Experiences with the Dramatic combat rules

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Kim Foster

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Nov 5, 2017, 1:21:46 PM11/5/17
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Does anyone care to share their experiences using the dramatic combat rules? I described the difference between it and the Tactical combat rules as the Dramatic rules would be more appropriate for playing out fights that occur the cut scenes and the full rules for playing out actual in game matches. Is this close?
 

Christopher Peter

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Nov 5, 2017, 3:40:18 PM11/5/17
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That was always my intention.  It's not a hard and fast distinction, but I generally play the "tournament" fights or the "major plot point" fights with the full system, and all other fights with Dramatic.  The only difficulty I sometimes have with that is that some players prefer the speed and narrative elements of Dramatic over the much gamier full system, and thus feel a disconnect in the fight scenes that are supposed to be the most important.

But when I get some time, I'm considering running a pbp Dramatic-only game to see how it feels.

I too would love to hear others' answers to Kim's question.

On Sunday, November 5, 2017, 1:21:47 PM EST, Kim Foster <kkmf...@gmail.com> wrote:


Does anyone care to share their experiences using the dramatic combat rules? I described the difference between it and the Tactical combat rules as the Dramatic rules would be more appropriate for playing out fights that occur the cut scenes and the full rules for playing out actual in game matches. Is this close?
 

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Kim Foster

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Nov 7, 2017, 10:36:43 AM11/7/17
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------ Original Message ------
From: "'Christopher Peter' via FIGHT! The Fighting Game RPG" <figh...@googlegroups.com>
Sent: 11/5/2017 3:40:13 PM
Subject: Re: Experiences with the Dramatic combat rules
 
That was always my intention.  It's not a hard and fast distinction, but I generally play the "tournament" fights or the "major plot point" fights with the full system, and all other fights with Dramatic.  The only difficulty I sometimes have with that is that some players prefer the speed and narrative elements of Dramatic over the much gamier full system, and thus feel a disconnect in the fight scenes that are supposed to be the most important.

But when I get some time, I'm considering running a pbp Dramatic-only game to see how it feels.

I too would love to hear others' answers to Kim's question.
On a more technical level, I'm also wondering how characters function between one rule set and the other. For instance are some builds disadvantaged in one system or the other.  

Christopher Peter

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Nov 7, 2017, 5:43:50 PM11/7/17
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To answer your new question, absolutely yes - but I don't think there are any special chargen 'traps' involved.  Combo machines lose one of their greatest tactics in Dramatic Combat.  Characters that max out non-combat skills have more options in Dramatic.  Characters with lower Level Special Moves can use them in Dramatic a little more often.

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Kim Foster

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Nov 7, 2017, 6:04:16 PM11/7/17
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------ Original Message ------
From: "'Christopher Peter' via FIGHT! The Fighting Game RPG" <figh...@googlegroups.com>
Sent: 11/7/2017 5:43:48 PM
Subject: Re: Re[2]: Experiences with the Dramatic combat rules
 
To answer your new question, absolutely yes - but I don't think there are any special chargen 'traps' involved.  Combo machines lose one of their greatest tactics in Dramatic Combat.  Characters that max out non-combat skills have more options in Dramatic.  Characters with lower Level Special Moves can use them in Dramatic a little more often.
Do you think Character generation should be adjusted for a game that's going to switch between the two systems on a fairly regular basis (to keep character performance from being oddly inconsistent)? 

Christopher Peter

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Nov 11, 2017, 2:19:55 PM11/11/17
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I think the Director needs to keep this in mind when looking over characters, especially if a character is hyper-focused for one system but very weak in the other.  Otherwise, if the two systems are being used pretty equally, I'd let the differences between characters stand.

However, since this might require a certain amount of system knowledge, I'd be inclined to let players shift things around once play began to better suit their vision of their own character.

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Kim Foster

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Nov 24, 2017, 12:04:40 PM11/24/17
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------ Original Message ------
From: "'Christopher Peter' via FIGHT! The Fighting Game RPG" <figh...@googlegroups.com>
Sent: 11/11/2017 2:19:49 PM
Subject: Re: Re[4]: Experiences with the Dramatic combat rules
 
I think the Director needs to keep this in mind when looking over characters, especially if a character is hyper-focused for one system but very weak in the other.  Otherwise, if the two systems are being used pretty equally, I'd let the differences between characters stand.

However, since this might require a certain amount of system knowledge, I'd be inclined to let players shift things around once play began to better suit their vision of their own character.

 
Are there any Actual Plays using Dramatic Combat?
 
 

Christopher Peter

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Dec 1, 2017, 3:37:57 PM12/1/17
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(sorry for the delay on this.)

None that I know except the one in the book.

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