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Pärtel Lang

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Jun 17, 2015, 4:38:35 PM6/17/15
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How can I improve the plugin?

klr kili

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Jun 25, 2015, 9:21:31 AM6/25/15
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easy just play with him 
 

rsil...@gmail.com

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Jun 25, 2015, 8:12:03 PM6/25/15
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Playmaker Support. I know you currently have support for the beta. Will 1.0 work with the current Playmaker 3rd party support scripts

Pärtel Lang

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Jun 26, 2015, 2:21:25 PM6/26/15
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Hi! I put that down in the short-term todo list next to updating the documentation and user manual, thanks!

hippo...@hotmail.com

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Jul 18, 2015, 5:46:58 PM7/18/15
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Hello! hippocoder from Unity forums here! I love the look of the plugin, and use ragdoll studio (candlelight) so any improvement for me would be deeper integration with that :)
Also - this works with any kind of rig, not just Humanoid right? silly question! :)

Planning to buy shortly.

Thanks,
Rob

Pärtel Lang

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Jul 19, 2015, 3:05:29 AM7/19/15
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Hi, Hippocoder and welcome!

Actually, I've been talking to the dev of Ragdoll Studio lately, he is already working on a bridge. :)
And yes, it works with any kind of rig, as long as it has a hierarchical bone structure.

Cheers,
Pärtel

zombi...@gmail.com

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Aug 16, 2015, 5:14:43 PM8/16/15
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Hello

Is there any thing new regarding Playmaker Support ?

klr kili

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Aug 16, 2015, 5:53:52 PM8/16/15
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so you have already todo list or you waiting more idea
for 2.0:)
 

con...@root-motion.com

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Aug 17, 2015, 3:24:13 AM8/17/15
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Hi! Yes the Playmaker actions work the same with 1.0.

@kir kili, yes I have a todo list for the next updates, but it's just what I think is missing. I want to know what you guys think is missing :)

klr kili

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Aug 17, 2015, 6:33:33 AM8/17/15
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not sure but some solver or aimik
 
can be activate desactivate
 
by distance and angle
 
what's

Simon Reading

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Jan 22, 2017, 4:57:23 AM1/22/17
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I am starting to see cases for Elbow/Knee efectors  - 
One direct example I have found is the military "low crawl" , belly or Leopard crawling, with the wepon is cradled in the crux of the elbows and progress is made by "walking" on the elbows and driving forward with the knees
An 'In game' example : 
I know this is only "one"(*) example - but I mention it because it seems to me to be a very strong & clear example. 
I have some notion of how hard a "middle" efector would be: but I am becoming convinced that they would add a completeness & versatility to Final IK.
(*)Others include, Bouncing a soccer ball on your knees, Various Martial arts Knee/Elbow strikes....

Pärtel Lang

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Jan 24, 2017, 6:49:15 AM1/24/17
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Hey, 
About the low crawl, it's a bit more complicated, as the hands are also connected to the rifle. If we had elbow effectors, they would fight with the hand effectors, as there is only a single bone between them. You could instead just use the hand effectors, then run a code after IK, that makes a spherecast at the position of the elbows, and twists the arms so that the elbow ends up on the surface.

Anyway, it would be extremely difficult to add those effectors, I'm not sure the algorithms would even support that.

Best,
Pärtel

Simon Reading

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Jan 26, 2017, 9:30:04 AM1/26/17
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Hi Partel
I had figured that an effector in the middle of an existing chain would cause problems : after all , which way does the IK run on the chain - an intermediate effector would, presumably, need to solve in both directions, causing , as you say interference with an effector lower down the chain solving back up ... (a whole new area of development, at a guess)
cheers
Simon
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