2017-06-12 23:55:58.454113+0300 MYAPPNAME 1418:304970] [Firebase/Core][I-COR000003] The default Firebase app has not yet been configured. Add `[FIRApp configure];` (`FirebaseApp.configure()` in Swift) to your application initialization. Read more: https://goo.gl/ctyzm8.
2017-06-12 23:55:58.454 MYAPPNAME[1418] <Error> [Firebase/Core][I-COR000003] The default Firebase app has not yet been configured. Add `[FIRApp configure];` (`FirebaseApp.configure()` in Swift) to your application initialization. Read more: https://goo.gl/ctyzm8.
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2017-06-13 09:28:20.277401+0300 MYAPPNAME[1717:361043] [DYMTLInitPlatform] platform initialization successful
2017-06-13 09:28:20.368468+0300 MYAPPNAME 1717:360968] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
2017-06-13 09:28:20.369569+0300 MYAPPNAME[1717:360968] [MC] Reading from public effective user settings.
2017-06-13 09:28:20.373716+0300 MYAPPNAME[1717:360968] [core] SLComposeViewController isAvailableForServiceType com.apple.social.twitter
2017-06-13 09:28:20.382556+0300 MYAPPNAME 1717:360968] [core] SLComposeViewController isAvailableForServiceType got serviceType com.apple.social.twitter isAvailable 1
2017-06-13 09:28:20.382619+0300 MYAPPNAME[1717:360968] [core] SLComposeViewController isAvailableForServiceType com.apple.social.twitter returning 1
2017-06-13 09:28:20.382685+0300 MYAPPNAME[1717:360968] [core] SLComposeViewController isAvailableForServiceType com.apple.social.facebook
2017-06-13 09:28:20.382895+0300 MYAPPNAME 1717:360968] [core] SLComposeViewController isAvailableForServiceType got serviceType com.apple.social.facebook isAvailable 0
2017-06-13 09:28:20.393034+0300 MYAPPNAME 1717:361035] [WC] -[WCSession onqueue_handleUpdateSessionState:]_block_invoke dropping as pairingIDs no longer match. pairingID (null), client pairingID: (null)
2017-06-13 09:28:20.393973+0300 MYAPPNAME[1717:361035] [WC] WCSession is not paired
2017-06-13 09:28:20.409103+0300 MYAPPNAME 1717:361033] [core] SLComposeViewController _shareExtensionWithIdentifier: continuous discovery block got extensions (
"<NSExtension: 0x174178a80> {id = com.apple.share.Flickr.post}",
"<NSExtension: 0x174178c00> {id = com.apple.share.Vimeo.post}",
"<NSExtension: 0x174179680> {id = com.apple.share.Facebook.post}",
"<NSExtension: 0x174178d80> {id = com.apple.mobilenotes.SharingExtension}",
"<NSExtension: 0x174178e40> {id = com.apple.mobileslideshow.StreamShareService}",
"<NSExtension: 0x174178f00> {id = com.apple.share.TencentWeibo.post}",
"<NSExtension: 0x174178fc0> {id = com.fogcreek.trello.trelloshare}",
"<NSExtension: 0x174179080> {id = com.google.Drive.ShareExtension}",
"<NSExtension: 0x174179140> {id = net.whatsapp.WhatsApp.ShareExtension}",
"<NSExtension: 0x174179200> {id = com.apple.Music.MediaSocialShareService}",
"<NSExtension: 0x1741792c0> {id = com.apple.share.Twitter.post}",
"<NSExtension: 0x174179380> {id = com.apple.Health.HealthShareExtension}",
"<NSExtension: 0x
2017-06-13 09:28:20.411408+0300 MYAPPNAME 1717:361033] [core] SLComposeViewController _shareExtensionWithIdentifier: continuous discovery block did update _identifierToShareExtensionMap {
"com.apple.Health.HealthShareExtension" = "<NSExtension: 0x174179380> {id = com.apple.Health.HealthShareExtension}";
"com.apple.Music.MediaSocialShareService" = "<NSExtension: 0x174179200> {id = com.apple.Music.MediaSocialShareService}";
"com.apple.mobilenotes.SharingExtension" = "<NSExtension: 0x174178d80> {id = com.apple.mobilenotes.SharingExtension}";
"com.apple.mobileslideshow.StreamShareService" = "<NSExtension: 0x174178e40> {id = com.apple.mobileslideshow.StreamShareService}";
"com.apple.share.Facebook.post" = "<NSExtension: 0x174179680> {id = com.apple.share.Facebook.post}";
"com.apple.share.Flickr.post" = "<NSExtension: 0x174178a80> {id = com.apple.share.Flickr.post}";
"com.apple.share.SinaWeibo.post" = "<NSExtension: 0x174178cc0> {id = com.apple.share.SinaWeibo.post}";
"com.apple.share.TencentWeibo.post" = "<NSExtension: 0x174178f00> {id = com.
2017-06-13 09:28:20.411878+0300 MYAPPNAME 1717:360968] [core] SLComposeViewController isAvailableForServiceType got extension <NSExtension: 0x174179680> {id = com.apple.share.Facebook.post} for extensionIdentifer com.apple.share.Facebook.post
2017-06-13 09:28:20.411923+0300 MYAPPNAME 1717:360968] [core] SLComposeViewController isAvailableForServiceType returning YES for overridden extensionIdentifier com.apple.share.Facebook.post
2017-06-13 09:28:20.411949+0300 MYAPPNAME[1717:360968] [core] SLComposeViewController isAvailableForServiceType com.apple.social.facebook returning 1
2017-06-13 09:28:20.411972+0300 MYAPPNAME[1717:360968] [core] SLComposeViewController isAvailableForServiceType com.apple.social.sinaweibo
2017-06-13 09:28:20.416233+0300 MYAPPNAME 1717:360968] [core] SLComposeViewController isAvailableForServiceType got serviceType com.apple.social.sinaweibo isAvailable 0
2017-06-13 09:28:20.416336+0300 MYAPPNAME 1717:360968] [core] SLComposeViewController isAvailableForServiceType got extension <NSExtension: 0x174178cc0> {id = com.apple.share.SinaWeibo.post} for extensionIdentifer com.apple.share.SinaWeibo.post
2017-06-13 09:28:20.416364+0300 MYAPPNAME[1717:360968] [core] SLComposeViewController isAvailableForServiceType com.apple.social.sinaweibo returning 0
2017-06-13 09:28:20.636636+0300 MYAPPNAME[1717:360968] -> registered mono modules 0x102cf5860
2017-06-13 09:28:20.753566+0300 MYAPPNAME 1717:360968] You've implemented -[<UIApplicationDelegate> application:didReceiveRemoteNotification:fetchCompletionHandler:], but you still need to add "remote-notification" to the list of your supported UIBackgroundModes in your Info.plist.
-> applicationDidFinishLaunching()
PlayerConnection initialized from /var/containers/Bundle/Application/F5DFEC19-AB22-40F9-8D92-F812E136E88C/MYAPPNAME.app/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55000
Multi-casting "[IP] 10.128.0.25 [Port] 55000 [Flags] 3 [Guid] 2516170864 [EditorId] 3345367322 [Version] 1048832 [Id] iPhonePlayer(Alexs-iPhone):56000 [Debug] 1" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55000]...
PlayerConnection accepted from [192.168.0.103] handle:0x7
Started listening to [0.0.0.0:55000]
Player data archive not found at `/var/containers/Bundle/Application/F5DFEC19-AB22-40F9-8D92-F812E136E88C/MYAPPNAME.app/Data/data.unity3d`, using local filesystem2017-06-13 09:28:21.023476+0300 MYAPPNAME[1717:360968] Metal GPU Frame Capture Enabled
2017-06-13 09:28:21.025729+0300 MYAPPNAME[1717:360968] Metal API Validation Disabled
2017-06-13 09:28:21.095387+0300 MYAPPNAME 1717:360968] libMobileGestalt MobileGestaltSupport.m:153: pid 1717 (MYAPPNAME) does not have sandbox access for frZQaeyWLUvLjeuEK43hmg and IS NOT appropriately entitled
2017-06-13 09:28:21.095539+0300 MYAPPNAME[1717:360968] libMobileGestalt MobileGestalt.c:550: no access to InverseDeviceID (see <rdar://problem/11744455>)
2017-06-13 09:28:21.372746+0300 MYAPPNAME[1717:360968] [Crashlytics] Version 3.8.3 (120)
2017-06-13 09:28:21.542318+0300 MYAPPNAME 1717:361034] [Firebase/Core][I-COR000003] The default Firebase app has not yet been configured. Add `[FIRApp configure];` (`FirebaseApp.configure()` in Swift) to your application initialization. Read more: https://goo.gl/ctyzm8.
2017-06-13 09:28:21.542 MYAPPNAME 1717] <Error> [Firebase/Core][I-COR000003] The default Firebase app has not yet been configured. Add `[FIRApp configure];` (`FirebaseApp.configure()` in Swift) to your application initialization. Read more: https://goo.gl/ctyzm8.
Could you share more details about your environment?
- Unity version
- Host OS
- Xcode version
- Target iOS SDK version
Are you able to reproduce the issue with our quickstart samples?Cheers,Stewart
On Mon, Jun 12, 2017 at 1:59 PM, Miron Alex <miro...@gmail.com> wrote:
My app is not working anymore with Firebase Unity SDK v4.0.0.It hangs right before the splash screen (not even the splash is shown)2017-06-12 23:55:58.454113+0300 MYAPPNAME 1418:304970] [Firebase/Core][I-COR000003] The default Firebase app has not yet been configured. Add `[FIRApp configure];` (`FirebaseApp.configure()` in Swift) to your application initialization. Read more: https://goo.gl/ctyzm8.
2017-06-12 23:55:58.454 MYAPPNAME[1418] <Error> [Firebase/Core][I-COR000003] The default Firebase app has not yet been configured. Add `[FIRApp configure];` (`FirebaseApp.configure()` in Swift) to your application initialization. Read more: https://goo.gl/ctyzm8.
I am using Analytics, Auth, Database and RemoteConfig.Simply changing the SDK to 3.0.1 does the trick, but there's a bug in firebase auth that stops me from being able to release the game on that versionIs there any other step that I need to make in 4.0.0 that I am not aware of?
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Could you share more details about your environment?
- Unity version
- Host OS
- Xcode version
- Target iOS SDK version
Are you able to reproduce the issue with our quickstart samples?Cheers,Stewart
On Mon, Jun 12, 2017 at 1:59 PM, Miron Alex <miro...@gmail.com> wrote:
My app is not working anymore with Firebase Unity SDK v4.0.0.It hangs right before the splash screen (not even the splash is shown)2017-06-12 23:55:58.454113+0300 MYAPPNAME 1418:304970] [Firebase/Core][I-COR000003] The default Firebase app has not yet been configured. Add `[FIRApp configure];` (`FirebaseApp.configure()` in Swift) to your application initialization. Read more: https://goo.gl/ctyzm8.
2017-06-12 23:55:58.454 MYAPPNAME[1418] <Error> [Firebase/Core][I-COR000003] The default Firebase app has not yet been configured. Add `[FIRApp configure];` (`FirebaseApp.configure()` in Swift) to your application initialization. Read more: https://goo.gl/ctyzm8.
I am using Analytics, Auth, Database and RemoteConfig.Simply changing the SDK to 3.0.1 does the trick, but there's a bug in firebase auth that stops me from being able to release the game on that versionIs there any other step that I need to make in 4.0.0 that I am not aware of?
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Miron you mentioned that you've been unable to reproduce the issue adding all Firebase plugins to a quickstart project that suggests an interaction with other non-Firebase Unity plugins in your project. AFAIK we changed one swizzled method in the iOS analytics implementation and in the case of Unity we actually ended up removing incorrect swizzling of application:openURL:options:. If you remove Firebase from your project do things start working? Could you share the other plugins being used in your project?Dimitri do you use other Unity plugins in your projects? Have you also tried disabling other plugins to narrow down the interaction?Cheers,Stewart
On Tue, Jun 13, 2017 at 2:57 AM, Dimitri Akimaru <aki...@myndly.com> wrote:
Yep, can confirm that it happens for me as well.Exactly same error and I only use Analytics, Auth and Database with Unity SDK v4.0.0.Environment info:macOS 10.12.5Unity 5.6.1f1Xcode 8.3.3Building for iOS 8.0 and above
On Tuesday, June 13, 2017 at 7:53:25 AM UTC+9, Miron Alex wrote:My app is not working anymore with Firebase Unity SDK v4.0.0.It hangs right before the splash screen (not even the splash is shown)2017-06-12 23:55:58.454113+0300 MYAPPNAME 1418:304970] [Firebase/Core][I-COR000003] The default Firebase app has not yet been configured. Add `[FIRApp configure];` (`FirebaseApp.configure()` in Swift) to your application initialization. Read more: https://goo.gl/ctyzm8.
2017-06-12 23:55:58.454 MYAPPNAME[1418] <Error> [Firebase/Core][I-COR000003] The default Firebase app has not yet been configured. Add `[FIRApp configure];` (`FirebaseApp.configure()` in Swift) to your application initialization. Read more: https://goo.gl/ctyzm8.
I am using Analytics, Auth, Database and RemoteConfig.Simply changing the SDK to 3.0.1 does the trick, but there's a bug in firebase auth that stops me from being able to release the game on that versionIs there any other step that I need to make in 4.0.0 that I am not aware of?
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Miron you mentioned that you've been unable to reproduce the issue adding all Firebase plugins to a quickstart project that suggests an interaction with other non-Firebase Unity plugins in your project. AFAIK we changed one swizzled method in the iOS analytics implementation and in the case of Unity we actually ended up removing incorrect swizzling of application:openURL:options:. If you remove Firebase from your project do things start working? Could you share the other plugins being used in your project?Dimitri do you use other Unity plugins in your projects? Have you also tried disabling other plugins to narrow down the interaction?Cheers,Stewart
On Tue, Jun 13, 2017 at 2:57 AM, Dimitri Akimaru <aki...@myndly.com> wrote:
Yep, can confirm that it happens for me as well.Exactly same error and I only use Analytics, Auth and Database with Unity SDK v4.0.0.Environment info:macOS 10.12.5Unity 5.6.1f1Xcode 8.3.3Building for iOS 8.0 and above
On Tuesday, June 13, 2017 at 7:53:25 AM UTC+9, Miron Alex wrote:My app is not working anymore with Firebase Unity SDK v4.0.0.It hangs right before the splash screen (not even the splash is shown)2017-06-12 23:55:58.454113+0300 MYAPPNAME 1418:304970] [Firebase/Core][I-COR000003] The default Firebase app has not yet been configured. Add `[FIRApp configure];` (`FirebaseApp.configure()` in Swift) to your application initialization. Read more: https://goo.gl/ctyzm8.
2017-06-12 23:55:58.454 MYAPPNAME[1418] <Error> [Firebase/Core][I-COR000003] The default Firebase app has not yet been configured. Add `[FIRApp configure];` (`FirebaseApp.configure()` in Swift) to your application initialization. Read more: https://goo.gl/ctyzm8.
I am using Analytics, Auth, Database and RemoteConfig.Simply changing the SDK to 3.0.1 does the trick, but there's a bug in firebase auth that stops me from being able to release the game on that versionIs there any other step that I need to make in 4.0.0 that I am not aware of?
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Hey Stewart,I am OneSignal's SDK developer. We sizzle application:didFinishLaunchingWithOptions: in our Unity SDK. We do call the original implementation so it shouldn't interfere. See our OneSignalUnityRuntime.m to see how we swizzle it.The OneSignal iOS native SDK used by the Unity SDK also swizzles a few more methods in UIApplicationDelegate as well as methods in UNUserNotificationCenter. Again we ensure we call the original implementations to ensure we don't prevent any other delegates from firing. Our native iOS SDK source below so you can investigate fro your end.
You noted you swizzle in the Firebase SDK as well. Is this limited to just your native iOS SDK?
https://github.com/firebase/firebase-ios-sdk
Or is their additional swizzling in your Unity SDK? Is the Unity SDK still closed source and will it be in the future?
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Hi Josh,
I have the same issues - Unity project with Firebase 4.0.0 won't show up a splashscreen. I had removed OneSignal but no changes.I've tried to create a sample project and everything is ok. Any ideas how to resolve this issue?
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Ok I guess this isn't resolved, we'll take a look on our end.To reproduce I assume we just need to add OneSignal + any Firebase plugin into a project e.g FirebaseAnalytics.unitypackage ?Cheers,Stewart
On Thu, Jun 29, 2017 at 5:33 AM, Krzysztof Wolski <krzyszto...@gmail.com> wrote:
I have the same issues - Unity project with Firebase 4.0.0 won't show up a splashscreen. I had removed OneSignal but no changes.I've tried to create a sample project and everything is ok. Any ideas how to resolve this issue?
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