Re: Software Paint Tool Sai Free Download

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Harriet Wehrenberg

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Jul 12, 2024, 6:08:12 PM7/12/24
to fitresoli

Hi All,
I would like to also request the addition of the existing Sample Paint (Eyedropper) tool from the Materials tray be added to the Tools Menu (under Paint Brush) and allow, more importantly, a shortcut to be assigned in Sketchup Preferences.

software paint tool sai free download


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In my workflow, On a particular project I reuse the same Materials over and over after I set a palette of materials for the project. The availability of a Sample Paint shortcut would substitute one Shortcut keystroke for: a Shortcut (Paint Bucket) keystroke & diverting my attention from the geometry I am working on & a mouse click (to select the Sample Paint icon) from the Materials tray & moving back to my geometry.

The availability of a Sample Paint shortcut would substitute one Shortcut keystroke for: a Shortcut (Paint Bucket) keystroke & diverting my attention from the geometry I am working on & a mouse click (to select the Sample Paint icon) from the Materials tray & moving back to my geometry.

So, all you need to do is press B, and then hold down the ALT key to sample any material in the model view, let up when the current material is set as you wish, and paint away as many objects as desired.

Do I only get to paint on the same layer as drawing layer? Then what would be the point of separating layers into 4 different types as O,L,C.U?
Or if I ever want to paint on the C layer, using brush tool and painting page by page would be the only option ?

I would like to know what to do to get my line art to be filled inside with the Live Paint tool in Illustrator. I have created some artwork from a sketch that I did on a sketchpad which I later uploaded and edited on my iPad. They are all separate objects. But since the version of Illustrator on iPad does not currently have a Live Paint feature, I have to use it on my PC.

The problem is that Live Paint is just changing the color of my stroke (what is supposed to be a stroke), and is not painting inside of my shapes. How do I get the line art to be treated by Illustrator as strokes and the inside of my shapes as fills so that I can use the Live Paint tool?

Please let me know, and if you have an idea about how to color inside line art in Illustrator on the iPad, let me know this, too!

Thanks so much!

Yes, that's right, these are not considered as strokes but as fills. I uploaded this sketch to the iPad Pro. It is the first time that I had been using it for this, so I am not sure if I had done it right. Perhaps Illustrator on the computer will be better for this kind of thing? Would it make the outlines be strokes or also make them fills as well? Basically all I would like to do is color the inside of the shapes, but right now there is no "fill" for the inside, just the outlines. Please let me know how to do this.

Can you send an AI file so we can check it out? you need to create live paint double click on the live paint bucket to indicate that you are colrizing the fill. This look like you have no fill and thedark lines are actually the fill.

Yes, the outlines are considered as fills not strokes. What I basically want, and I had also asked this of Ton Frederiks, is just to color the inside of them. Right now the inside is a transparent part of the overall shape. I want to keep the outlines as they are, and just be able to color the inside of the shapes, however there is no way right now to do this via the live paint tool.

Yes. I was wondering if I was able to make these outlines to be strokes instead of fills, and be able to color the inside of the shapes. But the insides right now are transparent and really don't exist to be able to be filled with the live paint tool. Perhaps you know how to keep the outlines as they are and be able to color the inside areas themselves. I need to be able to choose different colors for things like the flower petals (for example, two types of pink). Do you know how to do this?

It doesn't matter that the inside shapes are "transparent", by which I assume that you mean they are empty with no fill. As long as the areas appear to be closed shapes the Live Paint tool can fill them.

I am having a bit of a different result using live paint. I did not use image tracing for myself, so perhaps that is the reason? For me, it still colors the outlines, and then I was able to color the fill area by clicking inside the shapes, but now it is using different shades of grey instead of the colors that I chose. Is there a setting or something that I need to change in order to use the colors?

You can navigate throught the colors in your Live Paint Fill can by using the left right and up down arrow keys. You are actually navigating through the colors in your swatches panel, so make sure it contains colors.

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I'm really liking the "fuzzy skin" feature, but I'm finding the "Outside walls or All walls" selection is not flexible enough, i.e., there may be portions of a contiguous surface I want to make fuzzy, but not others. I'm thinking a paint tool that lets me specify what surfaces or portions thereof I want the fuzz effect on would be helpful. Is this doable? I don't see a github topic for this.

Thinking about how this might be implemented, "painting", given it's inherent imprecise nature, might not be the way to go. Better, perhaps, would be to implement it as an "Add Modifier" or "Add Part" feature which you could shape and place more precisely and assign the fuzzy attribute to it. I can see this opening up all kinds of possibilities such as uploading a logo/branding file to have it appear as a fuzzy "patch" on an otherwise smooth wall. In that respect, it would also be nice to have the fuzzy attribute available as a top layer fill pattern, with specifiable thickness and point offset as currently available. Maybe this is already available by this method (just thinking out loud here), I'll experiment a little.

I ended up creating a solid CAD model in the area where I wanted fuzzy skin. The trick is...I made it only one nozzle-width thick, so it manipulates the slicer only to make that single skin thickness fuzzy. This could get somewhat involved if making something complex, but I was able to extract the surface I needed and then just offset it to create a solid version. Then in the slicer, load that geometry as a modifier and set the fuzzy skin to be "outside walls". OR you can load the part and the modifier geometry as 'parts', but you'll need then change that geometry from a part to a modifier, otherwise the slicer will try to print it.

Hello, this is probably something very simple, but I just can't figure it out!!! I was paiting in a pixel mode using brush tool with an Apple Pencil, I often use a two tap gesture with my hands to scroll, and somewhere during this process my brush tool has stopped working. I have tried creating a new pixel layer, choosing a different brush, different color, checked that my layer and my swatch have a 100% opacity, NOTHING works. I have restarted Affinity Designer and even my Ipad with zero results. I cannot paint with my Apple Pencil, I also cannot paint with my own finger... It just doesn't do anything, although in History I do see using paint brush! I'm going crazy here... Eraser and vector brush tools work as expected, this only affects pixel paint brush tool... Can anybody help me out? Thanks in advance!

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

Dose anyone know a program that has the the curve, edit, and pressure features that SAI has? I like how you can make a line and then just add points with the edit button. The pressure tool is really great too. Are there any vector based programs that are as easy to use as SAI?

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