One more question:
Will the terminology change to make things clearer? Like making the difference between Basic Qualities and Qualities more clear by saying, for example, "Attributes" instead of "Basic Qualitites"? (The same would go for "Combat Skills" and "Non-Combat Skill", also "Defense" [as a Combat Skill] and "Defense" [regarding Totals and the Combat Bonus, the latter one really took me a while to find out if it applied to Defense as a Skill or Defense as in Defense Totals])
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But, of course, the most important question, which might not be answerable yet since you started with the Special Moves just now, but... Will Style Change no longer be the hard-to-decipher piece of written paper that made it complicated for non-seasoned players to actually create a Stance Master from scratch without bugging the GM for hours and forcing him to flip forth and back and keep an eye on the Round 2 FAQ at the same time and he's getting cross-eyed from so much text everywhere and goes AUGHMYSANITY? I exaggerated a bit now, I know, still.
I'll play test anything if there needs to be playtesting LOL
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Just to clarify: there is nothing "official" about any of this. Asen was just showing me some work on the idea of a life path system and I thought it was interesting. Of course it presumes certain setting details, and I have doubts about random move generation working effectively, but I welcome the sharing of all creative impulses using the system in traditional or groundbreaking ways.