I just integrated Unity 1.1.0 for my game, but when i integrated, get many notification bug of unity. this is log
StackOverflowException
UnityEditor.SearchUtility.CheckForKeyWords (System.String searchString, UnityEditor.SearchFilter filter, Int32 quote1, Int32 quote2) (at /Users/builduser/buildslave/unity/build/Editor/Mono/SearchUtility.cs:104)
UnityEditor.SearchUtility.ParseSearchString (System.String searchText, UnityEditor.SearchFilter filter) (at /Users/builduser/buildslave/unity/build/Editor/Mono/SearchUtility.cs:67)
UnityEditor.AssetDatabase.FindAssets (System.String filter, System.String[] searchInFolders) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetDatabaseSearching.cs:17)
UnityEditor.AssetDatabase.FindAssets (System.String filter) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetDatabaseSearching.cs:11)
Firebase.Editor.XcodeProjectPatcher.FindConfig (Boolean errorOnNoConfig)
Firebase.Editor.XcodeProjectPatcher.ReadConfigInternal (Boolean errorOnNoConfig)
Firebase.Editor.XcodeProjectPatcher.ReadConfig (Boolean errorOnNoConfig)
Rethrow as TypeInitializationException: An exception was thrown by the type initializer for Firebase.Editor.XcodeProjectPatcher
System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:513)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr,
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