Hey there.
I have a project that started as a Unity desktop title that successfully uses Firebase for a number of online features. Right now I'm in the process of porting the title to Playstation 4. I've run into an issue where accessing Firebase crashes the build on the console. Stuff still works just fine in the Unity Editor switched to PS4 platform.
I know that PS4 is not officialy supported by Firebase, but maybe someone has tried this before and can offer me some feedback? Is there a quick fix that can resolve this?
Here's the error that crashes the build on the console:
00:10:39 Unable to resolve pinvoke method 'Firebase.AppUtilPINVOKE/SWIGExceptionHelper:SWIGRegisterExceptionCallbacks_AppUtilFirebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate,Firebase.AppUtilPINVOKE/SWIGExceptionHelper/ExceptionDelegate)' Re-run with MO NO_LOG_LEVEL=debug for more information.
I will be grateful for any help and pointers you can give me.