Tests on the 13.2 version:
[list=]match at long time control (25/10) against the later
[list=]319 hard positions test suite
Like this we joined the main milestone of our project:
to demonstrate, with Shashin theory and at no fast time controls,we're able to obtain an engine
[list]stronger than Stockfish in a match[/list]
[list]stronger than Houdini tactical (till now the best)[/list]
without the need of other buttons to enable/disable null move, lmr, etc.
I hope Stockfish community take into account this work to satisfy not only blitz/bullet players.