I am currently developing an online iOS (Sprite-Kit) turn-based asynchronous multiplayer game in Swift. I chose Firebase platform as my game-backend and everything is going pretty fine with the stuff like authentication, push-notification, etc. But one thing that I am worried about is how to manage the multiplayer aspects of my game, i.e - gamestate and stuff like that, since I cannot find any tuts or video on this aspect. Help me guys !!!
P.S : My first multiplayer project, so please be humble on me guys.
I am currently developing an online iOS (Sprite-Kit) turn-based asynchronous multiplayer game in Swift. I chose Firebase platform as my game-backend and everything is going pretty fine with the stuff like authentication, push-notification, etc. But one thing that I am worried about is how to manage the multiplayer aspects of my game, i.e - gamestate and stuff like that, since I cannot find any tuts or video on this aspect. Help me guys !!!
P.S : My first multiplayer project, so please be humble on me guys.
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