The Unity app for Windows does not properly download files from Firebase storage. (err msg : Failed to receive data)

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JM Park

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Apr 21, 2021, 5:59:47 AM4/21/21
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I used GetDownloadUrlAsync() to get the url of the file stored in firebase and then downloaded it using UnityWebRequest.

However, some computers do not receive files properly. The error message is "Failed to receive data."

The file size is 30-40MB. The MIME TYPE is application/octet-stream, and the file extension is "*.dat".

I know that the Firebase SDK works well on Android and iOS. However, in my Windows app, it is downloaded using UnityWebRequest, so it must be downloaded properly.

Also, I copied the url to a web browser and downloaded it. Again, it only downloads 1~2MB and stops. It seems that this is not an issue with the app.

This seems to happen with 3 to 4 computers out of 100 computers.


https://stackoverflow.com/questions/67191935/the-unity-app-for-windows-does-not-properly-download-files-from-firebase-storage

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