated.
No, I don't think I'd be surprised in the least.
<<You, of course, clipped my quote. If you're going to quote me, at least
quote each line in its entirety. Here's the original line with the clipped
part in bold: "For those unfamiliar with IOA, the overall theme is SIMILAR TO
THE MAGIC KINGDOM - different "lands" based on individual, non-related themes>>
Of course I clipped it, and I'll even admit I was a little underhanded in doing
so because it proves my point more if you don't have that distracting MK
comment in there. But I also don't feel too guilty about it Your MK comment
is completely irrelevant to what I was trying to show: IOA is a jumbled mess
of conflicting themes. Whether MK is that way as well is a whole seperate
issue, but I'm afraid even some of our most dedicated Uni-lovers would have to
concede that the MK lands on a whole work very well together.
<<I'll admit that the Hulk isn't the most attractive coaster I've ever seen
(and does seem a little overbearing). And the above quote was not meant to be
interpreted to mean that I thought it looked fantastic.>>
See, here's the thing: I was not trying to put you or your opinions down in
any way. I was simply trying to prove why Uni was NOT a Disney-like park. If
you loved the Hulk or not, it was your description of it that was the most
telling thing about what Hulk is: A visual intrusion. It is not something you
would find in a Disney park (well, except for things like Barnstormer).
<<And in fact, I can't think of a single Disney thrill ride with a great story,
either.>>
This is precisely why you're having trouble understanding. If you can't see
that the Disney rides put story first, you're missing the point entirely.
<<The track, like I said, is not a fantastic visual icon, but I don't think it
is the eyesore that everyone thinks it might be - and certainly
doesn't RUIN the rest of the park.>>
Don't read too much into what I was implying. I don't think Hulk ruins the
whole park either. I do think it is a glaring intrusion that reduces the
effectiveness of some areas. For instance, if I'm supposed to be in an ancient
city (POE), isn't that looming green track going to spoil that illusion
somewhat?
<<This doesn't mean that the queue area sucked - it simply means that I didn't
pay much attention to it because my attention was on getting to the
rollercoaster.>>
I never said it sucked. But if you don't remember anything about it, it
couldn't have been that remarkable either. When I was at DL last January, I
didn't have to wait very long for Indy, but I sure as heck remember that queue.
<<Dr. Doom's Fearfall was, like I said, not meant to be a headline
attraction.>>
First of all, this is flat out wrong. You don't build a giant space shot
attraction that towers over an entire area of the park and is one of the most
popular amusement park rides in the world and then try and say it's not meant
to be a headliner.
<<I'm glad they built it instead of having nothing there at all - it gives me
one more thing to do when I go to the park, even though it's no technical
masterpiece.>>
Remember how I concluded my last post with a sarcastic remark about how
Universal doesn't get it? You're proving it all over again:
1) Universal would prefer to have a lame, stripped down, barely themed version
of a space shot than to have no space shot at all. Disney recognizes why this
is a huge mistake (although obviously with DCA, they are going to throw their
own prinicples out the window).
2) Secondly, you say you like it even though it is not a technical
masterpiece. This is another Uni mindset: The fact that technology will
always make an attraction better. If it's a good story, and good fun, who
cares about the technology?
<<What's so odd about this? The very detailed ship, although kids can play on
it, fits very much into the theme of a Popeye attraction. >>
I was not saying that a ship doesn't fit with a Popeye theme. I was just
pointing out how you equated "Good themeing" with "water cannons."
<<Did you forget that Jurassic Park is supposed to be a THEME PARK?
What would be so odd about going to the real Jurassic Park (if it existed) and
seeing some sort of skyride attraction on the island? It
doesn't ruin the theme a bit.>>
This is a cop out of Jurassic proportions (Note: This metaphor stolen from
TEEVTEE). Yes, Jurassic park is supposed to be a theme park. So IOA is a
theme park about a theme park? Would you be more comfortable if I ripped on
John Hammond for allowing such a visual intrusion into his theme park? I can't
blame IOA, since they were obviously just copying the original (fictional)
park. I don't care whether it's a pretend Jurassic Park theme park or a real
IOA theme park. The point is, if you want your guests to believe they're on an
idyllic Costa Rican isle, you don't have giant steel tracks winding all over
their heads.
<<The IOA version of the Jurassic Park ride was slightly improved. SLIGHTLY
improved over an already great design, that is. Just because the Jurassic Park
river adventure doesn't take leaps and bounds over its predecessor doesn't mean
it's a bad attraction.>>
You missed the point again. The original JP ride WAS a bad attraction. It was
hardly a great design. That the IOA version DIDN'T take leaps and bounds over
it makes it guilty by association.
<<I would say that if this turns out to be true, I will be very impressed.
After all, a real dinosaur SHOULD take a crap. And that's
what they're aiming for - realism. In terms of theming, this is a plus - not a
minus.>>
If really really hope that dino crap would not impress you. YES! A real
dinosaur would be crapping all over the place if it was loose in IOA. No
argument from me on that point. But the whole point of theme parks is not
reality. It's fantasy. No one wants to see the Triceretops plopping down big
turds in his pen. It's something Universal guys never seem to grasp: How much
reality is enough? You don't want it to be completely real. That's simply
impossible. You don't want to not even bother, because that's no fun. Just
create an environment where we can suspend belief. Do you honestly think that
Dino droppings are in good taste? (man, I opened myself up for someone there,
probably Duane)
<<Just because the island is sectioned into smaller Arthurian, Greek, and
Arabian sections does not mean that they did a bad job.>>
Again, this is Uni trying to be all things to all people. "Well, we need
myths. You know who has myths? The Arabian deserts, Ancient Greece, and Merry
Old England!" It's hodgepodge design, trying to make the stories fit the
rides.
<<And what about this quote? Poseidon's Fury is a VERY elaborately themed
attraction from the outside - I can only imagine what lies
within. The quote above simply describes the type of show that it is going to
be (an indoor special effects show with Fantasmic-type
effects).>>
You know what it describes perfectly? The same Uni mindset. If I'm asking
about what the show is going to be like, I want to hear about the story of
Poseidon. I don't need to know "vortext of water" and "pyrotechnic effects."
Universal has a technology fetish. They STILL don't get it.
yet....as soon as it was open, WDI hired the guy designed JPH! Maybe to work
on DCA?
That's the best thing you've posted yet. Remember, I'm not someone who is
blind to Disney's faults. I think DCA looks like a MUCH worse park than IOA
ever looked.
Someone already mentioned that JP island smells like animal shit.......can't
wait to experience this one.....
Cindy
~__/>
/\ /\
I dunno...it sure seems to impress Hamster. I'm just looking to see how they
work the souvenir end of this attraction.
Denise
I love crunchy kitty-tail churros.
http://members.aol.com/tinybeetle/
Link to sites with my photos from AK (including Kali and Asia),
the Disney Magic, Disneyland and IOA.
I dunno, Shane... it's looking better everyday.
And right now, it's just trucks, steel, concrete and lots and lots of dirt.
Arstogas
IOALMART: "You'll find Thrills on Isles 4 and 5, Tasty Counter Service on Isle
2, Mediocrity on Isles 1 and 3"
>>And in fact, I
>>can't think of a single Disney thrill ride with a great story, either.
>
>You're RIGHT! Geez, whats Disney thinking? Creating attractions like Tower of
>Terror, Splash Mountain and Test Track without even developing a great story
>first...
>
>Denise
Didn't you read the line following that? I said:
>And in fact, I can't think of a single Disney thrill ride with
>a great story, either. And I don't really care -
>they are extremely fun nonetheless.
My point was that despite the fact that Tower of Terror, Splash
Mountain, Test Track, Countdown to Extinction, Space Mountain, etc.
have minimal or even silly stories (great atmosphere, though), they
are still great attractions - as is Spiderman (which, by the way,
doesn't necessarily have a bad story - I just don't remember it in
detail).
>>>I would say that if this turns out to be true, I will be very impressed.
>After all, a real dinosaur SHOULD take a crap. And that's
>what they're aiming for - realism. In terms of theming, this is a plus - not a
>minus.>>
>
>Now I GET it! This is the pinnacle of themeing! WOW, I never really was sure
>if I would ever understand the real differences.....but now...I GET IT!!
>
>I can here the designers now.."You know Dino's had to crap.. Well, now that
>you mention it, your right!...Hey, we can make that happen!....This will take
>themeing to the next level!!!"
>
>And over at Disney " .....uh...Mike?.....yes.......the dino's at IOA can crap
>at will.......long pause......Is it real Dino crap?....uh..no sir, its
>animatronic...kind of glows and of course thier using the smellorama system we
>used on horizons and such to enhance the effect if you catch my
>drift.......Alright...get over to Imagineering and see if they can't get us a
>couple of copulating T-Rex's for CTX.....we can match IOA turd for turd!"
>
>
>Kerry
>I ain't ready
Okay...your post was hilarious :-D. But you missed my point in my
original post. Never did I say that extreme reality was the pinnacle
of theming. But in the case of Triceratops Encounter, the idea is
that you're supposed to believe that you're meeting a living,
breathing, dinosaur. Poop is not the real attraction here - Universal
supposedly has built an extremely advanced animatronic animal. All I
was saying is that if it DOES poop (which I'm not even sure it does),
I think it would give the animal an extra touch of realism which would
be important in this case. And maybe you wouldn't think it's amusing,
but I'm looking forward to seeing some long, sloppy, (but pleasantly
scented) poops splatter out of that dino's ass. :-D
Copulating T-rexes at CTX would be a nice touch, too!
><<You'd be surprised how many people in front of me at the ticket booth
>at IOA couldn't comprehend the difference between "Annual" and
>"Seasonal".>>
>
>No, I don't think I'd be surprised in the least.
Then why make fun of the fact that I included the difference between
an Annual and Seasonal pass in my report? I specifically included it
BECAUSE of the dim-wittedness I observed in some of the people at the
ticket booth in IOA.
><<You, of course, clipped my quote. If you're going to quote me, at least
>quote each line in its entirety. Here's the original line with the clipped
>part in bold: "For those unfamiliar with IOA, the overall theme is SIMILAR TO
>THE MAGIC KINGDOM - different "lands" based on individual, non-related themes>>
>
>Of course I clipped it, and I'll even admit I was a little underhanded in doing
>so because it proves my point more if you don't have that distracting MK
>comment in there. But I also don't feel too guilty about it Your MK comment
>is completely irrelevant to what I was trying to show: IOA is a jumbled mess
>of conflicting themes. Whether MK is that way as well is a whole seperate
>issue, but I'm afraid even some of our most dedicated Uni-lovers would have to
>concede that the MK lands on a whole work very well together.
I DO think that the Magic Kingdom works well together - I love the way
they themed it. And I ALSO like the way IOA was themed. You may have
been trying to show that IOA is a mess of conflicting themes - but if
you believe that, then why not MK as well? Both are very similar in
the way they handle themes. I'll concede that maybe Magic Kingdom
specifically is a little better in terms of transitions between the
themes, but they had more land to work with. And my basic argument
was that if Disney tried to accomplish the same goals as Universal
(high-intensity rollercoasters and theming together), I doubt they
would have handled it that much better. It's way too expensive to
conceal the tracks of these mammoth coasters completely.
><<I'll admit that the Hulk isn't the most attractive coaster I've ever seen
>(and does seem a little overbearing). And the above quote was not meant to be
>interpreted to mean that I thought it looked fantastic.>>
>
>See, here's the thing: I was not trying to put you or your opinions down in
>any way. I was simply trying to prove why Uni was NOT a Disney-like park. If
>you loved the Hulk or not, it was your description of it that was the most
>telling thing about what Hulk is: A visual intrusion. It is not something you
>would find in a Disney park (well, except for things like Barnstormer).
In a sense, you're right - IOA is not exactly a Disney-like park. But
only because Disney hasn't and probably won't build a park like this.
But IOA, while maybe not entirely Disney-like, is built (in my
opinion) to the same high quality standards that Disney is known for.
I probably went a little overboard in using the word Disney when
comparing the parks - my intention was to emphasize quality and detail
- which IOA has a lot of. Whether the themes clash or not is a matter
of opinion - I personally think they blend together nicely and like
the wide variety of themes that they used. A one-theme park (like
Animal Kingdom) gets a little repetitive for me.
><<And in fact, I can't think of a single Disney thrill ride with a great story,
>either.>>
>
>This is precisely why you're having trouble understanding. If you can't see
>that the Disney rides put story first, you're missing the point entirely.
Come on - everyone agrees that Disney's thrill ride attractions have
EXCELLENT atmosphere. But STORIES? And please note that I was
referring to the thrill rides exclusively - not the Haunted Mansion,
Pirates, etc. What's so fantastic about the Brear Rabbit story? I
mean, I love the theming of Splash M to death - but the story itself
is pretty cheesy. And do Space Mountain, Thunder Mountain, Countdown
to Extinction have great stories? No - they're more like "concepts".
I love all those rides - don't get me wrong - but I could care less
about the "story" behind them. Atmosphere is what really counts.
><<The track, like I said, is not a fantastic visual icon, but I don't think it
>is the eyesore that everyone thinks it might be - and certainly
>doesn't RUIN the rest of the park.>>
>
>Don't read too much into what I was implying. I don't think Hulk ruins the
>whole park either. I do think it is a glaring intrusion that reduces the
>effectiveness of some areas. For instance, if I'm supposed to be in an ancient
>city (POE), isn't that looming green track going to spoil that illusion
>somewhat?
I'll agree with you here. The LAST part of POE as you approach Marvel
Island is dominated by a huge track, but that's only a small part of
the Port of Entry. And despite the fact that some of the islands can
be seen from the others at certain transition points - it doesn't
bother me personally. I guess I could see why you might find it
disturbing , but I like the "open" feeling IOA has. Smooth
transitions aren't everything - you seem to lay most of IOA's faults
on this one point.
><<This doesn't mean that the queue area sucked - it simply means that I didn't
>pay much attention to it because my attention was on getting to the
>rollercoaster.>>
>
>I never said it sucked. But if you don't remember anything about it, it
>couldn't have been that remarkable either. When I was at DL last January, I
>didn't have to wait very long for Indy, but I sure as heck remember that queue.
Wait a minute - didn't you read my review of Dueling Dragons? It's
the best theme park attraction queue I've ever seen! Just because
Hulk has a minimalist futuristic-type queue doesn't mean the whole
park is like that! Most of the queue areas are fantastic at IOA. And
the example you use, Indy, just happens to be Disney's finest queue.
What about some of their others? Those Fantasyland queues at MK are
probably the worst I've ever seen of any attractions.
><<Dr. Doom's Fearfall was, like I said, not meant to be a headline
>attraction.>>
>
>First of all, this is flat out wrong. You don't build a giant space shot
>attraction that towers over an entire area of the park and is one of the most
>popular amusement park rides in the world and then try and say it's not meant
>to be a headliner.
It's not flat-out wrong. If you read the press releases that
Universal has been sending out from the beginning on this park, you'll
notice that Doom is barely mentioned. They usually make a big fuss
about Spidey and their coasters, etc. and then casually mention Doom
as though it weren't a major attraction. Which it isn't! Just
because the SpaceShot is tall and towers over Marvel does not mean
it's supposed to be a headline attraction. The amount of money they
spent on it was minimal - this should be the measure of how important
they intended it to be - not how tall or popular it is in other
amusement parks.
><<I'm glad they built it instead of having nothing there at all - it gives me
>one more thing to do when I go to the park, even though it's no technical
>masterpiece.>>
>
>Remember how I concluded my last post with a sarcastic remark about how
>Universal doesn't get it? You're proving it all over again:
>
>1) Universal would prefer to have a lame, stripped down, barely themed version
>of a space shot than to have no space shot at all. Disney recognizes why this
>is a huge mistake (although obviously with DCA, they are going to throw their
>own prinicples out the window).
>2) Secondly, you say you like it even though it is not a technical
>masterpiece. This is another Uni mindset: The fact that technology will
>always make an attraction better. If it's a good story, and good fun, who
>cares about the technology?
I disagree about the "huge mistake" part. You just admitted that
Disney even is doing this at DCA. Whether it's a financial mistake or
not - only time will tell. But I doubt that most theme park goers
would rather have an empty lot than an extra thrill ride - despite the
fact that it's not up to the same standards as their other
attractions. And I did NOT mean to emphasize technology as the only
virtue of a good attraction. I was just mentioning that not alot of
money was spent to make this an innovative attraction. And
innovation, by the way, sure doesn't hurt. Yes, technology isn't the
only thing an attraction needs to be good. But all else equal -
innovative rides seem to be the ones that people like. Just taking
the same old ride system and putting a new film on it or new sets can
make a good attraction. But almost always, people will want something
that takes that experience to the next level. And that's where
technology is very important. I don't think it's just a coincidence
that usually people's favorite rides at Disney and Universal happen to
be technologically innovative.
><<What's so odd about this? The very detailed ship, although kids can play on
>it, fits very much into the theme of a Popeye attraction. >>
>
>I was not saying that a ship doesn't fit with a Popeye theme. I was just
>pointing out how you equated "Good themeing" with "water cannons."
I did NOT equate "good theming" with water cannons. Jeez, I was just
mentioning that there WERE water cannons there. I wasn't saying that
the theming is good BECAUSE of the water cannons. The theming for
Popeye is good - period. And they also happen to have water cannons
on his ship. That's all. Don't put "becauses" in there where I never
intended them.
><<Did you forget that Jurassic Park is supposed to be a THEME PARK?
>What would be so odd about going to the real Jurassic Park (if it existed) and
>seeing some sort of skyride attraction on the island? It
>doesn't ruin the theme a bit.>>
>
>This is a cop out of Jurassic proportions (Note: This metaphor stolen from
>TEEVTEE). Yes, Jurassic park is supposed to be a theme park. So IOA is a
>theme park about a theme park? Would you be more comfortable if I ripped on
>John Hammond for allowing such a visual intrusion into his theme park? I can't
>blame IOA, since they were obviously just copying the original (fictional)
>park. I don't care whether it's a pretend Jurassic Park theme park or a real
>IOA theme park. The point is, if you want your guests to believe they're on an
>idyllic Costa Rican isle, you don't have giant steel tracks winding all over
>their heads.
Well, I don't believe that they intended for thier guests to think
they were on just "some" idyllic Costa Rican island. When I made that
statement, I the island I was referring to WAS Jurassic Park (I
thought that would be obvious). You're supposed to believe that
you're in Jurassic Park (a theme park) - not just any deserted
tropical island. And no, I don't think that IOA is "copping out" by
putting theme park-type rides in a theme park - despite the fact that
it's on an island.
><<The IOA version of the Jurassic Park ride was slightly improved. SLIGHTLY
>improved over an already great design, that is. Just because the Jurassic Park
>river adventure doesn't take leaps and bounds over its predecessor doesn't mean
>it's a bad attraction.>>
>
>You missed the point again. The original JP ride WAS a bad attraction. It was
>hardly a great design. That the IOA version DIDN'T take leaps and bounds over
>it makes it guilty by association.
That, of course, is a matter of opinion. A lot of people like JPRA a
lot. It's no Splash Mountain, I'll admit - but it's not supposed to
be. Ripsaw Falls is supposed to be the "Splash Mountain" of IOA.
><<I would say that if this turns out to be true, I will be very impressed.
>After all, a real dinosaur SHOULD take a crap. And that's
>what they're aiming for - realism. In terms of theming, this is a plus - not a
>minus.>>
>
>If really really hope that dino crap would not impress you. YES! A real
>dinosaur would be crapping all over the place if it was loose in IOA. No
>argument from me on that point. But the whole point of theme parks is not
>reality. It's fantasy. No one wants to see the Triceretops plopping down big
>turds in his pen. It's something Universal guys never seem to grasp: How much
>reality is enough? You don't want it to be completely real. That's simply
>impossible. You don't want to not even bother, because that's no fun. Just
>create an environment where we can suspend belief. Do you honestly think that
>Dino droppings are in good taste? (man, I opened myself up for someone there,
>probably Duane)
I'm not saying that reality is everything in a theme park attraction.
But, in this particular case, it is a big part. You're supposed to
believe that the dinosaur is real. That's the whole point - to create
an animatronic creature so real that it is believable. And the "crap"
part is simply a little realistic touch (IF it even does that - I'm
not sure that it does crap - that's just what I heard someone say).
The main attraction is the super-complex animatronic dino himself.
And yes, I think it would be quite amusing to see a pooping dinosaur,
but that's just me. :-D
><<Just because the island is sectioned into smaller Arthurian, Greek, and
>Arabian sections does not mean that they did a bad job.>>
>
>Again, this is Uni trying to be all things to all people. "Well, we need
>myths. You know who has myths? The Arabian deserts, Ancient Greece, and Merry
>Old England!" It's hodgepodge design, trying to make the stories fit the
>rides.
If you actually see the Lost Continent yourself, you'll see that it is
not "hodgepodge". It is done very tastefully and has a GREAT
atmosphere and incredible detail. Stop putting it down before you see
it for yourself!
><<And what about this quote? Poseidon's Fury is a VERY elaborately themed
>attraction from the outside - I can only imagine what lies
>within. The quote above simply describes the type of show that it is going to
>be (an indoor special effects show with Fantasmic-type
>effects).>>
>
>You know what it describes perfectly? The same Uni mindset. If I'm asking
>about what the show is going to be like, I want to hear about the story of
>Poseidon. I don't need to know "vortext of water" and "pyrotechnic effects."
>Universal has a technology fetish. They STILL don't get it.
There IS a very elaborate story that goes along with the attraction!
Just because I didn't mention it doesn't mean there isn't one or that
the technology was meant to come before the story. And the park
employee I referred to actually TOLD IT IN STORY FORM! I just didn't
want to go THAT in-depth. I just wanted to summarize what the
attraction involved. I actually read part of the story in a Universal
press release - it's a very good one. And only after they mentioned
the story did they talk about the technology.
Alright, who is this really? Arsto? TEEV? Maybe Michael?
Please...ENOUGH. To say that the MK is only a little better in terms of
transitions...that AK is a one theme park, etc. Its just inane...and getting
old.
Well, for one, you're lumping SPACE, which does have a minimal storyline, to
several others which DO NOT have a minimal storyline... CTX is pretty thorough.
Test Track is EXTREMELY thorough. Tower of Terror and Splash are about as
complete stories as you can ask for in a theme park attraction, and both have a
killer ending, with plenty of "thrill" to boot.
These (with the exception of Space Mtn) all have well-detailed storylines
throughout... if you can't see this, or dismiss them as "minimal", then you're
certainly missing a lot more.
Universal seems to have better attraction concepts and whole-park concepts over
the past few years....excecution and commitment to going all-out may not be
there yet.
Disney exectutes real well, but they seemed to have run out of good ideas. I
expect DCA will be a well executed but boring place to spend a day - like AK
is.
GREAT NEWS!
I just talked to a friend who works for Universal creative and he has CONFIRMED
that the bodily functions of the dinos WILL be part of JP!!!
In fact children will be chosen from Camp Jurassic to man the dino penises nad
blast passerbys with water cannons of simulated jurassic urine!
They've done it again!!!!
I would LOVE to answer your IOA posts point by point...but I can not. I have
promised to bite my tounge on such topics untill I see the place myself.
But I do have to say, in a very general way, your posts just crack me up!
you seem to be blind to all facts of reality. Some of the things you have
written have so many contradictions twisted into them that they are just comic
gemes. You are proving the point that some of us say about Uni not getting it
far more than I ever could.
Perhaps you can try making one posts here that is not 1000 words long BTW....
you know not EVERY post needs to have EVERY sentance answered in minute detail.
May I ask how old you are?
I am wondering only because I think this may have LOTS to do with your views.
AK is pretty much the pinacle of a well designed park. It is incredible fun
and in my opinion the BEST theme park around right now. But I don't care much
for coasters and the like.
My instincts are to just rip up your post but rather than do that I will bite
my tounge and just say your opinion is as valid as mine.
But you are wrong about Disney running out of ideas. AK is brillint, Disney
Seas is brilliant. DCA is brilliant from a marketing point of view...it fits
the needs they feel they have. However the park looks to be a bust from a
creative point of view...for people like us who are really into this stuff. It
will be well designed and pretty however. I want more form Disney than DCA, I
am no fan of the park at all...but it does not reflect what Disney's creative
ideas are in general at all.
What a pisser...this changes everything.
Mike
This sig has been removed pending a personal visit to IOA.
You know, Teev, our cheerleaders recently went to WDW because they made it to
Nationals (first time a squad from WA State went, and we are a small school!)
Anyway, the coach told me that the squad all willingly got up VERY early so
they could see the animals out in the cool of the morning. Afterwards, the
squad said that they would love to go back to AK.
I was impressed with that reaction. They also apparently enjoyed Epcot!
This space is sponsored by Teev and the world famous Buttface Beer.
Remove the 'bite me' if you want to respond to me via email. The bite me is
directed towards all spammers.
>Teevtee:
>Better check that calander again.
I'm glad you at least get some laughs out of them. :-) You're right -
this really is a waste of time for both of us. But it's a matter of
preference - not "facts of reality". I personally love IOA, and I
also love Disney. I don't see theme parks as some sort of
sophisticated "art form". It's entertainment and atmosphere that I
look for - and IOA delivers on these points. Whether it's some sort
of aesthetic "masterpiece" of design art, I'll leave that up to you to
decide, since I don't care anymore. We'll just agree to disagree...
- Brian
It is a matter of taste and you CAN like both...in fact I think almost everyone
(myself included) will like both. I have never said you have to pick one.
As for the art form thing...well I guess I am closer to it than you since I
know intimately what goes into these parks. They are undertakings of epic
proportions and when done right can be art. Great design is art to me. I
don't care what it is, a great computer (like my 20th anniversary Macintosh) a
great toothbrush (like the new Oral B Cross action) a great lemmon juicer (like
the stainless "spider" designed by Philipe Stark) or a great theme park can all
be considered art.
Some people (maybe most) don't care about design. They want the cheapest
juicer they can buy or the plainest computer available...they are not willing
to pay more for great design or are not even aware of design. Personaly I gain
great satisfaction from using brilliantly designed product, or being in a
wonderfuly designed building.... I notice stuff like that all day long.
So that is where I am coming from, that is why I say that some rides may be
really fun, but fail on a greater design level.
Anyway, I agree...enough is enough.
Yes, God forbid there be a dino turd GAP!
Brian, we would all appreciate it if, from now on, you would refrain
from regurgitating ENTIRE posts! All you have to do is cite a small section
with quotes and ellipses(...). Trying to keep up with NP&R's extensive list of
daily posts is difficult enough!