Firebase Unity SDK 5.5.0
Unity 2018.3.7f
.NET 4.x api compatibility
Google.IOSResolver_v1.2.102.0
The app works in the editor, builds fine for android, but fails when making iOS build in Unity Cloud.
When making the build in Unity Cloud the IOSResolver within Unity-jar-resolver system seemingly skips files it shouldn't and I don't know how to control it.
Some of the files get added, but a bunch of them get skipped, at least according to the log.
Skipping adding source file Headers/Private/Firebase/Firebase.h to Xcode project as it is not part of the pod project
Then later in the log this error gets printed for all files that got skipped.
Error (Not a directory) occured whilst enumerating /BUILD_PATH/geddit.geddit3.ios-development/temp.XXXXXX20190308-4875-1wum1qu/Pods/Headers/Private/Firebase/Firebase.h
I assume this is why my build fails, but I don't know how to fix it, are there any configuration I can modify that tells the resolver to include the files or anything else I can do?