I have asked myself this also. Currently there seems to be a
Haskell-binding to Cairo and as DSL for 2d shapes:
http://byorgey.wordpress.com/2008/04/30/new-haskell-diagrams-library/
My opinion is that Fieldtrip should have 3d shape generation
capabilities. A first inspiration could be CGA Shape Grammar which
produced very nice models of cities (i.e. Pompei). Then there is GML
which is a stack-based language to generate shape. What I don't
understand is: Why not using a real programming language for programming
shape (like Haskell)? Grammar and stack-language seem to be an excuse
for not wanting to parse/compile a more powerful langugage. In Haskell
this could be more beautifully solved by a DSL and maybe one day
dynamically loading of Code (like in YI).
I am currently reading reading the PhD Thesis about GML and trying to
find if there are valuable ideas from "A Generative Theory of Shape" by
Michael Leyton.
Then I will try to program this into Fieldtrip.
Any hints or ideas on how to do this best would be welcome.
>
> Thanks,
> Peter
>
>
>
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