Hi,
I am trying to recreate a human spine within Unity using Final IK to control the individual vertebra. I need to have it follow along a certain path intersecting certain marker points. At the moment I am using 17 fabrik chains (using two vertabra) and each with a joint limit (15 degrees). It is sorta working but was wondering if there is a better way (more than likely)
Thank you in advance for any help
Michael
Image details (top to bottom), path for the spine to follow, yellow dots are the target points and then the final spine view
