Heyray55125 ! I'm sorry you're experiencing this bug! Unfortunately, I'm not familiar with this happening, so we will have to do some testing to see if we can recreate it. Thank you for providing your device information, as that is incredibly helpful. Other than that, can you provide any other details about when this occurs? I know it may feel random, but please try to note if it happens in particular levels or after you've done a certain action. You mentioned stickman being uncontrollable, do you mean that he does not walk or interact with objects or is it that he is walking without you tapping on the screen to tell him to do so?
This is PAULA, Ray's wife...When it opens it goes to 2 then we tap Drawn Below....then we hit continue....it puts us back where we were...but has us out in the dark water which kills us immediately...or if it lets me move him at all and I get to the shore, I'm right in front of a door that opens and an octopus monster kills me immediately. Once after restarting and clearing out all tabs, it let me draw trees, which it never does and then do rain and grow them, but when I got to the top of the page and tried to go along behind the trees it killed me, as if I were not in the right place. When you try to draw trees, you can do your finger up at the top of the screen, but the green gets drawn somewhere else on the screen. I think things are displaced...like when it opens with him already in the dark water and getting killed. I hope you can fix this. The kids like it. Even this reply to you shows up in two places.
I am having Seane, a member of our customer service team create a ticket for you all in our ticketing system called Zendesk. So you should be receiving an e-mail shortly with the details from this post. I believe this will be a better way to keep in touch with you while we look into this issue.
P.S. I have removed your phone number from your reply as a matter of personal security on your part, but we will have it on file should we need to contact you. Thank you for being so eager to help us get it figured out!
He was once a normal stickman, who probably loved adventure. He also loved money. Everything was normal for him until something happened in his life. One day, while he was climbing what seemed to be a mountain, he saw something fall in the distance. He wanted to check what it was. When he saw it, he was astonished. He found a magic pencil. He drew riches and glory. However, it was never enough for his greedy self. The rest of the folk living in the book expected him to share his belongings with them, which he greedily didn't, and instead drew monsters such as armakillos to scare them off. He eventually built a fortress for himself as well. As the years passed, his magic was wearing off, which he didn't like. He looked for other pencils, which he finally did, however, it was with the player of the story. So, he kidnapped the player's friend, to get the pencils, leading to the main plot of the game.
He is first seen in Armakillo Pass. He draws an armakillo and kidnaps friend. Then, he is seen in Zarp's Fortress trying to draw a spiky creature to kill the stickman and friend. However,friend eventually gets saved by stickman. Zarp draws a machine and captures both of them, not realising that stickman friend had an axe and chopped down the machine, breaking his pencil of darkness once and for all. He eventually escapes the book.
He is first seen on Forest Trail, dressed up and calling himself "The Adventurer", describing himself as a lost circus performer upon arriving in Stickville. He is then seen in The Meadow at the beginning and end of it, saying that he is going to Stickville to do something important. Zarp appears again in The Waterworks, when he finally re-appears as his real self, explaining his plan to merge with Stickdrasil to become more powerful and rule over everyone else. He also says that he has already made some changes to Stickdrasil and its roots.
He is last seen in Heart of the Deep, manipulating Stickdrasil and its roots to stop hero from trying to stop his evil plans. Defeated, Zarp falls to the ground as Stickdrasil and stick world are slowly being consumed by the corruption. Stickman and hero grow some trees, and transform the ink into gold, thus stopping the corruption for a few seconds.
Zarp is an extrame greedy stickman and hes often selfish refusing to share the magic pencil with his family because he feel entitled to it He doesn't seem to care about anyone but himself and he feels deserving of power and control he sees him self "as second place" and he wants to be first but he does show change in the end dase3 he apologizes to his brother and sacrfises himself to become the new host of stickdrasil and save stick world
In July 2016, I think there will be an update to draw a stickman epic 2, and the update will be called, draw a stickman epic 2 DRAWN BELOW. Where you fall in the puzzle peces in the ink fortress, and new adventure awaits! But maybe DRAWN BELOW will be a seperate app.
Not too many people know how to save your friend at the end of draw a stick man:epic 2.I noticed that at the final level,you fight your friend and rescue the townspeople with keys,and under "your friend",there are the puzzle pieces you collected.Also,after the credits,the quest changes to,"the guest to SAVE (your friend),so it might be possible to save "your friend" if you collect all the puzzle pieces
Ohhhhhhh clint_waters! Is there other references in the game besides the endless hallways like the ones in super Mario 64? Is there any easter eggs? Don't if you spoil the game because 1, I already have the game and 2, I don't mind spoilers.
Draw a Stickman: Epic focuses on an "epic" journey of a stickman to save their friend from the evil Zarp. It was released on iOS devices on October 25, 2012, and was then ported to PC on December 3, 2013, and to Xbox One on September 11, 2015.
Tropes present in this game: Big Bad: Zarp. Damsel in Distress / Distressed Dude: Depending on how you drew your friend, it could be either one of these. Exactly What It Says on the Tin: You draw a stickman. Save for the "epic" part. Evil Laugh: Zarp has a surprisingly deep one. The Goomba / Degraded Boss: Armakillo. In fact, they're one of the only hazards you can kill. Greed: What causes Zarp to turn evil. Green Hill Zone: Trollfoot Grotto. Lightning Bruiser: The troll in Trollfoot Grotto is fast and when you touch it, it eats you. Mighty Glacier: Armakillo, while being The Goomba of the game, are extremely slow, but can deliver quite a burn. Set a Mook to Kill a Mook: Red Dragons and Blue Dragons do not like each other, and if they are lured near the other they will fight each other and leave you alone. This is key to solving the levels containing them, including the Final Boss. Shout-Out: Zarp's Evil Laugh sounds quite a lot like a well-known villain... Stylistic Suck: Zarp's creations. Also, the game itself is this somewhat. The Hero: Your stickman is the protagonist and hero of the game.
"Who would have thought a game featuring a stickman would be so much fun? The drawing mechanic keeps the game fresh, as does drawing your own characters, weapons, and tools." - GlitchUp
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