Hey,
I was curious, so I tried out a previous version of FinalIK, and noticed that in the bipedIK component, there was a spine target offset in the lookat section. I am using an updated version of the asset and that is no longer there, and unfortunately, the character doesn't seem to look at the target the way I want it to. The spine target offset would be perfect to realign my character to look at the target correctly, but it's not there anymore. Any other way to access this part of the component? Or another way to add an offset rotation to the spine after using the LookAt function?
Thanks!