Individual remote configs

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Dannick Schaap

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Feb 8, 2021, 6:57:08 AM2/8/21
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Hi all, great to be here! Me and my team are building a location based game in Unity and are trying to figure out how we want to approach our remote config setup (and firebase is one of the candidates).
What we aim to do is the following:
  • We want our customers to login to our Android game (built in Unity) using a individual username and password
  • Using the same login our costumers can login to a web based cms/configurator to configure their Android game (for example to change coordinates of certain riddles)
  • The Android game should check if there is new configuration made in the web based cms/configurator, if so, it has to fetch it activate on load
I have been going through the documentation of Firebase and it's integration into Unity, but can't seem to find a possibility/description of remote config on a individual user level. Anyone here that knows if Firebase can do this and has some resources to help me and my team in the right direction?

Andreas B

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Feb 8, 2021, 11:33:10 AM2/8/21
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This should be possible with Firebase, but I don't think that Remote Config allows configuration per user. What you'd actually want to use is probably Firebase Auth to identify your users, and then one of the two available database solutions (Realtime Database or Firestore) to have individual storage locations for each user depending on their Firebase Auth UID.

Kato Richardson

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Feb 8, 2021, 11:35:51 AM2/8/21
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Per-user info should be stored in Firestore or Realtime Database. The proper way to use Remote Config in this use case would be based on user archetypes (demographics, version info, and other user properties used to generate audiences) and not on specific user ids.

☼, Kato

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Dannick

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Feb 8, 2021, 2:57:56 PM2/8/21
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Thank you for pointing me in the right direction!

Op ma 8 feb. 2021 om 17:35 schreef 'Kato Richardson' via Firebase Google Group <fireba...@googlegroups.com>:
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