Take Her To The Dark Side Free Pdf

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Ling Kliment

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Aug 3, 2024, 5:39:57 PM8/3/24
to fioscarechmo

Too many of the quests give you light or dark side points that make no sense. For example, if you kill the criminal, knowing that he will seek revenge on the innocent that sent you, you will get dark side points. But if you let the evil criminal live and he kills the innocents, you get light side points.

Example: you get light points spying on the two padawan kissing each others, but you get dark point for being honest about the incompetency ofthe Lieutenant that almost caused a rebel base to be reduced to ruins... Not considering that you don't get dark side points for having a relationship with your padawan, as a JK...

Granted, sometimes, the choices just aren't satisfactory. But that is much because it is a guessing game how your character is going to react when picking a certain choice. I have no idea why they went for the dialogue wheel thing in this game; it's complete nonsense.

You have to decide whether to kill a faction-neutral assassin that the Empire is keeping prisoner (DS points), or keep her alive and hand her over to Imperial Intelligence because "the Empire could use assassins" (LS points). I guess it's Light Sided because it's merciful (to the prisoner herself), but the very obvious implication is that you are doing it so that she can go off and kill (ideally) multiple people for the sake of the Empire. That sounds rather Dark to me. What's stranger is that, when you report back to your Sith Overseer, he commends the Light Side choice as thinking like a true Sith--"never squander a potential resource," and will reprimand you if you chose the Dark Side option. He mentions that Darth Baras would also approve of your choice. Even though it awards 100 LS points.

Instead, I tend to feel like whether a result is marked as LS or DS is based more upon the perceptions of the specific faction you are on. (As opposed to the LS or DS options being based upon a universal concept such as 'What a Jedi would choose' versus 'What a Sith would choose.') For example, as in the spoilered section above: both of your options seem very "Sith-like," but the one that rewards DS points is more chaotic, and the one that rewards LS points makes you out to be a more calculating Sith (but a Sith nonetheless). That's how some of them seem anyway. There are still those options that seem very blatantly Sith vs. Jedi, just not all of them follow that pattern.

I'd tend to agree; lightside seems to be about putting aside your own immediate desires to further some other goal; your own good, the good of your faction, whatever. Darkside is going with your impulses, reacting emotionally to the situation. What you're actually doing doesn't seem to matter so much as your presumed state of mind when you're doing it.

This is my observation as well. In this game (not saying that this is true for all star wars lore ) they seem to have equated DS to letting your id controll you while LS is when you are using your superego dictate your actions.

Admittedly it does seem to bounce between situations where (to use your terms) DS = Id and LS = Superego, and then the situations where it's more morally cut and dry--"Blow the building up with the civilian vessel inside" versus "Let the civilian vessel leave first." However, I am struggling to think of a situation that doesn't fit one or the other.

You find a group of soldiers that have gone AWOL with a bunch of supplies for one of the camps and intend to desert. Your LS option is to tell them it's ok and let them desert. DS is to tell them to **** and do their job.

Now, to me, this DS option is clearly more helping of your faction. You -could- make the argument that morally it's better to leave them alone so that's why that choice is LS but, personally, I think morally it's also right to tell them "Hey, you signed up for this. You don't have the right to suddenly ditch all your friends and coworkers and leave them to die because you took their supplies with you when you left. So get over it and go back to camp."

For instance, in the scenario where you can choose to let the assassin (would-be assassin, since she didn't finish the job) live, you're showing compassion to her, specifically, by not just executing her on the spot. While this means she'll go on to kill more people, it's simply the short-sighted nature of compassion; you feel for this person, right now, without thinking of the longer-term ramifications.

Most people would help the child, because it's compassionate to do so. If you found out later that he grew up to be a mass-murderer, you'd probably feel bad for helping him. But at the time, the compassionate choice was to help a crying child, regardless of the long-term consequences.

The dark-side choice is to tell them to suck it up and go back and do their jobs. This is the PRAGMATIC choice, because allowing them to leave is abandoning their friends to fight off more rakghouls with fewer soldiers. It's showing a lack of compassion for those specific soldiers.

In that situation, the "right" choice is the dark side choice, IMO. My trooper picked that one. My jedi, on the other hand, chose to help them, because she's rather naively nice to people (and always so cutely surprised when people take advantage of her naivetee).

Choosing to call their morality spectrum "Light Side" and "Dark Side" was an absolutely horrible idea. When I started on day one, I assumed that going all "Light Side" with my Sith Inq would mean that she was, you know, LIGHT SIDE. As in, used the Light Side of the Force. She had the misfortune of being born in the Sith Empire, was forced to go to the Sith Academy, but she's chosen to follow the Light and be a bastion of good in the heart of evil, and blah blah blah. But that is not remotely how it works. She's absolutely, 100% a Dark Side embracing Sith, she's just not a total raving psychopath.

Now that I know better, I don't remotely pay attention to what alignment points I get. I just pick whatever fits best for my character at the time. I enjoy the game so much more that way. It doesn't make much difference as far as gameplay, either. The relics for Light or Dark V aren't all that much better than IV, which is pretty easy to get for most character types, and HMs and Ops have relics that aren't alignment restricted anyway.

I see what you're saying here. That really does tend to be true, and would explain why certain scenarios are morally ambiguous. There is a DS option in which you free a Jedi from imprisonment on Korriban (you save his life), so that he can return to his Jedi buddies with false information that will leave them vulnerable. Now that would be a DS option that is short-term compassionate (saving the Jedi's life), but long-term sinister (plotting to leave the Jedi's defenseless against a Sith attack), which contradicts the format you mentioned above. However, it could certainly also be argued that the relevant information (when it comes to LS versus DS labeling) is not whether or not you have saved the Jedi's life, but whether or not you have lied to the Jedi. Even though you're saving his life in the short-term, you are certainly lying and being deceptive to him in the short-term as well. (The Light Side scenario is telling him the truth, though I don't know how it plays out, as I didn't go with that option.) With that in mind, your format for LS/DS labeling certainly still applies, even in that scenario.

I like your idea quite a lot, especially as far as trying to figure out why Bioware labeled things the way they did. It's a very good theory. Presumably they had to have some unifying idea of how to label the options, even if it leaves them morally gray in the big picture, and your format does a good job of explaining it. I just don't quite understand why that was the particular format they went with, given that your character is supposed to think of the long-term ramifications--or at least that's what the "save the traitor" situation suggests. (I'm referring to the part where you go back to the overseer and he essentially pats you on the back for thinking in the long-term.)

Personally, I agree. My DS Sith Warrior does accumulate a handful of LS points simply due to the fact that some of the LS options are more conniving and/or serve the Empire to a greater degree than the DS options. Though she did get stuck with 50 LS points once by default, since a suitable neutral/DS option for her personality didn't exist, and the LS one was the only one I could even reasonably stretch into her mindset.

You find his messenger droid and disable it, taking the proof of such. Only for the Senator's aide to stop you, and tell you what you're doing is wrong and that the Senator is using legal means, and you're repressing his 'freedom of speech.'

I could see the first perhaps being Light side, albeit lawful stupid if you didn't deliver the doctored evidence and just refused the task after meeting with the aide, but as it stands I consider it the greater of two evils. You're permitting evil to flourish by inaction, and stymying the group trying to stop it.

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