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It is possible also to emulate single-button follow-ups using the Power Up (control) Element. Since each extra Control used add +1 Damage. you can say that it adds an extra hit after the initial move. Thus ignoring combo rules and EtC element for that purpose.
On Sat, Jul 22, 2017 at 7:03 AM, Doresh <evildor...@pages. plusgoogle.com> wrote:The one situation where I definitely see Easy to Combo at work in the source material is for things like Guy's command run or K''s Ein Trigger, aka Move Sub-Sets where the following move is determined by a single button press, as opposed to rekka-style inputs.
Am Freitag, 14. Juli 2017 05:01:36 UTC+2 schrieb keyx...@umn.edu:If you reduced the level of a move by 1 and removed the Easy to Combo element, it would cost exactly the same Control in a combo, and one less Control every other time you used it. What, then, is the point of that element? Am I missing something obvious?--
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