WebGL/WebAssembly for firebase Unity SDK

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ColorTwist

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Mar 6, 2019, 10:19:17 AM3/6/19
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Hello,

Is there a roadmap/plan future plan to make Firebase Unity SDK support WebGL/WebAssembly natively?
At least with most important parts like RealTime Database, authentication and Analytics.
Currently, when exporting to WebGL the project will totally fail because of Firebase SDK. To make a WebGL version I had to strip out firebase which is a pretty sad task.





Stewart Miles

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Mar 6, 2019, 11:26:06 AM3/6/19
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At the moment we're not looking at adding web support to the Firebase Unity SDK.  I imagine it would be possible to implement bindings between our C# interface and the Firebase Web SDK, we just have higher priorities at the moment.

Cheers,
Stewart

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dror riov

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Mar 6, 2019, 7:10:14 PM3/6/19
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Thanks, 
I know I can use REST API, but for games/apps in Unity, it is much less convenient and less functional than Firebase Unity SDK. 
Now I am in a dilemma, I have a game that has firebase implementation, but needs to export to webgl/webassembly (database, auth, and analytics) .


  

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Stewart Miles

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Mar 6, 2019, 7:23:12 PM3/6/19
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I actually meant taking our C# interface and using the Firebase JS SDK from C# when building for the web rather than using the REST API or any Unity SDKs that call our public REST APIs directly.  Now I'm not saying it isn't a lot of work, it is.  However, it would provide a Firebase implementation of what you need with all the bells and whistles of a fully featured SDK.  I'm sure the Firebase Unity developer community would appreciate the project as well :)

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