Msi Gtx 1080 Ti Gaming X 11g

0 views
Skip to first unread message

Kenya Ahyet

unread,
Aug 4, 2024, 4:19:32 PM8/4/24
to filatosub
Mainuse case is gaming. I noticed that for recent games such as Apex my egpu setup with 13" 2018 Macbook pro is getting choppier with me having to lower resolution and graphics. I have a 4k@60 monitor but usually drop down to 1440p for gaming. I was wondering if there's headroom for egpu upgrade still. I was reading that 3080 and 3070 are getting severe bottleneck over TB3. 1080 is about 3060 performance nowadays. So I was wondering if this is the end of the road for egpu gaming wise. 3060Ti is a minor upgrade from 1080/3060, too modest of a improvement to be worth the trouble. Also, my 8th gen i5 is also getting old. I am not sure if the CPU would further bottleneck the system.

I have an Aorus Gaming Box w/GTX 1080, too, and was thinking of upgrading to the Asus RTX 3060 Ti Mini, but after seeing the benchmarks of existing Aorus Gaming Box + 3060 Ti users, I can't justify the cost for the slight performance gain. I tried to install an AMD RX 6600 XT, but at 200mm long, it interferes with the internal cabling. I love the tiny footprint of the Aorus Gaming Box and how easy it is to travel with.


TH3P4 Thunderbolt GPU Dock Review

TH3P4G2 Thunderbolt GPU Dock Review

Wikingoo Thunderbolt GPU Dock Review

DIY Portable Custom Water Cooled Thunderbolt 3 eGPU

OSMETA GK01 OCuLink eGPU Review and Installation Guide

Thunderbolt 4 Docks, eGPU Daisy Chaining and the One-Cable Dream

Windows 10/11 Solutions for eGPU BSOD, Crashing, System Freezing and Stuttering

Adding Advanced Power Management Options to Windows Laptops for Performance, Thermal Throttling & Power Management


I was actually looking into 3060 ti as a drop in replacement as well to reduce overhead if I were to stay in eGPU for the next upgrade. Games and other benchmark seems to suggest it's a 45-50% upgrade. And to reduce the effect of TB bottleneck those extra percent can help stay at higher resolution or take advantage of DLSS. Of course not at the current price. But when it drops below 350 it's not too hard of a pill to swallow, especially without having to get a new enclosure and can keep a relatively small form factor.


EDIT: I see the issue now. The 3060 PCB is shorter than the heatsink (200mm). I suppose that means only the MSI ITX 3060 ti (170mm same as the 1080) would fit. And it seems hard to get... I suppose the this path ends here.


Today, NVIDIA CEO Jen-Hsun Huang revealed our highly-anticipated Pascal architecture and our new flagship GPU, the GeForce GTX 1080, the most advanced graphics card ever created. With game-changing performance, innovative technologies, and immersive, next-gen VR experiences, the GeForce GTX 1080 is gaming perfected.


These gains in performance and power efficiency are enabled by the marvels of the Pascal architecture. The first of these marvels is the introduction of cutting-edge 16nm FinFET chip construction. This new, smaller chip design uses fewer Watts of power and emits less heat, enabling us to crank up the core clock speed of the GPU, which is key for increasing a graphics card's performance.


Surrounding the GeForce GTX 1080's powerful hardware is a redesigned vapor chamber and fan for cool, quiet operation; a polygonal shroud, and a backplate for the dissipation of heat from the rear of the graphics card. This premium design enables excellent overclocking and whisper-quiet operation, a trend we began with previous-generation NVIDIA GeForce GTX GPUs.


Under the hood, the new Pascal architecture is loaded with technologies that will make your games and experiences better, faster, and more beautiful. Previous-generation architectures have brought advances such as DSR, G-SYNC and HairWorks to life, and with Pascal we're introducing gamers to Ansel, Simultaneous Multi-Projection, VRWorks Audio, VR PhysX, and VR Touch.


Game photography is undeniably a new art form - screenshots can be posed and framed, and those with a great eye will select the best scenes and most beautiful vistas, just as a real world photographer would. But unlike the real world where anyone with a good eye and a camera can start to snap stunning shots, high-quality game photography requires specialist tools, inside access to confidential game builds, and top notch hardware.


With NVIDIA Ansel we have overcome these barriers to enable GeForce GTX gamers to capture jaw-dropping screenshots from any angle using timestop and freecam controls. Apply filters, customize the framing and look of your shot, and snap in super high resolutions 32 times larger than your computer's display. Alternatively, capture 360-degree screens for Virtual Reality headsets, Google Cardboard, and desktop photospheres.


Simply activate Ansel from inside supported games and you'll be freed from the constraints of ordinary game photography, enabling you to show your creativity, your humor, and your sense of style. And who knows, maybe you'll even become the next professional game photographer, wowing the world with stunningly composed screenshots worthy of display in an art gallery.


For decades PC gamers enthusiastically enjoyed their games on flat 4:3, 16:9 and 16:10 monitors. Thankfully technology has advanced, and we can now play with three monitors in NVIDIA Surround, on curved monitors, and even in Virtual Reality. With Simultaneous Multi-Projection we can improve your experience on these new displays, and in Virtual Reality improve performance too.


Simultaneous Multi-Projection also benefits Virtual Reality users through the creation of two new performance-enhancing and image quality-improving techniques. The first is Lens Matched Shading, which improves pixel shading performance by rendering more natively to the unique dimensions of VR display output. This avoids rendering many pixels that would otherwise be discarded before the image is output to the VR headset.


The key to an immersive Virtual Reality experience is the feeling of being present in the game. Great graphics and realistic-looking worlds are particularly important for achieving this feeling of presence, and so to help developers add the required level of detail we've created the aforementioned Simultaneous Multi-Projection technologies.


With this technology embedded in a game, NVIDIA PhysX for VR detects when a hand controller interacts with a virtual object, and enables the game engine to provide a physically accurate visual and haptic response. It also models the physical behavior of the virtual world around the user so that all interactions - whether an explosion or a hand splashing through water - behave as if in the real world.


To solve this, NVIDIA has developed VRWorks Audio, our new path traced audio technology. Using, NVIDIA's OptiX ray tracing technology, we simulate the movement, or propagation, of sound within an environment, changing the sound in real-time based on the size, shape, and material properties of your virtual world--just as you'd experience in the real life.


With the power of the Pascal architecture, the efficiency and performance of the 16nm FinFET GPU, the blistering speed of the GDDR5X VRAM, and the craftsmanship of the fan, vapor chamber, backplate, and shroud, the GeForce GTX 1080 is the world's fastest and most advanced graphics card.


If you want the best experiences, the fastest speeds, access to the new Simultaneous Multi-Projection and VRWorks technologies, Game Ready drivers, super smooth G-SYNC gaming, innovative software like Ansel and GeForce Experience, and access to all of the other advancements we've created over the past 23 years, the GeForce GTX 1080 is the graphics card to get.


No other game in town can deliver the performance or feature set of the GeForce GTX 1080, the world's first 16nm FinFET, GDDR5X, Pascal-powered graphics card. Register your interest now to be notified about GeForce GTX 1080 availability.


I have resolution anxiety. Not in the New Year's sense of a promise to myself I could not keep, but in the total number of pixels sense. Lately, I've been feeling self conscious about the resolution that I play all PC games at: 1080p. It started a few months ago when the PC Gamer graphics card review I was perusing described the card's strong framerate capabilities at "low resolutions" like 1080p.


It feels like not that long ago that 1080p was the gold standard for videogames, while 1440p and 4K were considered aspirational, even overkill targets for games to hit. But as I look around, this no longer reflects my reality. Most of my friends and the majority of my coworkers have at least a 1440p monitor. Some even have a 4K screen on their desk, but not many. I, meanwhile, use two 1080p monitors: one 60Hz Dell screen from 2013 that my dad "borrowed" from his last job, and one 144Hz screen that I bought in 2019.


Maybe I should've taken the hint earlier. When a 2022 videogame releases its official system requirements, I do assume "Minimum" means 1080p, even though publishers rarely list the exact resolutions listed specs are meant for. In the world of TVs, 4K HDR has been the default for a few years. When I was tasked with updating our roundup of Black Friday monitor deals, I saw 1440p and 4K monitors flying off the digital shelves while 1080p screens went untouched. It's true: 2K and 4K gaming is no longer PC gaming's future, it's PC gaming's present. Apologies if this is old news, I'm catching up here.


Far from a scientific conclusion, but what I'm taking away is that most Steam users still play at 1080p because it's what their hardware is best at in 2022, and there are also lots of folks holding onto 1080p monitors even though they could theoretically benefit from an upgrade. I'm packing a 3060, so you can lump me in with them. The Valve stats do leave me with a few big questions though, like: How many users are actually a part of this survey? Do increasingly common tools like DLSS, which uses AI upscaling to make lower resolutions appear higher, mess with the numbers? And who the heck is still repping 720p?


If nothing else, Steam's numbers certainly speak to the longevity of 1080p, a standard that has persisted for over 15 years. HD really was a major moment, wasn't it? They don't do technical leaps quite like they used to.

3a8082e126
Reply all
Reply to author
Forward
0 new messages