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Super StarTrek Code and Manual Available

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Daryl Anderson

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Nov 23, 2003, 12:04:36 PM11/23/03
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I have posted the code (in BASIC) for Super Startrek on my website. It is
an ASIC text, non-realtime game from the 1970's (before PC's). I found
the code in an old posting, but it had a lot of problems. Thank you to
Katzy for giving me some pointers on fixing some of the problems with it. I
cleaned up a bunch, added some to it, and wrote a manual. Have fun.

It is at startrek [dot] darylanderson [dot] com

Daryl


Katzy

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Nov 24, 2003, 10:32:44 AM11/24/03
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Heya.

Daryl Anderson wrote in message ...

By adding the 'sleep' (why?) command to the listing you have taken away the
possibillity to use gwbasic instead of qbasic. Besides that, it not a very
reliable command, it *could* crash the program.

Greetz, Katzy.


Daryl Anderson

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Nov 25, 2003, 1:08:13 AM11/25/03
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Hi Katzy,

"Katzy" <ka...@noname.at.all> wrote in message
news:vs4akm4...@corp.supernews.com...

Bummer about the SLEEP command. I didn't know that gwbasic doesn't like
that command.
The reason I put it in was to add a bit more realism and suspense. So,
would you recomment that
I take it out? Is SLEEP a real non-standard command? It is easily
removed with a few clicks in vi.
Awaiting your reply....

-Daryl


Katzy

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Nov 26, 2003, 10:42:22 AM11/26/03
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Heya Daryl.

Daryl Anderson wrote in message ...

>Bummer about the SLEEP command. I didn't know that gwbasic doesn't like
>that command.

You could have checked it.

>The reason I put it in was to add a bit more realism and suspense.

That one (1) second wait?

> So,
>would you recomment that
>I take it out?

I don't recomment anything, must be your own choice.

>Is SLEEP a real non-standard command?

It is a standard command, but not very reliable. Things can go wrong, though
not always.

Greetz, Katzy.


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