I am having some issues with the Firebase SDK booting on android(please see the log below). I've updated the SDK to 4.1 and had some issues with the play services, as Unity would not build and kept producing duplicate library errors. After looking through some of the issues encountered by others, I upgraded the GooglePlayGamesPlugin and the play services resolver following other peoples advice and trials here:
After some trial and error with the different versions I found that also getting the latest play services resolver from the repository helped fix the issue to some extend. I was then able to build for android. Unfortunately iOS would fail at the linking stage. I found that going back one version on the GooglePlayGamesPlugin resolved this issue for me. So currently I have everything at the following version:
I can build to iOS and it runs, but when I build to android the app will initially start, but then crash and I get the following output from logcat:
09-26 20:17:06.791 32086 32159 E Unity : Unable to find /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
09-26 20:17:07.044 32086 32159 I Unity : Firebase App initializing app com.goodcatchgames.<GAME-NAME> (default 1).
09-26 20:17:07.044 32086 32159 I Unity :
09-26 20:17:07.044 32086 32159 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
09-26 20:17:07.044 32086 32159 I Unity :
09-26 20:17:07.047 32086 32159 E Unity : strlen(app_options->app_id()) && strlen(app_options->api_key())
09-26 20:17:07.047 32086 32159 E Unity :
09-26 20:17:07.047 32086 32159 E Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
09-26 20:17:07.047 32086 32159 E Unity :
09-26 20:17:07.264 634 634 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
09-26 20:17:07.265 634 634 F DEBUG : Build fingerprint: 'samsung/greatltexx/greatlte:7.1.1/NMF26X/N950FXXU1AQI1:user/release-keys'
09-26 20:17:07.265 634 634 F DEBUG : Revision: '9'
09-26 20:17:07.265 634 634 F DEBUG : ABI: 'arm'
09-26 20:17:07.265 634 634 F DEBUG : pid: 32086, tid: 32159, name: UnityMain >>> com.goodcatchgames.<GAME-NAME> <<<
09-26 20:17:07.265 634 634 F DEBUG : signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr --------
09-26 20:17:07.268 634 634 F DEBUG : Abort message: 'art/runtime/java_vm_ext.cc:470] JNI DETECTED ERROR IN APPLICATION: JNI CallObjectMethodV called with pending exception java.lang.IllegalArgumentException: ApiKey must be set.'
09-26 20:17:07.268 634 634 F DEBUG : r0 00000000 r1 00007d9f r2 00000006 r3 00000008
09-26 20:17:07.268 634 634 F DEBUG : r4 ed3bc978 r5 00000006 r6 ed3bc920 r7 0000010c
09-26 20:17:07.268 634 634 F DEBUG : r8 00000000 r9 0000000a sl 00000f5b fp e7c0d400
09-26 20:17:07.268 634 634 F DEBUG : ip 0000000b sp ed3ba5d8 lr ef2a2097 pc ef2a48f4 cpsr 200f0010
09-26 20:17:07.280 634 634 F DEBUG :
09-26 20:17:07.280 634 634 F DEBUG : backtrace:
09-26 20:17:07.281 634 634 F DEBUG : #00 pc 0004a8f4 /system/lib/libc.so (tgkill+12)
09-26 20:17:07.281 634 634 F DEBUG : #01 pc 00048093 /system/lib/libc.so (pthread_kill+34)
09-26 20:17:07.281 634 634 F DEBUG : #02 pc 0001db6d /system/lib/libc.so (raise+10)
09-26 20:17:07.281 634 634 F DEBUG : #03 pc 00019271 /system/lib/libc.so (__libc_android_abort+34)
09-26 20:17:07.281 634 634 F DEBUG : #04 pc 0001718c /system/lib/libc.so (abort+4)
09-26 20:17:07.281 634 634 F DEBUG : #05 pc 0031ba51 /system/lib/libart.so (_ZN3art7Runtime5AbortEPKc+328)
09-26 20:17:07.281 634 634 F DEBUG : #06 pc 000b544d /system/lib/libart.so (_ZN3art10LogMessageD2Ev+1132)
09-26 20:17:07.281 634 634 F DEBUG : #07 pc 0023abb5 /system/lib/libart.so (_ZN3art9JavaVMExt8JniAbortEPKcS2_+1664)
09-26 20:17:07.281 634 634 F DEBUG : #08 pc 0023ada7 /system/lib/libart.so (_ZN3art9JavaVMExt9JniAbortVEPKcS2_St9__va_list+58)
09-26 20:17:07.281 634 634 F DEBUG : #09 pc 000cadfb /system/lib/libart.so (_ZN3art11ScopedCheck6AbortFEPKcz+46)
09-26 20:17:07.281 634 634 F DEBUG : #10 pc 000ca9e7 /system/lib/libart.so (_ZN3art11ScopedCheck11CheckThreadEP7_JNIEnv+362)
09-26 20:17:07.281 634 634 F DEBUG : #11 pc 000c99ff /system/lib/libart.so (_ZN3art11ScopedCheck22CheckPossibleHeapValueERNS_18ScopedObjectAccessEcNS_12JniValueTypeE+26)
09-26 20:17:07.281 634 634 F DEBUG : #12 pc 000c8edb /system/lib/libart.so (_ZN3art11ScopedCheck5CheckERNS_18ScopedObjectAccessEbPKcPNS_12JniValueTypeE+802)
09-26 20:17:07.281 634 634 F DEBUG : #13 pc 000cd087 /system/lib/libart.so (_ZN3art8CheckJNI13CheckCallArgsERNS_18ScopedObjectAccessERNS_11ScopedCheckEP7_JNIEnvP8_jobjectP7_jclassP10_jmethodIDNS_10InvokeTypeEPKNS_7VarArgsE+114)
09-26 20:17:07.281 634 634 F DEBUG : #14 pc 000cc6b5 /system/lib/libart.so (_ZN3art8CheckJNI11CallMethodVEPKcP7_JNIEnvP8_jobjectP7_jclassP10_jmethodIDSt9__va_listNS_9Primitive4TypeENS_10InvokeTypeE+512)
09-26 20:17:07.282 634 634 F DEBUG : #15 pc 000c1eef /system/lib/libart.so (_ZN3art8CheckJNI17CallObjectMethodVEP7_JNIEnvP8_jobjectP10_jmethodIDSt9__va_list+42)
09-26 20:17:07.282 634 634 F DEBUG : #16 pc 0004c7c1 /data/app/com.goodcatchgames.<GAME-NAME>-1/lib/arm/libApp.so (_ZN7_JNIEnv16CallObjectMethodEP8_jobjectP10_jmethodIDz+18)
09-26 20:17:07.282 634 634 F DEBUG : #17 pc 00065da1 /data/app/com.goodcatchgames.<GAME-NAME>-1/lib/arm/libApp.so (_ZN8firebase12_GLOBAL__N_1L21CreateFirebaseOptionsEP7_JNIEnvRKNS_10AppOptionsE+224)
09-26 20:17:07.282 634 634 F DEBUG : #18 pc 000664f7 /data/app/com.goodcatchgames.<GAME-NAME>-1/lib/arm/libApp.so (_ZN8firebase3App6CreateERKNS_10AppOptionsEPKcP7_JNIEnvP8_jobject+310)
09-26 20:17:07.282 634 634 F DEBUG : #19 pc 0004767f /data/app/com.goodcatchgames.<GAME-NAME>-1/lib/arm/libApp.so (_ZN8firebaseL9AppCreateEPKNS_10AppOptionsEPKc+94)
09-26 20:17:07.282 634 634 F DEBUG : #20 pc 000479ab /data/app/com.goodcatchgames.<GAME-NAME>-1/lib/arm/libApp.so (_ZN8firebaseL21AppGetDefaultInstanceEPKNS_10AppOptionsE+26)
09-26 20:17:07.282 634 634 F DEBUG : #21 pc 00002fb4 <anonymous:cb660000>
09-26 20:17:09.010 3790 636 W ActivityManager: Force finishing activity com.goodcatchgames.<GAME-NAME>/com.google.firebase.MessagingUnityPlayerActivity
I am wondering if anyone has experienced this issue? I have highlighted the areas that look to be the main issue. The missing CoreFoundation seems odd, as this looks like an iOS file from the naming. I did think it might be a dll I have set to import for android when it should not be in the Unity import settings, but I cannot find anything after combing through the various Firebase and GPS files. The second issues seems to be possibly coming from a Firebase jar but I cannot access the Firebase source code to check this. It might be possible there is an error in the firebase-core-11.4.0 file?
If anyone can provide any help I would appreciate it.