Hi,
Is there any way to limit a joints rotation when using the Full Body Biped IK?
When the hands IK target gets close to the character, I want to lock the lower arm, so that the arm keeps a certain angle at the elbow, and pushes the upper body/shoulders instead.
The push function gets me close, but I want to keep the specific angle. It would also be useful to avoid full extension of the elbow when using reach.