Confirming Remote Config does not work in Unity Editor

1,500 views
Skip to first unread message

Alex Ferrier

unread,
Mar 29, 2017, 4:05:20 PM3/29/17
to Firebase Google Group
It seems that Firebase remote config with the Unity SDK only works on device, not in editor (calls to fetch values in the Unity Editor do nothing, whereas a device build works correctly.)

Can anyone confirm this is as designed currently? If so, that's useless for iteration as device build times are too long to cost-effectively test code using these parameters. 

Stewart Miles

unread,
Mar 29, 2017, 4:30:46 PM3/29/17
to fireba...@googlegroups.com
Correct see https://firebase.google.com/docs/unity/setup#stub_implementations_for_the_editor

You can still use remote config for iteration since you can deploy to the device, modify parameters in the Firebase console and have a button to fetch the new values on the device.  Alternatively, you could build a parameter tweaking system using the Real-Time Database where when values are changed the editor you write them to the RT DB which are then reflected on the device.

Cheers,
Stewart

On Wed, Mar 29, 2017 at 10:30 AM, Alex Ferrier <al...@nanuinteractive.com> wrote:
It seems that Firebase remote config with the Unity SDK only works on device, not in editor (calls to fetch values in the Unity Editor do nothing, whereas a device build works correctly.)

Can anyone confirm this is as designed currently? If so, that's useless for iteration as device build times are too long to cost-effectively test code using these parameters. 

--
You received this message because you are subscribed to the Google Groups "Firebase Google Group" group.
To unsubscribe from this group and stop receiving emails from it, send an email to firebase-talk+unsubscribe@googlegroups.com.
To post to this group, send email to fireba...@googlegroups.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/firebase-talk/34530f8d-6d71-440a-a344-0a34fbf042fd%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Alex Ferrier

unread,
Apr 5, 2017, 5:58:13 PM4/5/17
to Firebase Google Group
Good points - thank you. 


On Wednesday, 29 March 2017 13:30:46 UTC-7, Stewart Miles wrote:
Correct see https://firebase.google.com/docs/unity/setup#stub_implementations_for_the_editor

You can still use remote config for iteration since you can deploy to the device, modify parameters in the Firebase console and have a button to fetch the new values on the device.  Alternatively, you could build a parameter tweaking system using the Real-Time Database where when values are changed the editor you write them to the RT DB which are then reflected on the device.

Cheers,
Stewart
On Wed, Mar 29, 2017 at 10:30 AM, Alex Ferrier <al...@nanuinteractive.com> wrote:
It seems that Firebase remote config with the Unity SDK only works on device, not in editor (calls to fetch values in the Unity Editor do nothing, whereas a device build works correctly.)

Can anyone confirm this is as designed currently? If so, that's useless for iteration as device build times are too long to cost-effectively test code using these parameters. 

--
You received this message because you are subscribed to the Google Groups "Firebase Google Group" group.
To unsubscribe from this group and stop receiving emails from it, send an email to firebase-tal...@googlegroups.com.
Reply all
Reply to author
Forward
0 new messages