--
You received this message because you are subscribed to the Google Groups "Firebase Google Group" group.
To unsubscribe from this group and stop receiving emails from it, send an email to firebase-talk+unsubscribe@googlegroups.com.
To post to this group, send email to fireba...@googlegroups.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/firebase-talk/5acd31e1-4683-44cf-92b5-cfcf0065952a%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.
Hi Chris,This is the intended behavior on iOS, as documented in our help center. Note that Sandbox purchases are available in BigQuery, and are specially annotated so that you can distinguish them from validated, real purchases.-Steve
On Tue, Mar 28, 2017 at 6:38 PM, Stewart Miles <smi...@google.com> wrote:
On Mon, Mar 27, 2017 at 2:35 PM, <chrispe...@gmail.com> wrote:
Hello,I am using the Firebase SDK for Unity and I am building to iOS. I have a question about the in_app_purchase event that is automatically sent by Firebase:
The event is sent properly on Android when performing test purchases, but on IOS I am not able to get it in Sandbox mode. Is this intended or is there an issue with my SDK integration?I have not tested outside of Sandbox mode. I've attached a picture of the purchase screen to show what I mean by Sandbox mode.
--
You received this message because you are subscribed to the Google Groups "Firebase Google Group" group.
To unsubscribe from this group and stop receiving emails from it, send an email to firebase-tal...@googlegroups.com.
To post to this group, send email to fireba...@googlegroups.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/firebase-talk/5acd31e1-4683-44cf-92b5-cfcf0065952a%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.