Daryl Anderson wrote in message ...
<snip>
>Attached is some basic code I found for the game, but I couldn't
>get it to work due to many syntax errors (maybe due to the
>version of basic I tried, or maybe due to the way it was
>posted in an html doc.
>
>Please respond by email,
>
> Thank you,
> Daryl
>
> dar...@darylanderson.com
>
>
>
>
You have attached the game you are searching for. It is Basic and it can be
run with GWBASIC when all the mistakes are removed and/or corrected. I have
it running, but want to check more.
Greetz, Katzy.
That is great! I was thinking I would end up having to
port it to C (what a job that would be. I havent touched basic
in over 25 years! I'd have to relearn everything.) I had
tried several other basics, but none liked the code (line numbers,
or "end" statements, etc.
GWBASIC, I'll go download it. I think I can find it.
I'll look forward to hearing more from you, assuming
you get it all running. (I used to stay up til 2am in
High School playing this game. It was extremely high
tech at the time ... 1976).
-Daryl
"Katzy" <ka...@noname.at.all> wrote in message
news:3fb26dca$0$50821$c4fe...@dreader10.xs4all.nl...
Daryl Anderson wrote in message <8QAsb.8933$LV6....@news.cpqcorp.net>...
<snip>
>GWBASIC, I'll go download it. I think I can find it.
>
>I'll look forward to hearing more from you, assuming
>
>you get it all running. (I used to stay up til 2am in
>
>High School playing this game. It was extremely high
>
>tech at the time ... 1976).
>
>-Daryl
>
>
>
Well, give it a try, I think it is alright now:
www.nostalgia8.org/download/nostalgia/supertrk.zip
Got GWBASIC too for you:
www.nostalgia8.org/download/basic/gwbasic320.zip
Have fun!
And when you do find another mistake tell me... (large game, you know)...
Greetz, Katzy.
Daryl
"Katzy" <ka...@noname.at.all> wrote in message
news:3fb3efc5$0$4372$e4fe...@dreader9.news.xs4all.nl...
Daryl Anderson wrote in message ...
>Lots to fix up, and there is still a lot broke.
When you first run the game:
line 6220 - add a space before TO
line 19035 - add a space before TO
line 65 one ) too much
line 30002 belongs to 30001, just add it (without the numbering of course).
line 24361 belongs to 24360, just add it (" ").
line 25131 belongs to 25130, just add it (" ").
delete 35 - this does not belong to the game nor does 40000 and the rest .
Someone tried to make SPC$ a variable, but GWBASIC does not know that. It is
changed to SPC which stands for add a space (or more).
line 37001 gives a NEXT error, added this and deleted it on the given error
line. Ehm, can't remember which one that was...
And for making the listing authentic again lower cases were replaced by
upper cases (capitals).
Greetz, Katzy.
Daryl Anderson wrote in message ...
>Thank you Katzy! I'll try it out. Last night I got it sort of running
>under qbasic.
Yes, it does run under qbasic, I tried it out with my version. But you must
have CapsLock on!
>Lots to fix up, and there is still a lot broke.
Right, I did use qbasic to fix it. You want some errors and how to fix them?
I'll make an OT message.
>I'll try your version and check out the commands.
They are the same..;)
>Let you know how it goes.
>
> Daryl
Nice.
BTW I got more versions of startrek and intend to place them too onto my
homepage. Takes time though...
Greetz, Katzy.
Daryl
"Katzy" <ka...@noname.at.all> wrote in message
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"Katzy" <ka...@noname.at.all> wrote in message
news:3fb4d084$1$4386$e4fe...@dreader9.news.xs4all.nl...
Daryl Anderson wrote in message ...
>Katzy,
<snip>
>BTW, I found that qbasic worked better.
Qbasic is better in editing.
>gwbasic
>(for me at least) didn't recognize the "arctan" function calls. Also, if
>you do a "computer"
>command followed by a "course" command, there is an issue there.
Look at the listing: you'll have to use a comma (,) between the two inputs.
>Is it a "-1" that you
>use for random each time you execute? The next trick would be the find
the
>right line
>to do that in.
You can try: 'randomize timer' without the quotes on the first line.
(I haven't had time to get and look at basic manuals, yet).
Practicing is learning too ...;)
>The other
>solvable but annoying problem is the printout on CHART, columns don't line
>up when
>there is any real data (once a LRSCAN has been done). I'll be able to
>figure that
>out at some point. Interesting about the SPC$. That may be related.
>I liked
>gwbasic, but seemed to have more issues with it for this game.
Add some spaces on line 3001 and 3010. Or count where the spaces have to
come and indeed try spc. Like:
Print spc(1) "hello world"
Primt spc(10) "hello world"
See the difference?
Greetz, Katzy.