* Is anybody interested in maintaining it? (Note: It won't compile against the latest version of OpenEXR/Imath, and I'm sure that's just the tip of the iceberg of things that need fixing if anybody wants to haul it into the modern era.)
Oh dear, that makes it sound like I'm the one who has perpetuated this longer than necessary.Also for posterity, at SPI (where Field3D originated), we recently have completely converted everything important to OpenVDB, our local build of OpenImageIO disables F3D, and our renderer has removed its code that reads it.
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On Oct 24, 2021, at 10:05 AM, Magnus Wrenninge <magnus.w...@gmail.com> wrote:Hi Larry & Richard,I'm no longer at Pixar, but I believe they still use Field3D extensively. Even then, though, there hasn't been much new feature development. They're on a separate build system which is probably why we didn't really notice the drift in SCons and CMake.I will definitely integrate the latest pull requests. Honestly, I don't think anyone uses Field3D through OIIO, so it seems reasonable to sever that dependency. But I don't think we need to move the project to "archived" state. There are still people who use it out there.Best,MagnusOn Tue, Oct 19, 2021 at 11:43 AM Richard Shaw <hobbe...@gmail.com> wrote:On Tue, Oct 19, 2021 at 1:37 PM Larry Gritz <l...@larrygritz.com> wrote:Oh dear, that makes it sound like I'm the one who has perpetuated this longer than necessary.Also for posterity, at SPI (where Field3D originated), we recently have completely converted everything important to OpenVDB, our local build of OpenImageIO disables F3D, and our renderer has removed its code that reads it.Good to know. So since I have it built with OpenEXR/Imath 3 we're okay for now. We can wait a few weeks and if there's no interest in pursuing development of Field3D I can remove it from OIIO in Fedora and retire the package.Thanks,Richard
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