Iwant to be able to test the product while having limited internet access at present, so that I can see if I want to buy once the offline use issue is fixed. All this would appear to be at pains to stop me from doing so.
Sounds like a copy protection handshake. Worst case: use a 4G phone to usb tether some internet until the handshake is done. Unless you can provide them with a way to combat piracy that does not need internet, things will probably stay the way they are.
Sigh never mind. Sounds like it calls home way to often for that to work.
I mean, all you need to do is check the comments on a popular pirating site to see if it works. By and large, it does, including latest version of VEAI. I assume the method mostly is just block in/out connections via firewall.
Basically, this flawed DRM practice has made for two things:
As it stands, players who supported the game with supporter packs and play offline have basically been robbed of what they legitimately paid for seeing as the points they spent cannot be redeemed and used offline. A good portion of your players are offline players myself included. Pet cosmetics that have been available offline for years already, overnight they have been removed from our accounts. That is not right.
You are worried about offline players getting them for free? If someone was going to do that rather than support the developers, they were never going to pay for them in the first place offline or not.
Pets were in the game. Everyone got them for supporter packs. Dont like it dont buy it is not constructive here. Enjoying a good looking character or not wanting to see my acolyte run around in rags does not mean I am playing the wrong genre either. Be constructive and offer helpful thoughts.
Patch 0.9 will not include the MVP of the MTX store, however some functionality support for it will be set up, including the online cosmetics panel. As the appearance tab is only available for online players, legacy cosmetics will not be available for offline characters. You will still be able to equip legacy cosmetics for online characters.
Bought 100$ supporter pack and wanted to regularly buy cosmetics, but since I only play offline feels like I wasted 65$ since I could have just bought the game at 35. One possible solution is that mtx be account-wide and treated almost like an update or hotfix when purchased (am not in software dev so dont know if this is feasible at all, dont jugde)
When the game was launched, you promised offline mode. As a result two types of people supported the game. Online players and offline players. There was no mention of no cosmetics for offline. Are you saying its really okay to retroactively remove the cosmetics people purchased and already had on their account with no recourse?
If offline players can view chat and interact with other players, then they have (limited) access to the server. So why not have a protocol specifically for them?
If you cant, or not able to, then why not make it fully offline? As in you dont even have to connect to the internet. You know, what offline used to actually mean.
After years of operating seemingly undeterred, Fmovies started to show cracks earlier this month when the site stopped releasing new content. No reason was provided for this sudden change, which left users wondering if more trouble lay on the horizon.
This week the troubles increased and yesterday Fmovies became totally unreachable. Instead of the regular homepage, people were greeted with a Cloudflare error, notifying users that the connection had timed out.
The people running the site are presumably connected to several other large pirate streaming sites. Those pirate sites remain online but are not in the headlines, at least not as much. Time will tell, anything beyond that is speculation at this point.
In Minecraft you can set a multiplayer server to "offline mode" to allow clients to connect without a valid game licence. AFAIK Notch basically added this feature to enable small-scale piracy of the game for LAN parties and such, and it's a small miracle Mojang-Microsoft haven't removed it from the game yet.
Vintage Story doesn't seem to have such an option, and I'll be frank, I wish it did. It's very difficult to get friends who aren't the biggest fans of block games to try the game out with you in multiplayer. I think it's one of those situations where piracy can actually increase sales: these people are very unlikely to buy the game without trying it, but some subset of them might buy the game after trying it out in multiplayer with friends.
Gotta say, the thread title had me ready with my pitchfork, but the content makes some degree of sense. I remember installing a "spawn" install from StarCraft to play multiplayer via LAN. Genuinely perplexes me that more games didn't have that kind of an option, though LAN parties seem almost non-existent now (no, internet cafs and similar places don't count). Which is kinda strange to me what with how powerful and comparatively trivially transportable laptops can be now.
At the very least, it would be nice to eventually have a demo, but I'm sure they have much more important irons in the fire right now.
Online gaming is so convenient these days that LAN parties don't really exist. I feel like we sort of lost some of the culture of trying out new games with friends in the process, which was, let's face it, mostly enabled by piracy at LAN parties.
In a couple of friends circles/gaming communities I am a part of, we try to keep that tradition alive with semi-regular "Friday game nights" (not necessarily occurring on Fridays) and, for longer-term games, private servers, and the hardest part is always finding a game that 5-10 people actually own and want to play. For the obvious reason that people tend to not want to pay money for a game they will probably play exactly once, most of the games we end up playing are free-to-play titles and older titles with no DRM.
I feel like the Minecraft offline server thing strikes a pretty good balance here. It's inconvenient enough that it's very much inferior to actually buying the game (painful to install mods or even launch the game, servers get little in the way of user verification so cracked public servers are difficult to moderate, etc.), but is sufficient for LAN parties and private online games among friends.
As it stands, it's pretty difficult to convince people to try a niche indie title like Vintage Story ("looks like minecraft? no thanks, i don't like minecraft i'm not twelve"), so I think some kind of try-before-you-buy solution would be beneficial to the game.
Rather than encourage piracy of any scale, it would serve better to target at those "demo first" sort of people with what they actually want/need. A demo. Vintage Story has one, but it's old and doesn't represent what the game is today at all. Maybe there's a plan for another, more modern trial/demo? Perhaps a version of the game with some features restricted, or a time-restriction?
Creative isn't really a good taste of the game, though. Personally, my favorite demos of games like this just have a stone wall in your progress at some point. Like maybe make the demo version not generate ore other than copper, and don't let it play maps created in other versions? That *seems* like it should be pretty easy to do... Though you then run into the problem of not being able to use your demo save in the main game... Hrm. Maybe limit the map to 1k blocks in each direction, then when it converts to the full version, it spawns everything as normal past there? I dunno, but there's gotta be a better solution than creative mode...
Buuuuuuut, like I said, they have more important things to do at the moment, like get the game to 1.0 Release.
But I think you are right. The option of on-line gaming made that model too unrealistic. It was too easy to Hamachi what was intended to be a concession for LAN parties into outright, well, piracy isn't the right word, but you know what I mean.
My opinion is that if a game is good, people will buy it regardless of how easy it is to pirate. An example is Factorio, where the dev actually encourages people who can't afford it to just download off a torrent. Yet, despite never having been on sale, and even with a price increase, it's one of the highest grossing indie games. I think there was a study done too that showed DRM could have an adverse effect on a game's sales (but I might be remembering wrongly).
The return policy is overly generous -- 2 weeks since purchase or 10 hours of playtime, whichever comes first. That is published return policy, though they tend to be more generous than that. No harm in asking for a refund even if technically it was running for 15 hours. Worst case they say, "No."
You could buy one or two Family Packs now, install one Pack, and if it's a hit, install the second. If your friends lose interest, switch to a different game. You should easily be able to keep the run time on that second pack under the 10 hour limit. And if it's a complete flop, you should know within the 10 hour limit, and be out nothing at all. The credit card company floated you an interest-free loan.
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