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Hi Simon,Improving our offering for Unity is definitely on the radar. We don't publish a public roadmap, so there are no ballparks or public release dates I can share. Sorry.☼, Kato
On Fri, Oct 7, 2016 at 11:18 PM, Simon Oliver <si...@handcircus.com> wrote:
Hi,I'm new to Firebase and currently evaluating it for a new title - so far it looks really great and the components I'm most interested in are Analytics and Remote Configuration. Looking at integration, it looks like right now there are the following options:1. https://github.com/firebase/Firebase-Unity - Official wrapper for iOS/Android/Editor, only supports Realtime Database functionality (no analytics, remote config etc). Requires additional post-build prep for XCode project to build (link framework, add plist etc)2. https://github.com/unity-plugins/google-play-game-service-unity-plugin/wiki/Firebase-Analytic-Unity-Plugin-Tutorial - Unofficial Android only support for Analytics3. https://www.assetstore.unity3d.com/en/#!/content/58337 - Simple REST-based implementation for Realtime Database functionality4. Roll your own plugin to wrap native SDK functionality (seems suggested in multiple threads such as https://groups.google.com/forum/#!searchin/firebase-talk/unity%7Csort:date/firebase-talk/-qVuyx3AeL0/wlzXtg0DAwAJ )I can see that the official SDK is getting an update soon, but I wondered if this will again just focus on the Realtime DB? Are there any plans to wrap the rest of the modules/functionality?I'm guessing quite a lot of Unity folks are interested the full set of functionality, and there's probably a bunch of people writing their own wrappers. It might be worth speaking with Prime31 to work on an expanded official wrapper - https://prime31.com/ or would you accept pull requests to the official Unity SDK for wrapping the rest? (to allow effort to be pooled).Thanks - look forward to taking a deeper look.Simon
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