Psd Suit For Photoshop

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Ling Kliment

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Aug 3, 2024, 4:36:55 PM8/3/24
to fioscarechmo

Here's another little silly photography editing experiment with my Pikachu suit, this time trying out looking a little more "aristocratic." I know at least a few of my watchers really seem to like my Poksona looking and acting more "high-class" than he usually does. You know who you are. XD

You can delete the Shape layer as we won't need it anymore. Right-click the Shape Layer and select Delete Layer from the menu, alternatively you can select Shape Layer and press delete on the keyboard. If you followed all the steps correctly, you should get a file that looks a lot like what you see in the image above.

To create a clipping mask hold down Alt (Option in Mac OS), position the pointer over the line dividing two layers (the top layer and the middle one) in the Layers panel (the pointer changes to two overlapping circles), and then click.

Select the Brush tool on the left, check that the Plus icon is enabled at the top of the workspace, and paint over a hidden area you want to bring into view. Switch to the Minus icon and paint over an area you want to hide from view.

At the top of the Layers palette, you'll see an option that says Normal. Click the drop-down menu to see all the available modes. Go trough the blending modes to see which one suits your image better. I picked Lighter Color blending mode for this tutorial.

To the right of the Layer Mask icon at the bottom of the Layers panel is the New Fill or Adjustment Layer icon. It's the icon that looks like a circle split diagonally between black and white. Clicking on it opens up a list of fill and adjustment layers you can choose from. Select Vibrance from the list.

The Vibrance slider affects the intensity of colors. It has the strongest effect on muted colors in the image. Slide the Vibrance bar to the right. Watch how the colors appear more vibrant and brighter as you slide to the right.

When I need to come up with a suit of fantasy armour I prefer working fast and loose at the start, and tightening up the piece once I've established the overall silhouette. I usually start with a pre-existing paper-doll 3D model, and take that into a painting program that features real-time mirroring of your strokes, such as Painter, SketchBook Pro or Alchemy. I prefer Alchemy because its simplicity prevents me from getting too detailed early on.

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I appreciated any input, just mind that although this forum usually seeks the very best practices in the industry, the best practice doesn't always suit every single company, especially when there are time constraints so designers and devs have to often be creative and rethink process for different projects.

No, it's not always necessary. System-defined screens are not obligatory, and there is no need to reproduce clone pages/elements with minor changes. Alternatives to hi-fi prototypes are lo-fi wireframes, user journey maps, PRDs.

The simplest way you can go is just ask the devs what's their preferred way of working. Some people hate having someone else looking at their screens, while others may have lots of questions and would rather have you around. It varies from person to person, so asking them is a good step. They'll surely understand that it's important for you to have every detail polished up, and you would welcome a constant feedback either by working together or by some other means.

In general, your mockups should suffice if the frontend team understands your comments, e.g. "make all buttons the same width". There should be no need for you to draw every single screen, especially when there's an unpleasant sudden logo placement change and you have to edit 25 screens by hand. Devs should have a fairly high level of imagination to visualize your mockups without pixel-perfect images. But asking them how much details they need should clear all uncertainties.

Clients certainly do not need to see all those permutations. Clients should see the big picture including functionality and aesthetics. Developers need to understand how to handle all the permutations. How you communicate the permutations is up to you (notes, diagrams, image snippets, flow charts, etc).

That said, Photoshop is perhaps the worst tool for this job. It's an app that has morphed and adapted to handle multi page layouts, but it does it by running around the block to get to the front door. Sketch 3 and Fireworks CS6 are page based, meaning you can crank out your 25 screen much faster in one file. Both are vector-native which makes drawing elements faster. Photoshop is unfortunately founded on stacking layers and manipulating pixels. It's slow and clunky compared with Fireworks / Sketch. Unfortunately Adobe stopped supporting Fireworks this year, but if you can get your hands on CS6 you won't be disappointed.

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