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Hi there. What version of Xcode are you using, and what iOS version?While we haven't experienced this issue ourselves, I did find someone with a similar issue on stackoverflow, which provided a workaround in the form of http://stackoverflow.com/a/40419080This isn't great for Unity though, as it generates the xcode project, so we will see if we can find a better workaround, but in the meantime, that might be able to help.
On Thu, Mar 23, 2017 at 9:57 AM, <christop...@fourstorycreative.com> wrote:
Finally found where you could get crash reports on the devices.It gives the following. Dyid Error Message:Library not loaded: /System/Library/Frameworks/UserNotifiations.frameowrk/UserNotificationsReferenced from...Reason: Image not foundDyid version: 353.12
On Thursday, March 23, 2017 at 11:26:23 AM UTC-5, christop...@fourstorycreative.com wrote:Using Firebase 3.0.1 Unity SDK and Unity 5.1.1p3We built out fine to Android and were about to get it working on Android for Dynamic links.However, on iOS once it's built out, the game crashes pretty much when we tap the icon. We can't seem to get crash reporting to work, not sure if it's because it's happening in startup. Are we missing something? We tried to follow the Unity iOS setup steps, but can't get an app going on iOS that has Firebase in it. We even tried an empty project with only a single scene and a text field in it. It also crashes at startup.Appreciate any help offered.
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We tried changing it to optional and the app loads...sortof. It starts up and gets stuck where the dialog box pops up to log into Facebook. The dialog box allows us to enter our log in info and then it says we've already verified the app. Clicking ok, the dialog box seems to stay up.We can hit done on the dialog box, which does close it, and we have a plugin that lets us see console printouts and it shows "fetch pending invites" printing out several times, which I assume is something from the Firebase invite/dynamic link sdk. Look at where it's getting stuck, it seems to happen at the Facebook login. I'm uncertain if making the notification framework optional created an issue or not.
On Thursday, March 23, 2017 at 1:31:52 PM UTC-5, christop...@fourstorycreative.com wrote:
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