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Hello, I want to propose a set of changes aimed to improve performance which I have implemented and used for some time in my (private) program solutions The main goal of these changes is to significantly reduce amount of allocations to heap (especially for rune related operations) by using stack allocations (since these are effectively free in terms of performance), array pooling and avoiding unnecessary allocations in first place. I will appreciate your opinions and help with testing these changes, as I haven't observed anomallies while using this version of library in my projects and also observable behavior should have stayed the same. The PR will be attached below
максим плешков
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Dec 11, 2025, 2:45:32 AM (yesterday) Dec 11
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