Firebase Hosting optimization for Unity Webgl

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Danny Saetern

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Oct 11, 2020, 11:23:16 AM10/11/20
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Hi,

I have a unity webgl project hosted on Firebase. It works but I want the load time faster. I get a message on Chrome Console "You can reduce your startup time if you configure your web server to host .unityweb files using gzip compression." Is it possible to do this in Firebase hosting? If so, can someone walk me through the steps to achieve this or something similar to get a better load time. I've done what I can to reduce the build size already.

Thanks,
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