The team has found and is tracking the logging issue you ran into.
For Firestore, can I gather some additional information? Most notably: I want to make sure that you're on
the latest Unity SDK (currently 6.15), that you have a
GoogleService-Info.plist (feel free to download it again just in case), and that you're using the correct iOS bundle id (matching what you have in the Firebase Console).
Additionally, I'll copy/paste our
GitHub issue template. If you wouldn't mind filling it out, the most important bits are your current platform/configuration (top section) and whether or not you see the behaviour in the
sample project:
### Please fill in the following fields:
Unity editor version:
Firebase Unity SDK version:
Source you installed the SDK (.unitypackage or Unity Package Manager):
Firebase plugins in use (Auth, Database, etc.):
Additional SDKs you are using (Facebook, AdMob, etc.):
Platform you are using the Unity editor on (Mac, Windows, or Linux):
Platform you are targeting (iOS, Android, and/or desktop):
Scripting Runtime (Mono, and/or IL2CPP):
### Please describe the issue here:
(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)
### Please answer the following, if applicable:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
What's the issue repro rate? (eg 100%, 1/5 etc)
Thanks,